Sodaman
Tape Corps Developer
GameDev.ist Publisher
2025-02-17 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive
(389 reviews)
Early Access Update 4 - Hotfix 1[Fixed]
- Fixed a bug caused by layers. Walls that prevented the player from escaping caused enemies to remain outside.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in
Discord Server.
[ 2025-03-22 15:49:44 CET ] [ Original post ] Early Access Update 4
Hey Soda Lovers!
Were back with Sodamans second regular update! This patch mainly focuses on bug fixes, missing QoL improvements, and small additions to the soundtrack and art.
Of course, thats not all weve been working on! In the next update, augmentations will finally become upgradeable. Well be sharing a devlog soon with all the details on how this system works. Plus, this update also introduces brand-new blueprints to the game.
See you in the next update!
[Added]
- Steam Cloud Saves are now active.
- Last used device information has been added to save slots.
- Corrupted Core boss music has been added.
- Soda card type icons have been colored in the soda selection interface.
- Snow Crash, iRun, Narcoke, Conquerors Half-Soda and Fat Ephesus soda visuals have been added.
- The arrows indicating the location of the Obelisks in the Crystal Heaven 3rd risk Quest have been removed and replaced with map icons.
[Balanced]
- Augmentation Leopard Boxer has been changed to a maximum of 50% Exp gain.
- Augmentation Evo-Boost now gives less combo points.
[Fixed]
- Fixed the issue where experience crystals would not merge.
- Fixed the issue where some functions would not work after the loading screen was completed.
- Fixed the issue where music would not play after the Vending Machine.
- Fixed the issue where the font size was distorted when the Context was changed in the Soda interface.
- Fixed the footer buttons not appearing correctly in the Soda interface.
- Fixed the locked augmentations being able to be picked up.
- Fixed the issue where multiple prompt windows would open in some cases.
- Fixed the issue where the White Death, Verglas and Automatic Orange sodas would continue to have their effects even after being replaced.
- Fixed the issue where iRun movement speed would not work.
- Fixed the issue where the Zenith-Strider, Titan-Turret, Iron-Ink, Ascendrix-Mad, Garavel Boxer, Nutrivolt Green and Nova-Modular augmentations would not work.
- Fixed the issue where the automatic scrolling would not work in the augmentations interface.
- Fixed the issue where the Faceless miniboss would attack the player even if they were far away.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in
Discord Server.
[ 2025-03-17 15:36:17 CET ] [ Original post ] Early Access Update 3: First Regular Update
Hello Soda Lovers!
We've made it through the stress and excitement of launching our first game. Fortunately, Sodaman is now in Early Access, and we're officially kicking off the journey toward the full release by combining your feedback and requests with our plans. We sincerely thank you for playing the game and sharing your thoughts with us.
Today, we're excited to bring you the first update for the Early Access version of Sodaman! But before diving into the details, we have an important announcement:
From now on, every update will be available exclusively to our Discord community before the official release.
This decision is based on two main reasons:
- Minimizing overlooked bugs before the public release.
- Gathering early feedback on the changes we've made.
Join the Sodaman
Discord and share your feedback! Your thoughts are invaluable to us.
Whats Changed in the First Update?
We know theres still plenty to improve, and we are committed to making Sodaman better with each update. Based on feedback from the past 10 days, this update focuses on two key areas:
- The game's difficulty level.
- The lack of meta-progression options.
New Additions
- Weapons can now be upgraded at the Gunsmith for a fee.
- Button hover animations have been added.
- A note has been added to indicate that "Final Threat" missions are optional.
- Patch notes can now be viewed in the main menu.
- Soda slot names are now visible in the inventory interface on the soda selection screen.
- Collectibles like health, magnets, and movement speed bonuses can now be found in supply crates on the map.
- Help texts have been added to the soda and card selection screens.
- Soda slots in the Arsenal interface are now color-coded.
- Warnings have been added to prevent accidental actions, such as removing a soda or exiting before saving a card deck.
Changes
- If the characters health is 20 or lower, the damage effect will remain on the screen with low transparency.
- Collectibles like health and magnets are now visible on the map.
- The soda interface has been improved.
- Magnet and health visuals have been updated.
- The Arsenal interface has been adjustedunder the "ALL" category, weapons are now sorted by type.
- Some map object icons have been changed.
Balance Updates
- The number of supply crates (previously crystals) has been increased.
- Camera distance has been increased from 6.5 to 7.
- Reload times for all weapons have been reduced by 30%.
- Crystaloid Peon Blue (Fast Dark Blue Creatures): Attack speed has been slowed.
- Crystaloid Edoshi (Hedgehog): Movement speed has been reduced.
- Red Thirst regeneration per stack
Common & Rare: 0.015 0.02
Epic & Legendary: 0.025 0.03
Weapon Updates
Cynosure
- Bonus damage to nearby enemies +50 +75%
- Summon slot count 1 2
- Fire rate 1.4 1.6
- Critical damage 2 2.5
- Spread 15 20
The Power
- Fire rate 11 12
- Magazine size 16 20
Dragonfurutsu
- +100 +25%
- Bullet size 1 1.2
- Damage 350 450
- Fire rate 2.8 2.6
- Critical damage 2.5 4
Bunjil
FACT
Celesta
- Spark slot count 1 2
- Bonus damage on ricochet +10 +10%
Kaneda
- Magazine size 7 9
- Damage 120 180
Bug Fixes
- Fixed a loading error caused by old demo save files.
- Resolved hitbox issues with certain map objects.
- Fixed an issue where the Cobra Spit effect lasted longer than intended.
- Fixed a problem where the deployment slot was not visible in the Arsenal interface.
- Various localization fixes.
- UI (interface) errors at different resolutions have been corrected.
- Fixed an issue where the mouse cursor prevented selections in certain situations.
- Fixed malfunctions in some cybernetics.
- Permafrost's duration increasing with level-up has been fixed.
- Performance optimizations have been made.
We're doing our best to make Sodaman even better. We'll continue to update the game frequently and consistently based on your feedback. Thank you!
[ 2025-03-03 15:09:24 CET ] [ Original post ] Early Access Update 2 - Hotfix
[Fixed]
- Fixed the issue where an extra card that did not work was given when opening a card chest.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in
Discord Server.
[ 2025-02-19 20:08:18 CET ] [ Original post ] Early Access Update 2
[Fixed]
- Fixed the issue where music would not play in Planet 2.
- Increased the distance between incoming cards to increase the visibility of OR text on the card selection screen.
- Fixed the issue where "OR" text would not be translated on the card selection screen.
- Fixed the issue where "OVERRIDE" text would not be translated on the soda change screen.
- Fixed the issue where money would reach a negative value. (Saves with money that went negative will start the game with $500)
- Fixed the issue where key actions would not be translated on map objects.
- Fixed the issue where some blueprints would not be translated.
- Fixed the issue where some card descriptions would not be translated.
- Fixed the issue where some card visuals would not appear.
- Fixed the issues with some card logic.
- Fixed the issue where incorrect colors were used for stat changes when leveling up a soda.
- Fixed the issue where a removed soda would appear when the interface was refreshed after removing a soda.
- Fixed some localization errors.
- Fixed the issue where blueprints would not appear at some risk levels.
- Increased soda pick-up distance.
- Fixed hit area of some creatures.
- Fixed localization issue in the interface that appears when Cybernetic Schematic is found.
- Fixed issue where the player would not start with maximum health after being upgraded with Cybernetics.
- Various performance improvements.
Note: From now on, updates will continue weekly to ensure additions and bug fixes are correct.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in
Discord Server.
[ 2025-02-19 18:11:45 CET ] [ Original post ] Early Access Update 1
[Added]
- Added input layout icons option to Control Settings.
- Added direct aim option to Control Settings.
- Added dead zone threshold option to Control Settings.
- Important icons will now appear fixed to the map perimeter if they are out of bounds.
- Added large map. (Keyboard: M key, Gamepad: East button)
- Footer buttons can now be clicked with the mouse.
- Added Preview text to 2nd Planet (Proclivitas), Risk I.
- Obelisks that need to be solved in Crystal Paradise, Risk 3 mission are now dangerous.
- Added Steam Deck input layout icons.
[Fixed]
- Fixed the issue where characters would play walking animation while standing still in cutscenes.
- Fixed the issue where 2nd Planet (Proclivitas), Risk I boss would spawn constantly.
- Fixed the issue where Tarion would always open the Boss Encounter UI.
- Fixed the issue where creatures would not deal damage in some cases with their dash attack.
- Fixed the Blood Shield sound issue.
- Fixed formatting issue in Verglas description.
- Fixed issue not receiving enemy kill achievements.
- Fixed issue not receiving weapon achievements.
- Fixed issue not receiving wall not disappearing after killing Faceless.
- Fixed issue not disappearing card in "Give Card" option when multiselecting on map.
- Fixed inconsistency in description of some cards.
- Enemy projectile positions are now updated by physics engine for hitbox consistency.
- Fixed Golem Spike hitbox issue.
- Fixed some End Game UI text issues.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in
Discord Server.
[ 2025-02-18 21:07:39 CET ] [ Original post ] Early Access Release and RoadmapHey buddy, (Opens a Soda - Pop!)
We developed Sodaman as four childhood friends. Why? Because one of us managed to quit smoking only to become addicted to soda instead! We thought building a universe around this would be both cool and hilarious. And here we are!
This is an Early Access game, and your feedback is incredibly important. Please dont forget to share your thoughts with us at contact@tapecorps.com. (Also, if you include a selfie while drinking soda, your feedback might get extra attention!)
Enjoy the game!

[ 2025-02-17 11:52:21 CET ] [ Original post ] Drink Soda, Play Sodaman!Calling all soda-powered survivors! We're thrilled to be part of the Bullet-Heaven Festival, and weve got something special for you. Join us in this livestream as the developers of Sodaman play the latest version of the game, featuring a demo update created just for the festival. Get a first look at new features, mechanics, and all the alien-crushing action. Lets pop some sodas and dive into the chaos together!
[ 2024-12-04 18:05:19 CET ] [ Original post ] "Sodaman is infuriated, ever since Entity-X caused the Sodacalypse, making almost all of the sodas in the existence go flat, becoming bland and tasteless with the press of a button. Yet there are still some out there, untouched by this catastrophe and it is up to Sodaman himself to find them."
"I'm here to drink soda and kick aliens... but I'm all outta soda."

Chug Sodas Down
Choose from a variety of soda powers across 7 different colors, mix, shake, add a little dash of fury and create the freshest builds found in this side of the universe.

Arm Yourself
Choose the weapon most suited to your playstyle and discover the most powerful synergies.

Augment Yourself
With six different body parts and over 30 cybernetic augments available for implementation, you'll have endless options for character customization.

Build Your Deck

Explore Your Spaceship
"We’re a small team of 4 devs creating the game. So if you have any question, suggestions or just want to hang out, grab a six-pack and join our Discord."
MINIMAL SETUP- Memory: 4 GB RAMSound Card: Not Specified
16.79$ (16%)
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