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Name

 Sub Rosa 

 

Developer

 Cryptic Sea 

 

Publisher

 Devolver Digital 

 

Tags

 Action 

 Indie 

 

 Co-op 

 

 Early Access 

Release

 2021-03-25 

 

Steam

 14,99€ 11,61£ 14,99$ / 25 % 

 

News

 48 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 5 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/272230 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 



LINUX STREAMERS (0)




Sub Rosa Alpha 38 is Live


Sub Rosa Alpha 38 is Live

[please note that there are a few known bugs that will be remedied over the next few days]

+ updated city
+ updated visual pass
+ new mission structure
+ computers & decryption mechanic
+ new audio engine
+ improved voice chat
+ new landscape
+ Steam invite system


[ 2021-03-26 02:13:55 CET ] [ Original post ]

Sub Rosa Alpha 37b



Sub Rosa Alpha 37b is now available to all employees!

This is a big update, patch notes are here:

https://steamcommunity.com/app/272230/discussions/0/2565312892639406120/


[ 2020-07-03 03:12:50 CET ] [ Original post ]

Sub Rosa Alpha 36

Team Memo 10.21.19
The following correspondence is from the Sub Rosa Middle Management and is intended for current employees only.


World Mode [New Prototype]



The return of the much loved World Mode includes a new prototype city design, five companies to join, new mission types, and more. The World Mode will be updated over time so please consider this the first step towards a more polished and robust version.

Trains
With the return of World Mode comes the return of the commuter train. This iteration has dedicated train stops, elevated tracks, and plenty of rooms for employees. Hijinks a plenty are waiting onboard.



Additional Servers
New server added under the tag 'Cilantro' with the goal of adding more servers for more locations to better serve employees around the world.

New Employee Discount
Sub Rosa is 12% off until October 25.


[ 2019-10-22 03:20:35 CET ] [ Original post ]

Versus Mode and Recruitment Drive



Photo courtesy of Employee TraceTheKitteh.


Team Memo 7.11.19
The following correspondence is from the Sub Rosa Middle Management and is intended for current employees only.


Versus Mode
Our newest mode continues to receive small fixes that should provide a smoother gameplay experience. Some of these fixes will apply to other game modes as well. Continue to snipe rivals as they awkwardly slide down.

Recruitment Test
Sub Rosa will be 11% off from July 12 - July 19 off. Please advise any potential employees.

New Audio System
An entirely new audio system is being worked on for the game, which should improve such things as positional sound and implementation of new audio effects.

Game Improvements
In preparing for the next update, many aspects of the game are in the process of adjustment. Car handling and better interaction/collision with map assets are among those currently in focus.

Art Updates
Future game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map.

Physics Adjustments
Sub Rosa is a physics-based game at its core. As such, physics adjustments are a big part of the games development, and are ongoing. Currently we are looking at making player movement feel less floaty, and testing out more fine tuning of vehicles.



[ 2019-07-12 23:54:41 CET ] [ Original post ]

Team Memo 07-01-2019



A brief update of some things being worked on:

Steam Summer Sale
Sub Rosa is currently 10% off on the Steam Summer Sale!

Community events
We are in the early stages of looking at the timeline to determine when would be ideal for a Versus Mode tournament. Announcements will be posted on the Discord.

New audio system
An entirely new audio system is being worked on for the game, which should improve such things as positional sound and implementation of new audio effects.

Game improvements
In preparing for the next update, many aspects of the game are in the process of adjustment. Car handling and better interaction/collision with map assets are among those currently in focus.


[ 2019-07-01 23:34:52 CET ] [ Original post ]

Team Memo 6-24-2019



A brief update of some things being worked on:

Art updates
Future game updates will soon see the implementation of interior art assets, with the current priority focused toward finishing and adding polish to the exterior buildings of the city map.

Physics adjustments
Sub Rosa is a physics-based game at its core. As such, physics adjustments are a big part of the games development, and are ongoing. Currently we are looking at making player movement feel less floaty, and testing out more fine tuning of vehicles.

Versus mode
Our newest mode continues to receive small fixes that should provide a smoother gameplay experience. Some of these fixes will apply to other game modes as well.

Community feedback
Remember, your thoughts are important to us! There are several ways to make your voices heard: the bug report form found here, the Feedback Submissions form via Discord, and our Community Manager (w1nters) who can usually be found on Discord as well. We do read what you send, and have gotten much useful data so far from our player base. Thank you for trusting the process and being part of it.


[ 2019-06-24 21:39:37 CET ] [ Original post ]

Team Memo 6-17-2019



A quick update of some things being worked on:

Versus mode
More maps, more tweaks and adjustments, and more changes based on your feedback are on the way. We are pleased to see how much the community has enjoyed this new mode so far!

Collision detection
Refinements are being made with regard to how the game handles collision detection. This will improve areas such as railings on stairs, interiors of cars, and many more aspects of movement throughout the maps.

Dedicated servers
We are looking at ways to make server creation and maintenance more streamlined. Some issues are being looked at currently that should help in facilitating this process.

Map updates
Improvements and fixes to the Round Mode city map and Versus Mode maps are ongoing. Thanks to the players that have helped with finding holes and glitches!

Casual Mondays
Our Casual Monday nights will return soon! Be on the lookout for popup events that might be occurring in the meantime. For the latest information on the game, feel free to join our official Discord at https://discord.gg/subrosa

We appreciate our community and as always, we thank you for your continued support! We are working hard to bring you more updates and improvements for Sub Rosa.


[ 2019-06-18 00:46:09 CET ] [ Original post ]

Team Memo 6-10-2019


A quick update of some things weve been trying out:

Versus mode
We made some tweaks to Versus mode, including an optional buy time where players are frozen at the beginning of the round, changing how the briefcases are spaced out, and adjusting the default respawn time.

Setmap command
Admins can now easily change maps on-the-fly via the /setmap command. For example, /setmap 2 will switch to the second map listed in the config_versus.txt file.

Versus2
We added a new map to Versus mode: Versus2. Versus2 is a close-quarters map built for smaller player counts.

Workweek mode
Were trying out a new modification for Round mode and Versus mode. In Workweek, you're placed into a five-round tournament. Each round is played as they normally do, and at the conclusion of the final round, a winning team is declared.

Team Bonus
Were experimenting with a team bonus system where imbalanced teams with less players are given a higher bonus payout.


[ 2019-06-10 18:05:00 CET ] [ Original post ]

Team Memo 6-3-2019

A quick update of some things weve been trying out:

Net code
We're making some optimizations to the net code.

Movement code
We're improving player movement, including tightening up how we handle momentum when players turn while moving.

Control changes
We're experimenting with changing some controls, including having Z to slide and T to cycle through the Yell/Whisper/Normal talk volumes.

Purchasable briefcase
We're trying out having briefcases be purchasable.

Versus mode
We're testing out a new gamemode, Versus. In this gamemode, three suitcases are spawned in the middle of the map and two teams fight over them.

Bug report form
If you spot any gameplay bugs, exploits, or map glitches, please let us know! Wed love to include the fix in a future build. Our report form is located here:
https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management


[ 2019-06-03 18:59:33 CET ] [ Original post ]

Team Memo 5-27-2019


A quick update of some things weve been trying out:

Phones
We are re-adding the second phone into each base, so teams will be able to better communicate amongst themselves. Currently, the second phones number is COMPANY PHONE NUMBER + 1. Example: Monsotas first phone is 2222 and second phone is 2223.

Grabbing
We are currently experimenting with ways to re-add the grabbing system.

Network optimization
Were trying out ways to optimize and smooth out the network code, to alleviate some of the occasional instances of player warping and teleporting.

Bug report form
If you spot any gameplay bugs, exploits, or map glitches, please let us know! Wed love to include the fix in a future build. Our report form is located here:
https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management


[ 2019-05-27 17:14:41 CET ] [ Original post ]

Team Memo 5-20-2019



Last week, we pushed the new Sub Rosa Alpha .35 build! This was a pretty large update, including some control changes, HUD improvements, multiplayer quality-of-life additions, and gameplay tweaks. Were currently monitoring the build to make sure its running smoothly.

Controls
We understand some of the new controls are a big change from the previous control scheme. Thank you for your patience and understanding as we find the ideal default controls for Sub Rosa. Further down the road, we intend to add keybind remapping for those who wish to customize their controls.

Grabbing
The grabbing system was deactivated in this build. We intend to revisit it in a future release.

Feedback
If you have any feedback on the build, please feel free to hop onto the Sub Rosa Discord and drop us a note: https://discord.gg/subrosa

Bug report form
If you spot any bugs, exploits, or map glitches, please let us know! Wed love to include the fix in a future build. Our submission form is located here: https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management


[ 2019-05-20 17:45:23 CET ] [ Original post ]

Alpha 35 Build Now Available!


Alpha 35 Build Notes:
New inventory system
Controls:


  • E to pick up items
  • 1-5 take out/put away item
  • R - reload (Now drops magazine in the weapon)
  • Q - Drop/Throw
  • Shift - Use opposite hand

General Updates and Improvements:

  • New account system (Unique phone numbers)
  • Fix player movement on stairs.
  • Checks model for hacks.
  • Improved garage door opening/closing.
  • Mute menu show players using voice.
  • Fixed camera interpolation.
  • Shows mic above players head when talking.
  • Improved car suspension/wheel physics.
  • Fix car damage.
  • Improved weapon handling.
  • 3d hud player display (Shows Damage).
  • Can't shooting while driving.
  • Improved throw (Hold Q, Move Mouse Up or Down).
  • Shows role at the beginning of Eliminator mode.
  • Eliminator mode starts with less time, but adds time when a player dies.
  • Improved lighting.
  • Players now regain consciousness without needing to be bandaged.
  • Right click to cancel drop/throw.
  • Displays when players die in Eliminator mode.
  • Round now have 90 seconds before starting.
  • Press F11 to bring up ping and packet loss display.

Bug Fixes:

  • Fixed cheat with observer in pre-game.
  • Fixed voice chat bug.
  • Fix look turn bug.
  • Fixed sprite models bug.
  • Phones have a busy signal.
  • Fixed issue with cars sinking.
  • Briefcases can be thrown.

City Updates:

  • Added Bowling Alley.
  • Added Boxing Gym.
  • Added stairwell access to Marad building.
  • Added stairwell access to Tanah building.
  • Added stairwell access to Echo building.
  • Added stairwell access to Pyrrha buildings.
  • Added balcony doors to Pyrrha buildings.
  • Added incline to Pyrrha buildings.
  • Added stoops to bases.
  • Added driveway to Craft house.
  • Added stoop to Craft house.
  • Added pipework to Pyrrha buildings.
  • Added higher wall near the soccer field.
  • Added pedestrian bridge at Courthouse.
  • Added skylight to Crab Shack.
  • Added stairs to Wig Shop.
  • Added additional staircase to Mall rooftop.
  • Iterated on the Monsota alleyway.
  • Iterated on the library staircases.
  • Iterated on the base interior signage.
  • Iterated on Shelley staircase.
  • Iterated on Casino.
  • Iterated on Cul-de-sac.
  • Iterated on Travel Agency.
  • Iterated on Museum parking.
  • Iterated on Diamond Plaza.
  • Iterated on various textures.
  • Iterated on Library.
  • Fixed Pink Flamingo window.
  • Fixed Nog window.
  • Fixed ground hole near Nog.
  • Fixed Mall signage bug.
  • Fixed Grandview hole bug.
  • Fixed Fontana hole bug.
  • Fixed bathroom gap in bases.
  • Fixed missing Chili staircase.
  • Fixed ground hole near Craft house.


[ 2019-05-18 02:20:29 CET ] [ Original post ]

Team Memo 5-13-2019


A quick update of some things weve been trying out:

Driver hands
We're testing some hand positions for vehicle drivers, in preparation for when we eventually implement car steering wheels.

Item handling
We're experimenting with having a transition time during certain inventory operations, such as storing/retrieving items and reloading weapons.

Bug report form
Thanks to those who have submitted reports! Its helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management


[ 2019-05-13 18:59:15 CET ] [ Original post ]

Team Memo 5-6-2019

A quick update of some things weve been trying out:

Voicechat
Players speaking on voicechat will soon have a tiny microphone icon flash over their heads when they speak, making it easier to identify whos talking. Additionally, we think we have a possible fix for voicechat sometimes not activating.

Hand animations
Were working on some basic hand animations for gun handling and reloading.

Admin system
Were making some changes that will make it easier for admins to control and maintain their servers. More details to come!

Car tweaks
Cars are getting some tuning changes that will stabilize them more and reduce some sliding.

Bug report form
Thanks to those who have submitted reports! Its helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management


[ 2019-05-06 19:20:57 CET ] [ Original post ]

Team Memo 4-29-2019

A quick update of some things weve been trying out:

Controls changes
Were still experimenting with the control scheme. Its a fairly extensive change, and its taking some time to make all of its pieces work well together.

Anti-cheat
Were working on a file verification system to prevent use of modified models that give an unfair advantage.

City changes
Weve made some improvements to the lighting and texture material system, so the city will look a bit different in the upcoming build.

Also: the city now has a boxing ring.

Bug report form
Thanks to those who have submitted reports! Its helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959


Were mostly trying to wrap up this build and tie up all the miscellaneous loose ends. Sub Rosa is a complex game, and it gets increasingly more complex with each successive build. We appreciate your patience as we get all parts of the game ready for release.

Thank you for your support!


[ 2019-04-29 18:50:23 CET ] [ Original post ]

Team Memo 4-22-2019

A quick update of some things weve been trying out:

Discord
Sub Rosa now has an official Discord server! Our goal is to make this an inclusive and supportive community, and we hope you'll join us: https://discord.gg/subrosa

Weapon stock
When a weapon is fired, were experimenting with having the weapon stock collide better with the player body. The goal is to better stabilize the weapons, and so far the results are promising.

Eliminator mode
Were testing some tweaks to the Eliminator gamemode, such as having having Eliminator kills affect the round countdown timer.

Controls changes
Still working on the control changes -- trying out some control schemes for the throwing system, and how player names are displayed.

City changes
We added a variety of miscellaneous additions (footbridges, staircases) throughout the city and did a lot of bugfixing.

Bug report form
Thanks to those who have submitted reports! Its helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959


[ 2019-04-22 17:55:40 CET ] [ Original post ]

Sub Rosa Discord is live!

Sub Rosa now has an official Discord channel!

Join our community here: http://discord.gg/subrosa

We want this to be a gathering spot for the Sub Rosa community, where folks can discuss the game and help us make it better. Our goal is to make this an inclusive and supportive community, and we hope you'll join us.

See you there!


[ 2019-04-16 02:40:48 CET ] [ Original post ]

Team Memo 4-15-2019


A quick update of some things weve been trying out:

Throwing system
Were in the process of redesigning the throwing interface to be more reliable, quicker, and easier to use.

HUD animations
Were experimenting with adding UI animations to clarify some player inventory actions.

Vehicular combat
Were testing out some changes with how car combat works, specifically with how players can currently drive and shoot at the same time. More details to come.

City changes
The downtown area is now fully accessible. Every multi-level building in the downtown area (and the rest of the city) now has an interior stairwell that reaches all floors.

Bug report form
Thanks to those who have submitted reports! If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management


[ 2019-04-15 22:38:21 CET ] [ Original post ]

Team Memo 4-8-2019



The management team has been working diligently on various aspects of the software and want to share those tidbits with you regularly in the form of our weekly memo (See below). If you have questions, don't hesitate to reach out.

A quick update of some things weve been trying out:

Controls changes
Were in the process of streamlining the control scheme. Theres still a lot of testing and experimenting to be done here, so well reveal more specifics once its more solidified.

HUD changes
Were testing some changes to the HUD, including displaying a live 3D wireframe of your player character. This will hopefully make it easier to read your health status and physical stance.

City updates
The city is getting a bowling alley, and a handful of the downtown skyscrapers are getting stairwells & roof access.

Bug report form
If you find bugs, exploits, or map glitches, please let us know! Sub Rosa is a complex game and we can use your help. Please write a bug report on this form: https://form.jotform.com/90557091412959

Sincerely,
Sub Rosa Management


[ 2019-04-09 00:29:25 CET ] [ Original post ]

Alpha 34 Build Now Available




Alpha 33 Build Notes

Frame smoothing:
This blends between packet frames should help performance when playing online.

Replays:
Right now they can only be saved on the server, as admin use the command "/savereplay" and the replay will be saved at the end of the round. The files are pretty big, I'll be optimizing the size of them in the future.

Replay controls:
1: observer cam
2: camera 2 (hold Shift to move the camera to observer cam position)
3: camera 3
Space: look at the next player
Tilde: stop looking at players

R: rewind 10 seconds
T: rewind 30 seconds
Y: rewind 60 seconds

New physics:
Not a lot to see yet, but I've set things up so a lot of things will be possible like standing inside moving vehicles, zip lines, and elevators.

Fixed post-game chat

Alpha 34c:
Improved ragdolls
Kind of improved aiming while crouching

City updates:


  • Added oil field.
  • Bases: are now color-coded to team colors.
  • Bases: added additional catwalk.
  • Venetian apartments: added interior access.
  • Starlite apartments: added interior access.
  • Pink Flamingo apartments: added interior access.
  • Fontana apartments: added interior access.
  • Nile apartments: added interior access.
  • Sunset apartments: added interior access.
  • Grandview apartments: added interior access.
  • Pilar: added interior access.
  • Alamo: added roof access.
  • Courthouse: added interior access.
  • Hospital: added interior access.
  • Gunshop: first pass at tutorial area.
  • Exodus travel: widened window.
  • Chili store: added stairwell.
  • Ice rink: added skylight.
  • Construction site: added wall section.
  • Construction site: added upper level access.
  • Sporting goods: added access to parking lot.
  • Cilantro: added balcony.
  • Cilantro: added bridge.
  • Diamond plaza: added additional ramp.
  • Nog: fixed floor hole.
  • Taxi depot: fixed ramp.
  • Robertos: fixed wall hole.
  • Cilantro: fixed wall hole.
  • Iteration pass on textures & texture materials.
  • Iteration pass on Bolo Tys casino.
  • Iteration pass on cul-de-sac.


[ 2019-02-20 21:31:38 CET ] [ Original post ]

Alpha 33 Build Available



Alpha 33 Build Notes

Welcome to Sub Rosa: Alpha 33, we are excited to share a number of changes in the gameplay mechanics including the new grab feature, updated lighting to add to the dynamic look of the game. There are a lot of fun additions to the city to explore as well as fixes to improve upon the gameplay.

In addition to the gameplay changes, city updates and fixes we have a new Employee Handbook for your training enjoyment:



Training Booklet

Gameplay Additions


  • New Lighting
  • Added Grab System
  • Added jumping through windows
  • Added in-game muting menu
  • New weapon sounds
  • Eliminator mode starts when all players are ready


Gameplay Fixes

  • Fixed shadow depth issue
  • Fixed getting out of cars issue
  • Fixed fired player items issue
  • Fixed weapons on player's back

City Updates

  • Added Grandview apartments.
  • Added Taxi Depot.
  • Added craftsman house.
  • Added low house.
  • Added parking structure beneath Radio Station.
  • Added signage to apartment buildings.
  • Added parking complex to Hospital.
  • Added target practice to bases.
  • Added target practice to Gun Shop.
  • Added Hot Dog indoor parking.
  • Added interior to Nog Building.
  • Added additional stairwells to Shelley Building.
  • Added additional stairwells to Kamel Building.
  • Added street access ramp to Pilar Building.
  • Added elevated office to Greene Warehouse.
  • Added roof access to Greene Warehouse.
  • Added stairwell to Cilantro Building.
  • Added stairwell to Marad Building.
  • Added balcony to Diamond Plaza.
  • Added additional entrances to Theater.
  • Added stairwell to Kirstens.
  • Renovated the Hondo Park walkways.
  • Expanded Yello Warehouse.
  • Expanded Main Street Bridge.
  • Expanded North Park.
  • Iteration on Basketball Courts.
  • Iteration on Construction Site.
  • Iteration on luxury house.
  • Iteration on Rio Granary.
  • Iteration on soccer field.
  • Iteration pass on textures.
  • Removed short wall near Cars Cars Cars.
  • Added cul-de-sac.

Thanks for checking out the latest update. Please let us know if you have any feedback.


[ 2018-12-06 00:21:55 CET ] [ Original post ]

Sub Rosa - Alpha 32



New car models/physics:
the models are a first pass, we will add more cars, detail, and interactivity in future updates

Limo mission changes:
limo is no longer a limo (now a town car)
chase car starts in a random location
chase car doesn't exit city

round mode has 60 seconds of pre-game, time accelerates if all players are in a car

added hatchback (front wheel drive)

added uzi

added tracers

fixed floating items bug

fixed blinking menus in base

fixed players not ready in eliminator mode (game will start in 30 seconds once 3 players are ready)

fixed closing base door in eliminator mode

fixed voice chat in post game

City updates:

Added library
Added amphitheater
Added first pass at apartment area
Added lightposts + walls to supermarket parking
Added various ramps throughout city
Added fancy houses
Added second floor to bank
Added soccer field + soccer hill
Added tunnel to crabshack parking
Added bollards inside bases
Added second staircase to bases
Base texture work
Second pass at basketball area
Second pass at Hondo Park walkways
Second pass at Diamond Plaza
Lowered steepness of some ramps
Texture up-rez work
Added motel
Added casino


[ 2018-11-01 03:09:07 CET ] [ Original post ]

Sub Rosa - Alpha 31



Sub Rosa - Alpha 31 is now live.

Gameplay Changes:

Timer counts down faster if all players are back in their base
Round mode start time is longer
Weapon handling adjustments
Damage and healing balances
Added dead drop location to map
Added admin GUI
Added server passwords

New Mode: Eliminator Mode

Players start in a random location in the city, each assigned one of three roles:

The Eliminator
The objective of the Eliminator is to kill the future resistance leader before the round ends. The Eliminator will have a red box appear in their HUD showing the future resistance leader’s last known location.

The Protector
The objective of the Protector is to stop The Eliminator by destroying it with grenades. The Protector knows which civilian is the future resistance leader.

Civilian/The Savior
The objective of all civilians is to survive. Unbeknownst to them, one civilian is the future savior of mankind and the target of the Eliminator.

Movement and Combat:
Added grenades
Added item throwing (hold drop key and mouse button, move mouse)
New damage model
Fixed movement up stairs
Fixed standing foot placement
Fixed jump rotation

Character Items:
Added team color ties
Added new suit colors
Added necklaces
Added reload help

Bug Fixes
Fixed item inventory bug
Fixed fired player’s items
Fixed body parts going through level

Map changes from 29-31
New buildings:
Added Crab Shack.
Added Car Wash.
Added City Hall.
Added Pizza Panda.
Added Noodle Galaxy.
Added W1NTERS Hockey Supplies.
Added Top Bun.
Added Pillow Pit.
Added Mops 4 U
Added Everything Ballons
Added Flour Power
Added Camera Lords
Added Water Treatment Plant
Added Nog building
Added Echo building
Added Tanah building
Added Madara building
Added stairwell to Cabochon building.
Added stairwell to Kamel building.
Added interiors to Kamel building.
Added another footbridge to Kamel building.
Added a lower level to Kamel building.
Added stairwell to Alamo Hotel.
Added interiors to Shelley building.
Added connection between Lumber Mill to Cider Factory.
Added connection between Cider Factory and Hondo Park.
Added stairwell to Main Street Parking Garage.
Added more stairwells to Supermarket area roofs.
Added pedestrian walkway over Hot Dog restaurant.
Added stairwell to Hot Dog parking lot.
Added more stores to Mall.
Added Fish Mural.
Added drive-through roof to Isle of Burgers.
Added another staircase route in bases.
Added upper office in bases.
Added pedestrian walkway between Pyrrha parking and Radio Station parking.
Added more ramps.
Added more piping to Factory district.
Added various safety railings.
Added various roof access staircases.
Added interiors to Power Plant.
Added staircase to Dire Dhow.
Widened some windows.
Removed side alcove from bases.
Widened the Pilar building ramps.
Repositioned the Cargo Crane.
Added “Last Exit” signage on highway.
Fixed various broken staircases.



[ 2018-09-14 14:35:37 CET ] [ Original post ]

Alpha 30 Beta Branch

Alpha 30 is now available on the beta branch.

* improved movement
* improved jumping
* new damage model
* bandaging now takes time

* server password option (set serverpassword="" in config.txt)

* fixed texture coordinates on some ramps
* fixed shooting inside bases from an outside car


[ 2018-08-08 23:28:19 CET ] [ Original post ]

Sub Rosa Alpha 29a

Alpha 29a is now available on the default branch of Sub Rosa on Steam

-Mac and Linux versions
-optimized rendering
-optimized netcode
-lots of new buildings
-new mission types
-bases now have roof access
-added sliding (jump and then crouch in mid-air to activate)
-new main menu design
-added per-round lighting changes

World mode: There's still a lot of things we need to do before we can do a new version of world mode, hopefully we can start testing it in the next couple months.

The rendering is now using OpenGL 3.3, which should improve performance and compatibility.

We've also been working on some other cool stuff that's not quite ready yet, but we'll have some new weapons, improved movement and weapon handling, building interiors, and a few other things for the next update.

New buildings:

Downtown district
- Pyrrha building
- Hotel
- Hotel parking
- Kamel building
- Courthouse
- Cabochon building
- Pilar building
- Construction site
- Jengle building
- Supermarket
- Travel agency
- Photo developer
- Locksmith

Shops district
- Bank
- Realtor
- Auto mechanic
- Arcade
- Barber shop
- Bead store
- Mall
- Hospital
- Music store
- Wig store
- Gun shop
- Radio station
- Hifi store
- Video rental store
- Keyboard repair
- Bookstore
- Rug store
- Deli
- Florist
- Liquor store
- Hardware store
- Coffee shop
- Pharmacy
- Print shop
- Ice rink
- Lawnmower repair
- Laundromat
- Shoe repair
- Glass & mirror
- Chili shop
- Bicycle shop
- Hat shop
- Yarn store

Factory district
- Car dealership
- Power plant
- Refinery
- Granary
- Fire station
- Zebra mural
- Domino factory
- Storage facility
- Yellow warehouse
- Lumber mill
- Brewery

Old Town district
- Soccer pitch
- Museum
- Basketball court


[ 2017-12-23 03:16:57 CET ] [ Original post ]

Sub Rosa Alpha 28 Screenshot Contest



As you may know, Sub Rosa has Alpha 28 available on the beta branch which brings along with it a whole new city, updated character models, refreshed UI and more.

This means the screenshots on the Steam page are out of date (by a lot) so we're looking to the community to grab screens from Alpha 28. In order to keep it simple, use the Steam screen capture feature (default is F12) and post your best ones to the Community Hub.

We're looking for cool scenes, action shots, and some humorous predicaments that have come to define the game.

The dev team will sort through them over the next week and choose the best to go on the Steam store page. Players whose screens are chosen will receive a free Devolver Digital game of their choice on Steam.

Please look through the entries as well and 'like' the ones you think are the best as we'll be looking to the community votes to help find the best as well.




[ 2017-10-05 23:49:28 CET ] [ Original post ]

Alpha 28

Sub Rosa Alpha 28 is available to test via the beta branch on Steam.


[ 2017-09-23 03:28:12 CET ] [ Original post ]

Player Movement, Reputation System, and Golf for Workgroups



Cryptic Sea and Devolver Digital have released the online multiplayer golf simulation Golf for Workgroups on Steam.

Golf for Workgroups is a competently designed golf course, ball, player and cart simulation with a swing component designed to be satisfying. Includes free roaming golfer and caddy using industry standard WASD and mouse layout. Up to four players each navigate a biped around a height field texture mapped to look like a golf hole.

http://store.steampowered.com/app/572160

https://youtu.be/8myC80RBcc4

_____________________________

Development Blog from Cryptic Sea: http://crypticsea.blogspot.com/2017/04/cryptic-sea-plan-4617.html

Cryptic Sea plan 4/6/17
Sub Rosa

The new update has been taking longer than I hoped, one of the main issues is the game is now too big for me to handle by myself. I've been talking with a few people about helping out though, so we'll hopefully be getting that together soon. In the meantime I've been making progress on some new systems. It's also been cool to see people playing again, sometimes when you're working on a game you can get lost in adding new features that you forget about what's already there. It has brought up the problems with Alpha 25 again, but I've been designing solutions to most of those.

Some of the systems I've been working on the past few months are:

Player Movement

Physics-based movement is something I've been working on for years, Sub Rosa already has some physics for the players but the legs are faked with a raycast. I've been adding physics-based legs with balancing and propulsion, which will create a lot of possibilities for gameplay. Some of those possibilities are:
Players stumbling when injured
Diving through windows
Sliding
Jumping and grabbing on to ledges

Reputation System

One of the main problems with Alpha 25 is the imbalance with deals. If one corporation's players have way more money than another then the poorer one can't really offer anything worthwhile. The reputation system will mean the game can give players in a corporation more money than the deal is worth to them, but they will want complete the deal anyway otherwise their reputation will drop.

One example of how this will work would be:
Goldmen gets a disk, the corporation wants 50k for it. Monsota wants the disk, and they get 100k to buy it with. If Monsota can talk Goldmen into selling the disk for 50k, the players will have the other 50k to split among themselves. However, if Goldmen sells the disk for 100k, their players can pay the 50k to the corporation and have 50k left over. This will create the negotiations that earlier versions of the game had, and I think that would be pretty cool.

I'm also considering a reputation system and/or police for crimes, to hopefully reduce some of the chaos in the current version.


Golf for Workgroups

Golf? is a game we started working on 12 years ago, since then we've done a few jams working on different parts of the game. It's always been one of my favorite games to play, I used to tell people it was the funnest game no one ever played. Last year we talked with Devolver about finally finishing up and releasing it, and earlier this year we met up for a week and got a good build of it ready. We're calling it Golf for Workgroups, you can check it out here:


http://store.steampowered.com/app/572160

For anyone worried about this slowing down development of Sub Rosa, most of the game was already done, and the a lot the things I've been working on for Golf will be used in Sub Rosa also like:
Improved server browsing
Easier server hosting (no more port forwarding)
Full 3D wheel physics (although there probably won't be rockets on the backs of the cars in SR :))


Hockey?

We haven't forgotten about Hockey?, in fact we're hoping Golf does well enough that we can do another jam on Hockey? sometime this year.


[ 2017-04-07 14:23:50 CET ] [ Original post ]

Subreddit Events Return! Hosted on OSNG servers.

We've decided to bring back the events people seemed to enjoy starting today with Attack/Defense. Check out the subreddit more details and to vote on future events.


[ 2015-11-14 23:14:24 CET ] [ Original post ]

[Subreddit News] September GIF Contest (Win Game Keys!) + Hardware Survey


SEPTEMBER /R/SUBROSA GIF CONTEST
Want to win some game keys to share with friends? With the support of Crypticsea, the Sub Rosa subreddit is putting on a GIF contest this month to showcase some of the crazy stuff that takes place in-game. There are different prize levels with different numbers of keys and you can enter multiple GIFs (up to five). Also Sub Rosa Developers Alex Austin & Brian Cronin as well as Fork Parker from Devolver Digital will be guest judging the entries...so only enter your best stuff!
Contest Details are Here
Resources for GIF-making are listed in the submission thread (read the rules first).


Unofficial Hardware Survey
Subreddit community member Fat Sacks has put together a hardware survey to help get an idea of how the game runs for everyone. The developers say that they are currently optimizing the game however information like this is always helpful.

Take the Survey Here

That's all! A great time to capture some crazy moments will be at tonight's Casual Friday play session.

See you on the streets,
- Joe A., Forum Moderator


[ 2015-09-04 21:59:59 CET ] [ Original post ]

0.24 Alpha Release + Community Events Hiatus

Hey fellow employees,

The 0.24 Alpha is out now

Check out a comprehensive run down of all the new features in our mega thread at the Subreddit.


Since everyone will be busy exploring the new city and features, us at the subreddit have decided to put a pause on community events for a while. The purpose of these gatherings was to help tide over the wait for the update.It is always possible that they can return.

For any info about other events subscribe to the Subreddit or our twitter account @r_subrosa (not to be confused with the official Sub Rosa twitter account @SubRosaGame).

HOWEVER our Casual Friday events are still in full swing! Join-in this coming Friday at 5pm EST / 2pm PST. Gather in the new Round-Based "Sub Rosa Round" server and the new open-world "Sub Rosa World" dedicated servers.

Anyway that's all, enjoy the update! Watch out for Helicopters...

- Joe A., Forum Moderator


[ 2015-08-02 16:55:49 CET ] [ Original post ]

Community Event #13 - 7/25/15: "Case Retrieval"

subreddit community event has been announced! The game's Alpha will be required to participate. Purchase information is here.

Community Event #13 - 7/25/15: "Case Retrieval"
A team of corporate mercenaries attempt to deliver a case to the train station while fighting off hitmen from a rival company! "Case Retrieval" is an event being put on by the Sub Rosa community subreddit. More details there

Show up on the "Testingland" server & TeamSpeak channel at 5pm EST / 2pm PST to join in! The event will be officiated by "Kalsb".

Teamspeak use is required for this event (even if you're just listening). Details here.
TS Server Name: ts.osng.co


**If you want more info on subreddit community events, subscribe to the subreddit's new twitter account @r_subrosa.**

Sub Rosa Dev News: Cars Cars Cars Being Redesigned!
Posted on the twitter account of the new dev team member, Brian Cronin.
" alt="" />


Btw Cars Cars Cars is not to be confused with its competitor Cars Cars Cars Cars. The latter has better deals IMO though we'll see if this update improves triple C's pricing.

- Joe A., Forum Moderator


[ 2015-07-24 04:11:48 CET ] [ Original post ]

Community Event #12 - 7/18/15: "Attack/Defense"

subreddit community event has been announced! The game's Alpha will be required to participate. Purchase information is here.

Community Event #12 - 7/18/15: "Attack/Defense"
A defending team holds down a location while the attackers try to take their cases of cash! Attack/Defense is an event is being put on by the Sub Rosa community subreddit. More details can be found there.

Show up on the "Testingland" server & TeamSpeak channel at 5pm EST / 2pm PST to join in! The event will be officiated by "Kalsb".

Teamspeak use is required for this event (even if you're just listening). Details here.
TS Server Name: ts.osng.co


**If you want more info on subreddit community events, subscribe to the subreddit's new twitter account @r_subrosa.**

Subrosa Development News: City Being Revamped!
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Also helicopters have been confirmed,
- Joe A., Forum Moderator


[ 2015-07-18 20:53:53 CET ] [ Original post ]

Community Event Voting! + Dev News Roundup

Community Event #12 Voting
The community subreddit currently has a poll setup to decide what the next community event will be for this weekend.
Vote Here - Voting will end on July 16th with the winning event announced soon afterward.

Sub Rosa Development News
Incase you've been living under a rock, several huge announcements happened a few weeks ago in regards to the game's development. Here's a run-down...


  • June 29th - Sub Rosa's Developer Crypticsea hired a new programmer, Brian Cornin (@BrianNumberOne)

  • June 29th - The Official Sub Rosa twitter account announces "Substantial Updates" at the end of July.

  • July 3rd - Crypticsea Developers Alex Austin & Brian Cronin conducted a live Q & A via Twitch, accepting questions from the Sub Rosa Subreddit, Steam forums, and Twitch chat.
    - Watch the Replay Here.


That's all! Keep an eye out for the winning event announcement on the Subreddit Twitter account,
- Joe A., Forum Moderator


[ 2015-07-12 21:15:58 CET ] [ Original post ]

QA Session with Sub Rosa Developers + No Community Event This Weekend

Q&A with the Developers of Sub Rosa
The subreddit won't be having a community event this weekend but Causal Friday is still on at 5pm. However, afterward the game developer Alex Austin (@crypticsea) and his new dev team member Brian Cronin (@BrianNumberOne) will be hosting a live Q & A session today on twitch at 7pm EST / 4pm PST.

Submit any questions you have for them about Sub Rosa either at the thread on the subreddit or this thread on the forums.

New Events Twitter Account!
If you want up-to-date info on community events, subscribe to the subreddit's new twitter account @r_subrosa.
This isn't to be confused with the game's Official Twitter profile @subrosagame.

Think up some good questions,
- Joe A., Forum Moderator


[ 2015-07-03 11:05:54 CET ] [ Original post ]

Community Event #11 - 6/27/15: "Eliminator"

here.

Community Event #11 - 6/27/15: "Eliminator"
Eliminator is a one versus all death match being put on by the Sub Rosa community subreddit. More details can be found there.

Show up on the "Testingland" server & TeamSpeak channel at 5pm EST / 2pm PST to join in! The event will be officiated by "Kalsb".

Teamspeak use is required for this event (even if you're just listening). Details here.
TS Server Name: ts.osng.co


New Events Twitter Account!
If you want up-to-date info on community events, subscribe to the subreddit's new twitter account @r_subrosa.

This isn't to be confused with the game's Official Twitter profile @subrosagame.


The current score for most kills as "Eliminator" is three...can you beat it?
- Joe A., Forum Moderator


[ 2015-06-27 20:08:11 CET ] [ Original post ]

[Rescheduled] Community Event #10 - "Attack/Defense"

subreddit event this week will be revisting a community favorite!

Community Event #10 - 6/13/15 6/20/15: "Attack/Defense"
A defending team holds down a location while the attackers try to take their cases of cash! Attack/Defense is an event is being put on by the Sub Rosa community subreddit. More details can be found here.

Show up on the Testingland server & TeamSpeak channel at 5pm EST / 2pm PST to join in! The event officiator will be Kalsb. The TS Server is osng.ddns.net

***TeamSpeak is required for this event*** (even if you're just listening). Details on how to join are here.

The game's 0.23 Alpha will be required to participate. Purchase information is here.

NEWS: New Events Twitter Account!
If you want up-to-date info on community events, subscribe to the subreddit's new twitter account @r_subrosa. This isn't to be confused with the game's Official Twitter profile @subrosagame.


Remember to stock up on money & experience at tomorrow's "Casual Fridays" play-session ,
- Joe A., Forum Moderator


*Note that this is a community-run event and not one of the official play tests organized by Crypticsea & Devolver Digital.


[ 2015-06-12 06:09:11 CET ] [ Original post ]

Community Event #9 - "Case Retrieval"

subreddit community event has been announced! The game's Alpha will be required to participate. Purchase information is here.

Community Event #9 - 6/06/15: "Case Retrieval"
A team of corporate mercenaries attempt to deliver a case to the train station while fighting off hitmen from a rival company! "Case Retrieval" is an event being put on by the Sub Rosa community subreddit. More details can be found there. there.

Show up on the Testingland server & TeamSpeak channel at 5pm EST / 2pm PST to join in! The event officiator will be Kalsb. The TS Server is osng.ddns.net

We'll be mainly giving instructions through TeamSpeak so it is strongly recommended you join the channel (even if you're just listening). Details on how to join are here.


"Casual Fridays" play-sessions @ 5pm EST / 2pm PST...on Fridays.

Practice your aiming,
- Joe A., Forum Moderator


*Note that this is a community-run event and not one of the official play tests organized by Crypticsea & Devolver Digital.


[ 2015-06-06 01:35:28 CET ] [ Original post ]

Community Event #8 - "Race Day!"

subreddit community event has been announced!

Community Event #8 - "Race Day!"
A rubber-to-asphalt race around the city of Sub Rosa! Race/Day is an event being put on by the Sub Rosa community Sub Reddit. The race map & more details can be found there

Show up on the Testingland server & TeamSpeak channel at 5pm EST / 2pm PST to join in! The event officiator will be Kalsb. The TS Server is osng.ddns.net

We organize things through TeamSpeak so it is strongly recommended you join the channel (even if you're just listening). Details on how to join are here.

The game's 0.23 Alpha will be required to participate. Purchase information is here.


"Casual Fridays" play-sessions,

Anyway practice those drifting skills,
- Joe A., Forum Moderator

*Note that this is a community-run event and not one of the official play tests organized by Crypticsea & Devolver Digital.


[ 2015-05-29 20:24:26 CET ] [ Original post ]

Introducing Casual Fridays!

Community Sub Reddit where folks can play a normal game of Sub Rosa with plenty of other people. While attendance isn't guaranteed, there will likely be a handful of players playing a regular game at this time (if not more).

Join in if you are...
- a new player looking for training
- a casual player looking to make some money
- Or a hardcore player looking to climb the Top 10 server list.

Details on this weekly play-session can be found here.

here.
TS Server Name: osng.ddns.net ts.osng.co *new*

See you on the streets,
- Joe A., Forum Moderator

Note that this is a casual playtime and NOT a community event OR one of the official play tests organized by Crypticsea & Devolver Digital.
3D render by Lukas Orsvärn


[ 2015-05-29 19:45:14 CET ] [ Original post ]

Community Event #7 - "Attack/Defense" + Gamasutra.com Features Sub Rosa

subreddit community event has been announced!

Community Event #7: "Attack/Defense"
A defending team holds down a location while the attackers try to take their cases of cash! Attack/Defense is an event is being put on by the Sub Rosa community subreddit. More details can be found there.

Show up on the Testingland server & TeamSpeak channel at 5pm EST / 2pm PST to join in! The event officiator will be Kalsb. The TS Server is osng.ddns.net

We'll be mainly giving instructions through TeamSpeak so it is strongly recommended you join the channel (even if you're just listening). Details on how to join are here.

The game's 0.23 Alpha will be required to participate. Purchase information is here.


NEWS - Gamasutra Features Sub Rosa
Gamasutra has profiled Sub Rosa in a comprehensive write-up on their site. This is a good resource for understanding what the game is about or explaining it to others. Check it out here. (this is a different article from the one Crypticsea was interviewed in recently).

That's all! Brush up on your room clearing for Saturday,
- Joe A., Forum Moderator


*Note that this is a community-run event and not one of the official play tests organized by Crypticsea & Devolver Digital.


[ 2015-05-22 04:28:48 CET ] [ Original post ]

Community Event Voting + New Crypticsea Interview

here. Voting will end on May 21st with the winning event announced soon afterward.

NEWS - Sub Rosa Developer Interviewed
The game's developer Alex Austin (aka Crpyticsea) was recently interviewed by the gaming site Gamasutra about using deception as a mechanic in game design. Read this interesting article here.

Cryptic has been previously featured on the "Interviewing Indies" Twitch stream series by MisfittsAttic.


New TeamSpeak Server

As a reminder, here's the info about the new TS channel that we've setup with OSNG. Though used primarily during events, this channel can be used during the week for causal play (until the game's built-in VOIP is re-enabled). Details on how to join can be read here.

See you on the streets...be sure to fax-in your votes in by thursday,
- Joe A., Forum Moderator

*Note that this is a community-run event and not one of the official play tests organized by Crypticsea & Devolver Digital.


[ 2015-05-17 20:28:23 CET ] [ Original post ]

Community Event #6 - "VIP"

here.

Event #6 - 5/16/15: "VIP"
A team of bodyguards attempt to protect a VIP from corporate assassins! "VIP" is an event is being put on by the Sub Rosa community subreddit. More details can be found there.

Show up on the Testingland server & TeamSpeak channel at 5pm EST / 2pm PST to join in! The event officiator will be Kalsb. The TS Server is osng.ddns.net

We'll be mainly giving instructions through TeamSpeak so it is strongly recommended you join the channel (even if you're just listening). Details on how to join are here.


See you on the streets...practice your reloading-while-driving-fast skills,
- Joe A., Forum Moderator


*Note that this is a community-run event and not one of the official play tests organized by Crypticsea & Devolver Digital.


[ 2015-05-14 02:00:48 CET ] [ Original post ]

[Rescheduled] Community Event #5 - Attack/Defense!

Edit: Due to some real-life circumstances this event has been rescheduled to next week 05/09/15. Sit tight and charge that Motorola Dynatac.

Decided by popular vote here is the next community event!

Event #5 - 05/02/15 05/09/15 Attack/Defense
A defending team holds down a location while the attackers try to take their cash! Attack/Defense is an event being put on by the Sub Rosa community subreddit. More details can be found there.

Show up on the Testingland server & TeamSpeak channel at 5pm EST / 2pm PST to join in! The event officiator will be Kalsb.

We'll be mainly giving instructions through TeamSpeak so it is strongly recommended you join the channel (even if you're just listening). Details on how to join are here.
TS Server Name: osng.ddns.net


See you on the streets...pack your ,
- Joe A., Forum Moderator


*Note that this is a community-run event and not one of the official play tests organized by Crypticsea & Devolver Digital.


[ 2015-05-02 01:03:26 CET ] [ Original post ]

Community Event Voting + New TeamSpeak Channel

Attention fellow employees! Here are two important news items.

Community Event Voting
The community subreddit currently has a poll setup to decide what the next community event will be this weekend.

Throw-in your vote over at the poll thread.

Teamspeak
Thanks to efforts of Kalsb & Aharmlesskitten we now have a fully featured TeamSpeak channel (courtesy of OSNG).



This channel and its company-themed sub-levels can be used for causal play & events.* Being connected to this channel during weekly events is strongly recommended (even if you are just listening). Details on how to join can be read here.

Have fun closing deals on the TS,
- Joe A., Forum Moderator


*Note that both events and the TeamSpeak are community-run and are not operated by Crypticsea or Devolver Digital.


[ 2015-04-28 21:22:27 CET ] [ Original post ]

Community Events!

Sub Rosa Subreddit moderator Kalsb and myself (steam forum moderator Joe A.) have begun putting together a variety community events*. If we can keep up the participation we'd like to make this a weekly thing. There have already been three successful events so far including races, death match, and car chases.
Here is the next one!

Event #4 - 4/25/15: Eliminator
We'll be putting on a fourth event called "Eliminator" tomorrow at 5pm EST / 2pm PST on the Testingland server. The details for this event can be found over at the steam event page as well as the community subreddit. Info for connecting to our Teamspeak channel is over at the subreddit as well.

We'll be making announcements about these events both here and over at the subreddit so keep an eye out.

See you on the streets...

- Joe A.

*Note that this is a community-run event and not necessarily one of the official play tests that Crypticsea & Devolver Digital run.

~ 3D render by Lukas Orsvärn


[ 2015-04-25 04:04:53 CET ] [ Original post ]

Sub Rosa Alpha 23 - Play Test

Sub Rosa alpha (v23) play test Thursday, January 8 @ 2:00PM Pacific / 5:00 Eastern. Update just before. http://subrosagame.com/


[ 2015-01-08 00:19:57 CET ] [ Original post ]

Sub Rosa Alpha 23 - Update Notes

Stocks:
You can now buy stock in your company, if you succeed in missions the value will go up, if you fail it will go down. When you sell stock you get 95% of the value.

Withdrawing money:
The banking in your base is now the company account, if you have a trade mission you can withdraw up to the amount in the mission info. At the end of the mission the money withdrawn will affect your stock price according to the market cap (value of the stock times the number of shares). Depositing money in the base also goes into the company account, with the same formula. Example: If the total shares owned by your team is 100, and the value is $100, if you deposit $1,000 the value of the stock will increase to $110.

Train:
You will now spawn outside of the city, the train should come around every couple minutes. Get on it.

Civilian killing penalty:
There is a $10,000 penalty for killing a civilian within 2-5 minutes of their spawn, the amount is randomly chosen by the server. If a civilian picks up a gun the timer goes to zero.

Chat:
There are now 3 chat modes, normal, yell and whisper, this will affect the range at which players can see the text.

T: Talk mode
Y: Yell mode
U: Whisper mode
Enter: Chat

Added:
added $1000 bill
added landscape
added newspaper
added ambient occlusion option

optimized rendering

fixed aim
fixed glass slowdown
fixed player movement/standing up
fixed view while rolling
fixed players warping through walls/floors
fixed car engine sound
fixed traffic


[ 2015-01-01 21:55:57 CET ] [ Original post ]