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Sub Rosa Alpha 38 is Live
[please note that there are a few known bugs that will be remedied over the next few days]
+ updated city
+ updated visual pass
+ new mission structure
+ computers & decryption mechanic
+ new audio engine
+ improved voice chat
+ new landscape
+ Steam invite system
Sub Rosa Alpha 37b is now available to all employees!
This is a big update, patch notes are here:
https://steamcommunity.com/app/272230/discussions/0/2565312892639406120/
Photo courtesy of Employee TraceTheKitteh.
A brief update of some things being worked on:
A brief update of some things being worked on:
A quick update of some things being worked on:
A quick update of some things weve been trying out:
A quick update of some things weve been trying out:
A quick update of some things weve been trying out:
Last week, we pushed the new Sub Rosa Alpha .35 build! This was a pretty large update, including some control changes, HUD improvements, multiplayer quality-of-life additions, and gameplay tweaks. Were currently monitoring the build to make sure its running smoothly.
A quick update of some things weve been trying out:
A quick update of some things weve been trying out:
A quick update of some things weve been trying out:
A quick update of some things weve been trying out:
Sub Rosa now has an official Discord channel! Join our community here: http://discord.gg/subrosa We want this to be a gathering spot for the Sub Rosa community, where folks can discuss the game and help us make it better. Our goal is to make this an inclusive and supportive community, and we hope you'll join us. See you there!
A quick update of some things weve been trying out:
The management team has been working diligently on various aspects of the software and want to share those tidbits with you regularly in the form of our weekly memo (See below). If you have questions, don't hesitate to reach out.
A quick update of some things weve been trying out:
New car models/physics:
the models are a first pass, we will add more cars, detail, and interactivity in future updates
Limo mission changes:
limo is no longer a limo (now a town car)
chase car starts in a random location
chase car doesn't exit city
round mode has 60 seconds of pre-game, time accelerates if all players are in a car
added hatchback (front wheel drive)
added uzi
added tracers
fixed floating items bug
fixed blinking menus in base
fixed players not ready in eliminator mode (game will start in 30 seconds once 3 players are ready)
fixed closing base door in eliminator mode
fixed voice chat in post game
City updates:
Added library
Added amphitheater
Added first pass at apartment area
Added lightposts + walls to supermarket parking
Added various ramps throughout city
Added fancy houses
Added second floor to bank
Added soccer field + soccer hill
Added tunnel to crabshack parking
Added bollards inside bases
Added second staircase to bases
Base texture work
Second pass at basketball area
Second pass at Hondo Park walkways
Second pass at Diamond Plaza
Lowered steepness of some ramps
Texture up-rez work
Added motel
Added casino
Sub Rosa - Alpha 31 is now live.
Gameplay Changes:
Timer counts down faster if all players are back in their base
Round mode start time is longer
Weapon handling adjustments
Damage and healing balances
Added dead drop location to map
Added admin GUI
Added server passwords
New Mode: Eliminator Mode
Players start in a random location in the city, each assigned one of three roles:
The Eliminator
The objective of the Eliminator is to kill the future resistance leader before the round ends. The Eliminator will have a red box appear in their HUD showing the future resistance leader’s last known location.
The Protector
The objective of the Protector is to stop The Eliminator by destroying it with grenades. The Protector knows which civilian is the future resistance leader.
Civilian/The Savior
The objective of all civilians is to survive. Unbeknownst to them, one civilian is the future savior of mankind and the target of the Eliminator.
Movement and Combat:
Added grenades
Added item throwing (hold drop key and mouse button, move mouse)
New damage model
Fixed movement up stairs
Fixed standing foot placement
Fixed jump rotation
Character Items:
Added team color ties
Added new suit colors
Added necklaces
Added reload help
Bug Fixes
Fixed item inventory bug
Fixed fired player’s items
Fixed body parts going through level
Map changes from 29-31
New buildings:
Added Crab Shack.
Added Car Wash.
Added City Hall.
Added Pizza Panda.
Added Noodle Galaxy.
Added W1NTERS Hockey Supplies.
Added Top Bun.
Added Pillow Pit.
Added Mops 4 U
Added Everything Ballons
Added Flour Power
Added Camera Lords
Added Water Treatment Plant
Added Nog building
Added Echo building
Added Tanah building
Added Madara building
Added stairwell to Cabochon building.
Added stairwell to Kamel building.
Added interiors to Kamel building.
Added another footbridge to Kamel building.
Added a lower level to Kamel building.
Added stairwell to Alamo Hotel.
Added interiors to Shelley building.
Added connection between Lumber Mill to Cider Factory.
Added connection between Cider Factory and Hondo Park.
Added stairwell to Main Street Parking Garage.
Added more stairwells to Supermarket area roofs.
Added pedestrian walkway over Hot Dog restaurant.
Added stairwell to Hot Dog parking lot.
Added more stores to Mall.
Added Fish Mural.
Added drive-through roof to Isle of Burgers.
Added another staircase route in bases.
Added upper office in bases.
Added pedestrian walkway between Pyrrha parking and Radio Station parking.
Added more ramps.
Added more piping to Factory district.
Added various safety railings.
Added various roof access staircases.
Added interiors to Power Plant.
Added staircase to Dire Dhow.
Widened some windows.
Removed side alcove from bases.
Widened the Pilar building ramps.
Repositioned the Cargo Crane.
Added “Last Exit” signage on highway.
Fixed various broken staircases.
Alpha 30 is now available on the beta branch.
* improved movement
* improved jumping
* new damage model
* bandaging now takes time
* server password option (set serverpassword="" in config.txt)
* fixed texture coordinates on some ramps
* fixed shooting inside bases from an outside car
Alpha 29a is now available on the default branch of Sub Rosa on Steam -Mac and Linux versions -optimized rendering -optimized netcode -lots of new buildings -new mission types -bases now have roof access -added sliding (jump and then crouch in mid-air to activate) -new main menu design -added per-round lighting changes World mode: There's still a lot of things we need to do before we can do a new version of world mode, hopefully we can start testing it in the next couple months. The rendering is now using OpenGL 3.3, which should improve performance and compatibility. We've also been working on some other cool stuff that's not quite ready yet, but we'll have some new weapons, improved movement and weapon handling, building interiors, and a few other things for the next update. New buildings: Downtown district - Pyrrha building - Hotel - Hotel parking - Kamel building - Courthouse - Cabochon building - Pilar building - Construction site - Jengle building - Supermarket - Travel agency - Photo developer - Locksmith Shops district - Bank - Realtor - Auto mechanic - Arcade - Barber shop - Bead store - Mall - Hospital - Music store - Wig store - Gun shop - Radio station - Hifi store - Video rental store - Keyboard repair - Bookstore - Rug store - Deli - Florist - Liquor store - Hardware store - Coffee shop - Pharmacy - Print shop - Ice rink - Lawnmower repair - Laundromat - Shoe repair - Glass & mirror - Chili shop - Bicycle shop - Hat shop - Yarn store Factory district - Car dealership - Power plant - Refinery - Granary - Fire station - Zebra mural - Domino factory - Storage facility - Yellow warehouse - Lumber mill - Brewery Old Town district - Soccer pitch - Museum - Basketball court
As you may know, Sub Rosa has Alpha 28 available on the beta branch which brings along with it a whole new city, updated character models, refreshed UI and more.
This means the screenshots on the Steam page are out of date (by a lot) so we're looking to the community to grab screens from Alpha 28. In order to keep it simple, use the Steam screen capture feature (default is F12) and post your best ones to the Community Hub.
We're looking for cool scenes, action shots, and some humorous predicaments that have come to define the game.
The dev team will sort through them over the next week and choose the best to go on the Steam store page. Players whose screens are chosen will receive a free Devolver Digital game of their choice on Steam.
Please look through the entries as well and 'like' the ones you think are the best as we'll be looking to the community votes to help find the best as well.
Sub Rosa Alpha 28 is available to test via the beta branch on Steam.
Cryptic Sea and Devolver Digital have released the online multiplayer golf simulation Golf for Workgroups on Steam.
Golf for Workgroups is a competently designed golf course, ball, player and cart simulation with a swing component designed to be satisfying. Includes free roaming golfer and caddy using industry standard WASD and mouse layout. Up to four players each navigate a biped around a height field texture mapped to look like a golf hole.
http://store.steampowered.com/app/572160
https://youtu.be/8myC80RBcc4
_____________________________
Development Blog from Cryptic Sea: http://crypticsea.blogspot.com/2017/04/cryptic-sea-plan-4617.html
Cryptic Sea plan 4/6/17
Sub Rosa
The new update has been taking longer than I hoped, one of the main issues is the game is now too big for me to handle by myself. I've been talking with a few people about helping out though, so we'll hopefully be getting that together soon. In the meantime I've been making progress on some new systems. It's also been cool to see people playing again, sometimes when you're working on a game you can get lost in adding new features that you forget about what's already there. It has brought up the problems with Alpha 25 again, but I've been designing solutions to most of those.
Some of the systems I've been working on the past few months are:
Player Movement
Physics-based movement is something I've been working on for years, Sub Rosa already has some physics for the players but the legs are faked with a raycast. I've been adding physics-based legs with balancing and propulsion, which will create a lot of possibilities for gameplay. Some of those possibilities are:
Players stumbling when injured
Diving through windows
Sliding
Jumping and grabbing on to ledges
Reputation System
One of the main problems with Alpha 25 is the imbalance with deals. If one corporation's players have way more money than another then the poorer one can't really offer anything worthwhile. The reputation system will mean the game can give players in a corporation more money than the deal is worth to them, but they will want complete the deal anyway otherwise their reputation will drop.
One example of how this will work would be:
Goldmen gets a disk, the corporation wants 50k for it. Monsota wants the disk, and they get 100k to buy it with. If Monsota can talk Goldmen into selling the disk for 50k, the players will have the other 50k to split among themselves. However, if Goldmen sells the disk for 100k, their players can pay the 50k to the corporation and have 50k left over. This will create the negotiations that earlier versions of the game had, and I think that would be pretty cool.
I'm also considering a reputation system and/or police for crimes, to hopefully reduce some of the chaos in the current version.
Golf for Workgroups
Golf? is a game we started working on 12 years ago, since then we've done a few jams working on different parts of the game. It's always been one of my favorite games to play, I used to tell people it was the funnest game no one ever played. Last year we talked with Devolver about finally finishing up and releasing it, and earlier this year we met up for a week and got a good build of it ready. We're calling it Golf for Workgroups, you can check it out here:
http://store.steampowered.com/app/572160
For anyone worried about this slowing down development of Sub Rosa, most of the game was already done, and the a lot the things I've been working on for Golf will be used in Sub Rosa also like:
Improved server browsing
Easier server hosting (no more port forwarding)
Full 3D wheel physics (although there probably won't be rockets on the backs of the cars in SR :))
Hockey?
We haven't forgotten about Hockey?, in fact we're hoping Golf does well enough that we can do another jam on Hockey? sometime this year.
We've decided to bring back the events people seemed to enjoy starting today with Attack/Defense. Check out the subreddit more details and to vote on future events.
[img=http://i.imgur.com/UIg2p4O.png[/img] Hello fellow employees, Once again here's some news from the Sub Rosa subreddit. [quote]
Hey fellow employees, The 0.24 Alpha is out now Check out a comprehensive run down of all the new features in our mega thread at the Subreddit. [img=http://i.imgur.com/eJewkTV.gif[/img] [img=http://i.imgur.com/wbqR68K.png[/img] Since everyone will be busy exploring the new city and features, us at the subreddit have decided to put a pause on community events for a while. The purpose of these gatherings was to help tide over the wait for the update.It is always possible that they can return. For any info about other events subscribe to the Subreddit or our twitter account @r_subrosa (not to be confused with the official Sub Rosa twitter account @SubRosaGame). HOWEVER our Casual Friday events are still in full swing! Join-in this coming Friday at 5pm EST / 2pm PST. Gather in the new Round-Based "Sub Rosa Round" server and the new open-world "Sub Rosa World" dedicated servers. Anyway that's all, enjoy the update! Watch out for Helicopters... - Joe A., Forum Moderator
[img=http://i.imgur.com/UIg2p4O.png[/img] The next subreddit community event has been announced! The game's Alpha will be required to participate. Purchase information is here. [quote]
[img=http://i.imgur.com/UIg2p4O.png[/img] The next subreddit community event has been announced! The game's Alpha will be required to participate. Purchase information is here. [quote]
[img=http://i.imgur.com/UIg2p4O.png[/img] Attention fellow employees! Here are two important news items. [quote]
[quote]
[img=http://i.imgur.com/UIg2p4O.png[/img] The next subreddit community event has been announced! The game's Alpha will be required to participate. Purchase information is here. [quote]
[img=http://i.imgur.com/UIg2p4O.png[/img] ***Event has been rescheduled to next week 6/20/15 due to the TeamSpeak server being down.*** Due to numerous requests at the last event, the subreddit event this week will be revisting a community favorite! [quote]
[img=http://i.imgur.com/UIg2p4O.png[/img] The next subreddit community event has been announced! The game's Alpha will be required to participate. Purchase information is here. [quote]
[img=http://i.imgur.com/UIg2p4O.png[/img] The next subreddit community event has been announced! [quote]
[img=http://i.imgur.com/VSaF53K.png[/img] Starting today, "Casual Fridays" is a weekly play time on Fridays starting at @ 5pm arranged by the Community Sub Reddit where folks can play a normal game of Sub Rosa with plenty of other people. While attendance isn't guaranteed, there will likely be a handful of players playing a regular game at this time (if not more). Join in if you are... - a new player looking for training - a casual player looking to make some money - Or a hardcore player looking to climb the Top 10 server list. Details on this weekly play-session can be found here. [img=http://i.imgur.com/nmKlz9G.png[/img] As always we'll be using the community TeamSpeak. Details here. TS Server Name: [strike]osng.ddns.net[/strike] ts.osng.co *new* See you on the streets, - Joe A., Forum Moderator Note that this is a casual playtime and NOT a community event OR one of the official play tests organized by Crypticsea & Devolver Digital. 3D render by Lukas Orsvärn
[img=http://i.imgur.com/UIg2p4O.png[/img] The event poll is over and the next subreddit community event has been announced! [quote]
[img=http://i.imgur.com/UIg2p4O.png[/img] Attention fellow employees! Here are two important news items.
[img=http://i.imgur.com/UIg2p4O.png[/img] The next subreddit community event has been announced! The game's Alpha will be required to participate. Purchase information is here. [quote]
Edit: Due to some real-life circumstances this event has been rescheduled to next week 05/09/15. Sit tight and charge that Motorola Dynatac. Decided by popular vote here is the next community event! [quote]
Attention fellow employees! Here are two important news items.
[img=http://i.imgur.com/RYXH1mV.png[/img] Fellow employees! While we're all standing by for updates, the Sub Rosa Subreddit moderator Kalsb and myself (steam forum moderator Joe A.) have begun putting together a variety community events*. If we can keep up the participation we'd like to make this a weekly thing. There have already been three successful events so far including races, death match, and car chases. Here is the next one! [quote]
Sub Rosa alpha (v23) play test Thursday, January 8 @ 2:00PM Pacific / 5:00 Eastern. Update just before. http://subrosagame.com/
Stocks: You can now buy stock in your company, if you succeed in missions the value will go up, if you fail it will go down. When you sell stock you get 95% of the value. Withdrawing money: The banking in your base is now the company account, if you have a trade mission you can withdraw up to the amount in the mission info. At the end of the mission the money withdrawn will affect your stock price according to the market cap (value of the stock times the number of shares). Depositing money in the base also goes into the company account, with the same formula. Example: If the total shares owned by your team is 100, and the value is $100, if you deposit $1,000 the value of the stock will increase to $110. Train: You will now spawn outside of the city, the train should come around every couple minutes. Get on it. Civilian killing penalty: There is a $10,000 penalty for killing a civilian within 2-5 minutes of their spawn, the amount is randomly chosen by the server. If a civilian picks up a gun the timer goes to zero. Chat: There are now 3 chat modes, normal, yell and whisper, this will affect the range at which players can see the text. T: Talk mode Y: Yell mode U: Whisper mode Enter: Chat Added: added $1000 bill added landscape added newspaper added ambient occlusion option optimized rendering fixed aim fixed glass slowdown fixed player movement/standing up fixed view while rolling fixed players warping through walls/floors fixed car engine sound fixed traffic
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