"Sodaman is infuriated, ever since Entity-X caused the Sodacalypse, making almost all of the sodas in the existence go flat, becoming bland and tasteless with the press of a button. Yet there are still some out there, untouched by this catastrophe and it is up to Sodaman himself to find them."
"I'm here to drink soda and kick aliens... but I'm all outta soda."

Chug Sodas Down
Choose from a variety of soda powers across 7 different colors, mix, shake, add a little dash of fury and create the freshest builds found in this side of the universe.

Arm Yourself
Choose the weapon most suited to your playstyle and discover the most powerful synergies.

Augment Yourself
With six different body parts and over 30 cybernetic augments available for implementation, you'll have endless options for character customization.

Build Your Deck
Choose from dozens of power-up cards and build your deck. Take your soda power to the next level!

Explore Your Spaceship
Relax between runs in your spaceship, meet new characters and explore more of the Sodaman universe.

"We’re a small team of 4 devs creating the game. So if you have any question, suggestions or just want to hang out, grab a six-pack and join our Discord."
Greetings Soda Lovers!
\nAs we approach the full release, we\'re on a bug-hunting mission to offer you a cleaner and smoother Sodaman experience. In addition to fixing many bugs, we\'ve also added several diagnostic tools. Of course, we cannot access your crash logs without your help.
Therefore, if you encounter a problem, you can email your \"Player.log\", \"Player-prev.log\" and \".xd\" extension save file to ahmeterdogan.akkulak@tapecorps.com and feel free to reach out to the same address with suggestions or feedback.
You can access the mentioned files in the following paths:
Windows:
%userprofile%\\\\AppData\\\\LocalLow\\\\Tape Corps\\\\Sodaman
Linux (Steam Deck):
$XDG_CONFIG_HOME/unity3d/Tape Corps/Sodaman
MacOS:
~/Library/Application Support/unity.tapecorps.sodaman
We\'re wrapping up our first year with our deut game, and we couldn\'t have done it without you. Thank you for your incredible support!
Happy New Year, and don\'t overdo it on the soda!
Changelog
\n\\[Added]
Added Key Bindings.
[/*]Added Priority Aim coefficient.
[/*]Added Hybrid Aiming system.
[/*]Input system infrastructure has been renewed.
[/*]Many systems have been added for error detection.
[/*]Added input images to collectable objects.
[/*]Banish rollback/undo feature added.
[/*]Added tooltips to settings menu.
[/*]
\n\\[Fixed]
Interface behavior and visibility have been improved.
[/*]Fixed the issue where Void Portals would not spawn in chaos mode.
[/*]Fixed an issue where Bats would not attack.
[/*]Fixed Priority Auto Aiming.
[/*]Improved readability of Soda interface.
[/*]Errors in some card descriptions have been corrected.
[/*]Fixed an issue where some sodas would continue to work when dropped.
[/*]Fixed some sodas and cards malfunctioning issues.
[/*]Some errors that occurred when re-entering the game without closing it after failing the missions were fixed.
[/*]Fixed the issue of bullets getting stuck in the air.
[/*]Void Portal access is now blocked during boss fights until the fight is completed.
[/*]Errors in the descriptions of abilities in the Skill Tree have been fixed.
[/*]Fixed missing abilities in the Skill Tree.
[/*]Fixed the issue where the descriptions of cards in the Collection did not change when the language was changed.
[/*]
Greetings, Soda Lovers!
Introducing Sodaman\'s Winter Update! Fizzy Fury is getting into the Noel spirit for the duration of the event! Don\'t forget to grab your exclusive Noel Daddy costume!
\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43360137/cd884f3c16afe40c7539a3c07273b4d7fb80047a.gif\"][/img]\n\nChangelog
\\[Added]
Winter theme added
[/*]Noel Daddy costume added
[/*]Animations added for insufficient resource situations
[/*]Return to desktop button added to pause menu
[/*]VFX added for Molten Courage soda
[/*]
\\[Fixed]
Fixed Pink Miasma pickup range increase issue
[/*]Fixed soda values only updating when level or rarity is upgraded
[/*]Fixed Strike Empowerment ability dealing more damage than intended
[/*]Fixed Apex Evaluate not working
[/*]Fixed some sodas retaining their effects despite being overridden
[/*]Fixed Chaos button remaining active when Risk is selected in Operation UI
[/*]Minor performance improvements
[/*]Fixed player and NPC walking effects
[/*]
Patch Notes
\\[Added]
Added a reset option to the Skill Tree.
[/*]Added game data details to Leaderboards. Planet, Risk Level, Weapon, and Weapon Level are now displayed.
[/*]Added image support to the localization system. The Main Menu title image has been localized for Simplified Chinese, Traditional Chinese, Japanese, and Korean.
[/*]Added a frame to the Soda Machine interface to indicate Soda rarity.
[/*]
\\[Fixed]
Fixed an issue where total damage was calculated incorrectly.
[/*]Added an extra safety layer to prevent crashes when no soda can be selected.
[/*]Improved font preferences in the localization system. (You may need to re-select your language upon the first launch.)
[/*]Improved the visual design of the Leaderboards.
[/*]Improved UI behavior for non-mouse inputs.
[/*]Fixed an issue where players couldn\'t back out while hovering over the Chaos button in the Operation interface.
[/*]Fixed an issue where certain Operation achievements could be unlocked in the Tutorial.
[/*]Fixed an issue where \"Battle ground\", \"Call of Mission\", \"Soda Medal\", and \"Highly Probable\" achievements were not unlocking on Steam.
[/*]Fixed an issue where the Acid Rain soda created a Fire surface instead of a Toxic one.
[/*]Fixed the behavior of empty bullet casings.
[/*]Fixed an issue where Card Chests would soft-lock the game in very specific situations.
[/*]Fixed incorrect behavior of certain cards and updated missing descriptions.
[/*]Fixed incorrect values in the descriptions of certain skills.
[/*]Fixed an issue where the Soda interface prevented other interfaces from opening if there were no sodas left to obtain.
[/*]Minor optimization improvements.
[/*]
\\[Balancing]
Credit drop chance is no longer affected by the Luck stat.
[/*]Reduced the Experience Points granted by the Soda Boxer.
[/*]
We read and take notes on every single one of your feedback. Feel free to leave your feedback in the community section or email it to sodaman@tapecorps.com or ahmeterdogan.akkulak@tapecorps.com .
Thank you all so much, and have fun!
Changelog
\\[Fixed]
Fixed a crash that occurred when no soda could be selected.
[/*]An additional layer of precaution has been added for those who have problems with certain risk levels not opening.
[/*]Moved the check for enemy kill achievements to the save file load process.
[/*]Leaderboards have been activated and reset due to an algorithm change.
[/*]Fixed an issue where certain sodas could not be obtained.
[/*]Fixed an issue where the game would not pause when info screens appeared.
[/*]Improved the reliability of unlocking achievements.
[/*]Fixed the Swamper Storm achievement key.
[/*]Fixed an issue where the Veteran Outfit counter was not working.
[/*]Fixed an issue where Ultimate skills in the Skill Tree could be activated without meeting the required progress.
[/*]Fixed an issue where video settings were not being saved.
[/*]Fixed the issue of getting stuck on the splash screen.
[/*]
\\[Balancing]
Slightly increased the spawn frequency of Void Portals.
[/*]
The leaderboard is temporarily disabled due to connection issues. Your scores will still be recorded.
[/*]
Greetings Soda Lovers!
Were back with a long-awaited update! It seems no one is happier about this than Sodaman himself, because he now has a brand-new way to quench his thirst: pink sodas! With this update, were introducing a new soda color category along with many new sodas. We cant wait for youtotrythem!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43360137/1894b50af6eeef2339cd3f6ff615a68d62764033.png\"][/img]
Pink Sodas & Cards: Pink sodas can now appear among your options when you level up. Additionally, if you\'re lucky and have enough pink sodas, you can find pink cards in chests.
\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43360137/85f2becffaee639a96292b1b69eda9c5e6d62600.png\"][/img]
Leaderboard: The leaderboard has been added to compare the highest damage dealt in an operation and to show other players how much you love sodas. You can access the leaderboard menu from the Admiral. For now, a very basic version is available in the game, but it will become much more sophisticated with future updates.\n\n\nSee you in the next updates!
Best enjoyed chilled.\n
Changelog
\\[Added]
Added 12 new Pink Sodas.
[/*]Added 2 new Legendary Cards.
[/*]Added Leaderboards to the Main Menu and to the Admiral in the Fizzy Fury.
[/*]Added Pink Sodas to the Codex.
[/*]Added type filtering to the Drink Menu in the Codex.
[/*]Added new Fire visual effects for better combat readability.
[/*]Added a HUD element to display the currently selected weapon while in the spaceship.
[/*]
\\[Fixed]
Fixed rendering issues on enemies with extra objects (e.g., Purple Slime, Quorum Watcher).
[/*]Fixed Augmentation visuals failing to appear on Sodaman in the Inventory interface.
[/*]Fixed missing characters in various languages.
[/*]Fixed culture settings to resolve incorrect uppercase/lowercase behavior in different languages.
[/*]Corrected various localization text errors.
[/*]Fixed incorrect collision geometry on certain map props.
[/*]Fixed an issue with the Droppod while dashing.
[/*]Fixed formatting issues in the Patch Notes display.
[/*]Fixed an issue where enemy effects persisted after death.
[/*]Fixed issues with the Warp Bubble soda.
[/*]Fixed an issue where Watcher lasers would appear prematurely at startup.
[/*]Fixed an issue where soda minimap icons would disappear too late.
[/*]Fixed invincible enemies.
[/*]Rearranged the stats interface display values for better clarity.
[/*]Various performance improvements.
[/*]
\\[Balanced]
Reduced skill costs in the Skill Tree.
[/*]Capped the maximum speed of the Ice Cube.
[/*]
\n
Dear Players,
Thank you for your unwavering support! This year, Sodaman is eligible for the Steam Awards, and we would be honored to have your nomination!
[hr][/hr]Our Dedication to the Experience
Meticulously designed animations and effects
[/*]Repeatedly polished UI
[/*]Unified and coordinated art style
[/*]
If you resonate with this pursuit of aesthetic consistency and technical breakthrough, we welcome you to nominate us for the Outstanding Visual Style award.
How to Vote
If you are willing to support us, please go to the Nominate Section at the top of this announcement (or on the Store Page).
Please nominate us for: Outstanding Visual Style
[hr][/hr]Your Support Means Everything
Every single vote fuels our passion to keep creating, updating, and perfecting the game.
Whether it\'s a nomination or a review on the store page, we appreciate you being part of our community.
Thank you for being with us. Let\'s make a splash at the Steam Awards together!
Hey everyone!\nWere thrilled to announce that the official Sodaman Original Soundtrack is now live on all major digital music platforms!
This album wouldnt have been possible without the amazing work of the Tube Productions team.\nA special thank you to Deniz Donat, Andres Ali Ananias, and Can Serezli for their incredible talent and dedication throughout the process.
Whether you want to revisit your favorite moments, feel the tension of the Void, or simply enjoy the atmospheric tracks of Sodaman, the full album is now just one click away.
\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43360137/64a9fd4a4f0bec5fcca546fa035995286612f31c.png\"][/img]
Listen Now & Dive Deeper into the Void
The soundtrack has been carefully crafted to enhance the mood, tension, and energy of the Sodaman universe.
Now you can experience it anytime. During work, study, grinding, or while escaping deadly Void anomalies!
Click Below to Start Listening\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43360137/95d63d48023be9c69fbbe0a118c80bd5b4f54ccb.png\"][/img] [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43360137/db556af00738634d36ba79d234f3d04abf1dcc3a.png\"][/img] [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43360137/5192d746c0278fb862391eeec95cd652cdbc7ec1.png\"][/img]
Other Links
[Fixed]
Fixed the issue where mini-boss borders were not being removed.
[/*]Fixed the issue where boss health bars were not disappearing.
[/*]Fixed the issue where the wrong boss appeared in Planet 2 Risk 3.
[/*]
Greetings, Soda Lovers!\n
We\'re excited to introduce Sodaman\'s Halloween Update, bringing a host of quality-of-life improvements along with brand new costumes. After completing the required achievements, you can now unlock fresh new looks from the wardrobe in Sodaman\'s bedroom. Plus, Fizzy Fury is getting into the Halloween spirit for the duration of the event!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43360137/a68d5255173f66880f1e06dc55b93582a6bbaf67.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43360137/ac4caa48b69a036ea6b6923c0e063c3d12dd5889.png\"][/img]
We\'re also thrilled to announce that our next major update will introduce exciting new soda colors. Happy Halloween!
Costumes: Introducing the Brand New Sodaman Wardrobe!\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43360137/144fbd538c97003a4af8d731443ce19c89a0e732.png\"][/img]
See you in the next updates!
Best enjoyed chilled.\n\n[Changelog]\n\n[Added]
- Halloween theme added.[/*]
- Wardrobe added.[/*]
- New Achievements added.[/*]
- Achievements can now be viewed in the Codex.[/*]
- Codex entries added,[/*]
- 7 new Skins added.[/*]
- Fixed some non-functional Cards.[/*]
- Fixed some non-functional Skills.[/*]
- Improved Card interface.[/*]
- Improved Codex interface.[/*]
- Fixed an issue where some Achievements could not be obtained.[/*]
- Fixed the issue of the Skill tree not being saved.[/*]
- Fixed the issue of saving Display settings.[/*]
[Performance]
- Fixed sudden frame drops occurring when killing enemies.[/*]
- Various performance improvements.[/*]
This version is built with Security updated Unity Editor.\n\n[Added]\n
- \n
- Added an automatic scrolling animation for text overflowing the text area in the soda selection UI.\n
- \n
- Fixed an issue where some achievements were not being received.\n
- Fixed an issue that prevented a new game from being started.\n
- Statistic values in the inventory UI have been reorganized to display correctly.\n
- Fixed a localization issue in the inventory UI.\n
- Various performance improvements.\n
[Fixed]
An additional fix layer has been implemented to address cases where progress was not being saved on Proclivitas despite the Risk I threat being defeated.
[/*]Fixed looping weapon sounds.
[/*]Power-up drop rates have been rebalanced.
[/*]
\\[Fixed]
Fixed an issue where progress was not being saved after defeating the Trinity of Mire (Proclivitas, Risk I).
[/*]
Greetings, Soda Lovers!\n
We\'re here with the 7th update of early access! With this update, Sodaman continues his operation to find sodas that have retained their fizz after the Sodacalypse on a new planet and with new faces joining the crew.\n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43360137/9dc46dadd785037995673d246b3f960bf5d4081d.jpg\"][/img]
New Planet Proclivitas: The 2nd planet Proclivitas, which has been in preview for a while, is now fully playable with 3 risk levels, chaos mode, new missions, and tons of new enemies.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43360137/41db5fcba95510c53a25b3e54eb6bb6403a29800.jpg\"][/img]
Skill Tree: You can take your power to the next level with the skill tree you\'ll find in your ship\'s bar. The early sections of the skill tree can now be unlocked from the very beginning of the game, but to access its advanced levels, you need to complete missions located on Proclivitas.\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43360137/083dcd52f7cef4552ea93bd0cadf2c8495514a1d.jpg\"][/img]
The Void: The Void, which will make your operations more interesting and contains plenty of rewards, now becomes part of your strategy once Proclivitas missions are completed. To enter The Void, you need to find void portals on the map. You can only enter The Void once per operation, so choose when to go wisely and be smart when selecting rewards. Note: Be careful outside the safe area. Void creatures are more aggressive than ever.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43360137/d5f5b1eb4886cca09563c546c475a2d767f66504.png\"][/img]
20+ New Cards: Brand new cards that can only be found among Void rewards are waiting to be used. Additionally, legendary soda cards, which are the combined form of soda powers with cards, have also taken their place in chests.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43360137/b4ebf56213c6ed736b7541b46c7d088e96fb5ce7.png\"][/img]
New Weapon: With the Minigun (Little Friend) found among Void rewards, you can rain bullets on your enemies like never before.
Optimization: We\'re very happy to announce this because you can expect a significant performance boost with this update!\n
See you in the next updates!
Best enjoyed chilled.\n\n\\[Changelog]\n\n\\[Added]
Planet 2, Proclivitas is now available.
[/*]2 new Bosses added.
[/*]3 new Minibosses.
[/*]11 new Creatures added.
[/*]1 new Weapon.
[/*]Skill Tree added.
[/*]New NPCs added.
[/*]
\n\\[Fixed]
Fixed a pacing vulnerability that caused a lack of storytelling.
[/*]Fixed passing through walls while dashing.
[/*]Fixed in-game dialogue text backgrounds randomly show up.
[/*]Fixed most of the flickering lights.
[/*]Fixed an issue where collectibles were appearing in the wrong location on the map.
[/*]Fixed an issue where some collectibles were stuck.
[/*]Fixed an issue that caused player health to be calculated incorrectly.
[/*]Fixed an issue that prevented switching between predictions in the developer console.
[/*]Fixed the appearance of the soda slots menu in the soda selection interface.
[/*]Fixed a problem where aiming with a controller was not possible.
[/*]Various performance improvements.
[/*]
[Added]
- The game now pauses when the developer console is opened.
[Fixed]
- Fixed an issue in one of the optimization systems that was continuously generating new meshes and causing memory bloat.
- Reduced the frequent merging of experience orbs, which was making them difficult to collect.
[Fixed]
-Fixed the infinite loading screen issue when creating a new game.
-Fixed the issue where button appearances would remain behind the cinematic.
-Fixed the issue where the names of the characters at the base would not always appear when they had dialogue.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in Discord Server .
First of all, we apologize for the crashing issue on MacOS systems. While updating some systems for optimization, we missed some places. With this update, the game should be able to be launched again on MacOS systems.
We are working with all our might for the next major update and will keep you waiting for a few more weeks. Thank you very much for your support.
[Fixed]
- Fixed the crash issue on some MacOS systems.
- Fixed the issue of quests loading in Preview operations.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in Discord Server .
[Fixed]
- Fixed the issue where some collectibles could not be picked up.
- Fixed the issue where UI buttons could not be displayed in some cases.
- Fixed the issue where some objects could not be interacted with.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in Discord Server .
We have listened to your feedback on performance in this update and focused on optimization. Your experience should be more stable with this update. We will continue to work on improving performance even more.
We have also introduced the Codex, which you can see by interacting with Sophia while on the ship. For now, it only contains Cards and Sodas. In future updates, creatures and more will be included in the Codex.
Your feedbacks are so important for us. You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in Discord Server .
[Added]
Added Codex.
[/*]Patch notes in the main menu will now automatically update via the Steam API.
[/*]
[Codex]
Added cards.
[/*]Added sodas.
[/*]
[Fixed]
Fixed an issue where some achievements were not being received.
[/*]Optimized for better and more stable performance.
[/*]
[Fixed]
- Fixed the Snake not appearing on the selection screen.
- Fixed the Snake not dealing toxic damage.
- Fixed the World's Coldest Soda freezing some creatures forever.
- Fixed the Gargoyle dealing damage instead of healing.
Added
- Crossbow added (Wraith)
- 20 new sodas added, 2 sodas changed (3 Green, 5 Orange, 4 Blue, 3 Red, 3 Purple, 4 Yellow)
- New Armory interface activated.
- Cards added to the operation results screen.
Community
- Steam Trading cards, Badges, Profile Backgrounds, and Emojis are now active.
- Added Discord Rich Presence.
Accessibility
- Added mouse movement support.
Fixed
- Fixed some economy related issues.
- Fixed an issue where Augmentation and Card ability translations were not working.
- Fixed an issue where some abilities were not functioning correctly.
- Fixed an issue where some abilities continued to work after being removed.
- Fixed an issue that occurred when loading debug saves files.
- Cleared up some unused resources.
- Various localization fixes.
- Minor optimizations.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in Discord Server .

Hello Soda Lovers!
In todays update, were bringing you cybernetic upgrades and the brand new Chaos Mode! With Chaos Mode, you can now customize your difficulty level and earn powerful new enhancements then use those enhancements to upgrade your cybernetics even further! You can find all the details about the update below check it out and let the chaos begin!
[Pure Chaos]
Chaos Mode is a game mode where players can set their own difficulty level and earn rewards based on it. This mode becomes available after completing the standard risk levels and offers a highly replayable experience.
Core Principles:
- Players can customize the challenge by selecting various chaos parameters.
- Each chaos option increases the games difficulty in a unique way.
- As the chaos level increases, the quality and quantity of loot from enemies also increases.
- Starting a run in this mode requires a minimum of 8 chaos points.
[Dark Matter Orb-Enhanced Cybernetics]
Teoman and Sophia have developed a device that can detect and harness dark energy. Taking it a step further, Teoman discovered a way to fuse cybernetics with dark matter orb, making them significantly more powerful. These enhanced cybernetics require increasingly larger amounts of dark energy and with his new tech, Ripperdoc Teoman has made Sodaman even more unstoppable.
[Added]
- Chaos Mode has been added.
- Cybernetics can now be enhanced using Dark Matter Orbs.
- Shocan boss battle now has its own music.
- Dark Matter Orbs can be obtained in Chaos Mode.
- A Continue without making a selection option has been added to the soda selection screen.
- You can now disable the sticker warning pop-up in the soda selection UI.
- 12 new cybernetics have been added.
[Removed]
- The Ruckus Mode, which was tied to individual risk levels, has been removed.
[Updated]
- The Arsenal, Cybernetics, Soda Selection, Inventory, and Operation interfaces have been reworked.
[Fixed]
- Fixed an issue where some UI screens would overlap.
- Fixed a bug where music would continue playing after the vending machine closed or was skipped.
- Fixed a sorting issue in Fizzy Fury.
- Fixed an issue where navigating back from certain UI screens caused an incorrect item to be selected.
- Fixed a game-breaking bug caused by corrupted or empty save files.
- Fixed a bug where the intro cinematic wouldnt play when starting a new game.
[Our Future Plans]
- We aim to include all risk levels for Map 2, and weve also started early development on Map 3.
- Balancing adjustments for new enemies and bosses in Map 2 are also on the way.
- Well also continue adding new sodas! While we dont have a specific release date yet, weve already been working on some behind the scenes.
- Well be introducing a weapon modding system. Its still too early to share full details, but we highly recommend getting excited. We have some big plans for this feature!
- Lastly we'll focus on expanding the story. We plan to add new dialogues and comic-style visuals that dive deeper into the narrative.
[Fixed]
- Fixed a bug caused by layers. Walls that prevented the player from escaping caused enemies to remain outside.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in Discord Server .

Hey Soda Lovers!
Were back with Sodamans second regular update! This patch mainly focuses on bug fixes, missing QoL improvements, and small additions to the soundtrack and art.
Of course, thats not all weve been working on! In the next update, augmentations will finally become upgradeable. Well be sharing a devlog soon with all the details on how this system works. Plus, this update also introduces brand-new blueprints to the game.
See you in the next update!
[Added]
- Steam Cloud Saves are now active.
- Last used device information has been added to save slots.
- Corrupted Core boss music has been added.
- Soda card type icons have been colored in the soda selection interface.
- Snow Crash, iRun, Narcoke, Conquerors Half-Soda and Fat Ephesus soda visuals have been added.
- The arrows indicating the location of the Obelisks in the Crystal Heaven 3rd risk Quest have been removed and replaced with map icons.
[Balanced]
- Augmentation Leopard Boxer has been changed to a maximum of 50% Exp gain.
- Augmentation Evo-Boost now gives less combo points.
[Fixed]
- Fixed the issue where experience crystals would not merge.
- Fixed the issue where some functions would not work after the loading screen was completed.
- Fixed the issue where music would not play after the Vending Machine.
- Fixed the issue where the font size was distorted when the Context was changed in the Soda interface.
- Fixed the footer buttons not appearing correctly in the Soda interface.
- Fixed the locked augmentations being able to be picked up.
- Fixed the issue where multiple prompt windows would open in some cases.
- Fixed the issue where the White Death, Verglas and Automatic Orange sodas would continue to have their effects even after being replaced.
- Fixed the issue where iRun movement speed would not work.
- Fixed the issue where the Zenith-Strider, Titan-Turret, Iron-Ink, Ascendrix-Mad, Garavel Boxer, Nutrivolt Green and Nova-Modular augmentations would not work.
- Fixed the issue where the automatic scrolling would not work in the augmentations interface.
- Fixed the issue where the Faceless miniboss would attack the player even if they were far away.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in Discord Server .

Hello Soda Lovers!
We've made it through the stress and excitement of launching our first game. Fortunately, Sodaman is now in Early Access, and we're officially kicking off the journey toward the full release by combining your feedback and requests with our plans. We sincerely thank you for playing the game and sharing your thoughts with us.
Today, we're excited to bring you the first update for the Early Access version of Sodaman! But before diving into the details, we have an important announcement:
From now on, every update will be available exclusively to our Discord community before the official release.
This decision is based on two main reasons:
- Minimizing overlooked bugs before the public release.
- Gathering early feedback on the changes we've made.
Whats Changed in the First Update?
We know theres still plenty to improve, and we are committed to making Sodaman better with each update. Based on feedback from the past 10 days, this update focuses on two key areas:
- The game's difficulty level.
- The lack of meta-progression options.
New Additions
- Weapons can now be upgraded at the Gunsmith for a fee.
- Button hover animations have been added.
- A note has been added to indicate that "Final Threat" missions are optional.
- Patch notes can now be viewed in the main menu.
- Soda slot names are now visible in the inventory interface on the soda selection screen.
- Collectibles like health, magnets, and movement speed bonuses can now be found in supply crates on the map.
- Help texts have been added to the soda and card selection screens.
- Soda slots in the Arsenal interface are now color-coded.
- Warnings have been added to prevent accidental actions, such as removing a soda or exiting before saving a card deck.
Changes
- If the characters health is 20 or lower, the damage effect will remain on the screen with low transparency.
- Collectibles like health and magnets are now visible on the map.
- The soda interface has been improved.
- Magnet and health visuals have been updated.
- The Arsenal interface has been adjustedunder the "ALL" category, weapons are now sorted by type.
- Some map object icons have been changed.
Balance Updates
- The number of supply crates (previously crystals) has been increased.
- Camera distance has been increased from 6.5 to 7.
- Reload times for all weapons have been reduced by 30%.
- Crystaloid Peon Blue (Fast Dark Blue Creatures): Attack speed has been slowed.
- Crystaloid Edoshi (Hedgehog): Movement speed has been reduced.
- Red Thirst regeneration per stack
Common & Rare: 0.015 0.02
Epic & Legendary: 0.025 0.03
Weapon Updates
Cynosure
- Bonus damage to nearby enemies +50 +75%
- Summon slot count 1 2
- Fire rate 1.4 1.6
- Critical damage 2 2.5
- Spread 15 20
The Power
- Fire rate 11 12
- Magazine size 16 20
Dragonfurutsu
- +100 +25%
- Bullet size 1 1.2
- Damage 350 450
- Fire rate 2.8 2.6
- Critical damage 2.5 4
Bunjil
- Strike slot count 1 2
FACT
- Strike slot count 2 3
Celesta
- Spark slot count 1 2
- Bonus damage on ricochet +10 +10%
Kaneda
- Magazine size 7 9
- Damage 120 180
Bug Fixes
- Fixed a loading error caused by old demo save files.
- Resolved hitbox issues with certain map objects.
- Fixed an issue where the Cobra Spit effect lasted longer than intended.
- Fixed a problem where the deployment slot was not visible in the Arsenal interface.
- Various localization fixes.
- UI (interface) errors at different resolutions have been corrected.
- Fixed an issue where the mouse cursor prevented selections in certain situations.
- Fixed malfunctions in some cybernetics.
- Permafrost's duration increasing with level-up has been fixed.
- Performance optimizations have been made.
We're doing our best to make Sodaman even better. We'll continue to update the game frequently and consistently based on your feedback. Thank you!

[Fixed]
- Fixed the issue where an extra card that did not work was given when opening a card chest.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in Discord Server .

[Fixed]
- Fixed the issue where music would not play in Planet 2.
- Increased the distance between incoming cards to increase the visibility of OR text on the card selection screen.
- Fixed the issue where "OR" text would not be translated on the card selection screen.
- Fixed the issue where "OVERRIDE" text would not be translated on the soda change screen.
- Fixed the issue where money would reach a negative value. (Saves with money that went negative will start the game with $500)
- Fixed the issue where key actions would not be translated on map objects.
- Fixed the issue where some blueprints would not be translated.
- Fixed the issue where some card descriptions would not be translated.
- Fixed the issue where some card visuals would not appear.
- Fixed the issues with some card logic.
- Fixed the issue where incorrect colors were used for stat changes when leveling up a soda.
- Fixed the issue where a removed soda would appear when the interface was refreshed after removing a soda.
- Fixed some localization errors.
- Fixed the issue where blueprints would not appear at some risk levels.
- Increased soda pick-up distance.
- Fixed hit area of some creatures.
- Fixed localization issue in the interface that appears when Cybernetic Schematic is found.
- Fixed issue where the player would not start with maximum health after being upgraded with Cybernetics.
- Various performance improvements.
Note: From now on, updates will continue weekly to ensure additions and bug fixes are correct.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in Discord Server .

[Fixed]
- Fixed an issue where button images were not updating correctly.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in Discord Server .

[Added]
- Added input layout icons option to Control Settings.
- Added direct aim option to Control Settings.
- Added dead zone threshold option to Control Settings.
- Important icons will now appear fixed to the map perimeter if they are out of bounds.
- Added large map. (Keyboard: M key, Gamepad: East button)
- Footer buttons can now be clicked with the mouse.
- Added Preview text to 2nd Planet (Proclivitas), Risk I.
- Obelisks that need to be solved in Crystal Paradise, Risk 3 mission are now dangerous.
- Added Steam Deck input layout icons.
[Fixed]
- Fixed the issue where characters would play walking animation while standing still in cutscenes.
- Fixed the issue where 2nd Planet (Proclivitas), Risk I boss would spawn constantly.
- Fixed the issue where Tarion would always open the Boss Encounter UI.
- Fixed the issue where creatures would not deal damage in some cases with their dash attack.
- Fixed the Blood Shield sound issue.
- Fixed formatting issue in Verglas description.
- Fixed issue not receiving enemy kill achievements.
- Fixed issue not receiving weapon achievements.
- Fixed issue not receiving wall not disappearing after killing Faceless.
- Fixed issue not disappearing card in "Give Card" option when multiselecting on map.
- Fixed inconsistency in description of some cards.
- Enemy projectile positions are now updated by physics engine for hitbox consistency.
- Fixed Golem Spike hitbox issue.
- Fixed some End Game UI text issues.
You can send your bug reports to sodaman@tapecorps.com or you can send to our feedback channel in Discord Server .
Hey buddy, (Opens a Soda - Pop!)
We developed Sodaman as four childhood friends. Why? Because one of us managed to quit smoking only to become addicted to soda instead! We thought building a universe around this would be both cool and hilarious. And here we are!
This is an Early Access game, and your feedback is incredibly important. Please dont forget to share your thoughts with us at contact@tapecorps.com. (Also, if you include a selfie while drinking soda, your feedback might get extra attention!)
Enjoy the game!

Sodaman is out with its early access version. Let's pop the cap on this!
Calling all soda-powered survivors! We're thrilled to be part of the Bullet-Heaven Festival, and weve got something special for you. Join us in this livestream as the developers of Sodaman play the latest version of the game, featuring a demo update created just for the festival. Get a first look at new features, mechanics, and all the alien-crushing action. Lets pop some sodas and dive into the chaos together!
Drink Soda, Watch Sodaman on Next Fest!
Drink Soda, Watch Sodaman on Next Fest!
Playing Sodaman's first demo on Endless Replayability Fest!
Minimum Setup
- Memory: 4 GB RAMSound Card: Not Specified
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