The last devlog came out six months ago, so it's time to write a new one!
The biggest achievement during this time is that the alpha version is ready, and now the game can be completed from start to finish. Testers take about 15 hours to beat it (even though I originally planned it to be a three-hour game). Oh well"show, don't tell"!
The current version doesn't have graphics or sound yet, but work is already underway to integrate the visuals created by my artist.
The elevator system is fully implemented.
Since the alpha version is done, all levels have been transferred from Illustrator, a tablet, and a notebook into Unity's editor (which took almost four months).
Support for ultrawide and even super-ultrawide monitors has been added (I wonder if even one person will run Just Hide on such a screen? ).
My wife not only draws backgrounds and tiles (and makes amazing food ) but has also started working on character portraits for dialogues.
And the most important new featuresound grenades now blink in sync with their effect radius indicator!
This month, Just Hide celebrates two years of active development. Of course, I didn't expect (like any indie developer) that the process would take this long. But I'm determined to finish the project in 2025and I hope I will!
Thanks for reading, and see you soon!
Just hide is an exciting stealth-action game where you can feel like a real secret agent, using your skills and tactical thinking. Your main task is to stay undetected. Each level presents a challenge for your mastery, but the smart use of the environment and various gadgets will help you find a way out of any situation.
The game is inspired by legendary series such as Splinter Cell, Metal Gear Solid, Thief, Deus Ex. Just hide offers a unique combination of adventure stealth-action and 2D platformer.Key Features:
Adventure stealth-action with tactical elements
Over 30 elaborately designed levels in diverse locations
Various types of enemies
Numerous ways to outsmart your enemy. Remember, your goal is to remain unnoticed
Fascinating dialogues with your partner
The game was created by two people who put a lot of love into it