Moves Of The Diamond Hand is a first-person narrative RPG. It's set to the backdrop of a surreal dystopian jazz-drenched city. It builds on the gameplay of Cosmo D’s previous game, the award-winning Betrayal At Club Low. At the same time, it returns to the first-person perspective of Cosmo D’s previous games. Its dice-driven gameplay is deeper, the plot is richer and the scope is grander than ever.
A new day dawns in Off-Peak City. The legendary Circus X, an actual circus and artist crew of the highest caliber, is somehow back in town. And they’re ready to put on the show of a lifetime. You’ve arrived on the scene, ready to become a part of it and mint your destiny. But Circus X isn’t hiring, and there’s plenty of people who want a piece of the Circus X magic (and money). To become part of this elite crew, you’ll need to figure out a way in. Sure, you have some leads, but you also have trouble.
This trouble arrives during the strangest Mayoral election in the city’s history. One of the candidates isn’t even a real person, he’s the clone of a Mayor from a hundred years ago! The company that created him is betting on his success, but two rival candidates plan to stop him at all costs. To add to all this, someone called The Diamond Hand is playing all the sides against one another. No one knows who this Diamond Hand is or why they're causing trouble. But somehow you become enmeshed in this drama. Are you a potential collaborator, or a pawn in the Diamond Hand's game? Sure, you may be new to the neighborhood, but the Diamond Hand underestimates you. They all do.
A full embrace of the spirit of tabletop RPG gaming
Moves Of The Diamond Hand evokes the feel of a multi-session tabletop RPG experience. Your stats are all represented as dice. These dice offer opportunities for drama and strategy. Items are dice. Conditions are dice. Disguises are dice. These dice are all customizable in a myriad of different ways. Still, players have control over which dice to use, how to upgrade them and which ones they want to roll or keep close.
A tight narrative full of twists and turns
The story unfolds over four chapters of dubby jazz noir mystery. And you, along with your dice, will determine how it all plays out, right up to the very end.
Choices and consequences aplenty
Three very different mayoral candidates offer stark points of view and personality. But their race for The Key to the City is as close as it gets. You will help determine the outcome of their contest. Your choices will shape your own destiny in the neighborhood, too. The game lets you decide who to side with, who to help and who to hinder.
A city of personalities
This game’s setting immerses players in a surreal lived-in neighborhood. It's full of odd characters, each with their own agendas, perspectives, and secrets. Many of them have connections to previous Cosmo D games, but knowledge of those games is not required.
A vibe like no other
Cosmo D games put a premium on head-nodding music and thick atmosphere. This game continues to elevate the approach.
A collaborative, transparent approach to release
Given the depth and breadth this game, we’re opting for an Early Access model, releasing each chapter one at a time. The Chapter 1 is free for all to experience and will release as a demo. We plan to have Chapter 2 go on sale as part of the Early Access release. We plan to have future chapters released later throughout the Early Access period. Anyone who buys this game in early access will gain access to all released content as soon as it’s ready. During the Early Access period, players can also opt-in to try or test content ahead of schedule.
We aim to keep the development process transparent and open to player feedback. All players will have access to a bug reporting and feedback menu in-game. Bug fixes, balance adjustments and quality of life improvements will be continuous. Your patience and trust in our process will help get this game finished on schedule and as good as it can be.
In Moves of the Diamond Hand, donning the perfect disguise can be just as powerful as rolling the right dice. If youve played the demo, youve already encountered disguises. In the full game, theyre woven into the core gameplayhow you find them, keep them intact, and eventually rework them into stronger forms.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45503562/d1f5dbc2ba6b9872b5678bf16d4b3f4bde979811.png\"][/img]Where it happens.
It starts simple: a musicians tuxedo, a chefs outfit, a business suit, a unitard, a tracksuit. Each comes with its own unique dice, escalating in power as the player progresses. Every disguise ties back to the skills youve invested in, so your wardrobe becomes another reflection of your build. Certain disguises can only be worn when youre powerful enough to wear them, giving you an incentive to really define who you want to be in the game.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45503562/849a0593e55ee9d01b007da7c5eb78ce4c38415b.png\"][/img]Prototype UI of the washing system.
One feature missing from the demo, but definitely part of Early Access, is laundry. Disguises get grimy with use, and the only way to restore them is at a washing station or machinewith detergent, which is also represented by dice. When you wash a disguise, you enter a dice check where the item itself modifies the roll as dirty laundry. Win, and the whole costume is restored. Fail, and you can still clean up to three faces. Its never a hard loss, just a win big or win less. Either way, the laundry always gets done.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45503562/0604994141188f61615eaee75e726223b1385f0f.gif\"][/img]
Disguise recycling is another focus. Old disguises can be shredded for materials, but once again, the dice decide how much you recover. Win, and you salvage most of the parts. Lose, and you only get some.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45503562/c8d9631c655129a83ce8f8280fdfd9be99293d67.png\"][/img]
Once youve collected enough materialsby finding them, buying them, or recyclingyou can assemble more elaborate disguises using schematics hidden across the city. These schematics lay out color-and-number requirements on a dice grid, similar to building stained glass in the board game Sagrada. Im drawn to that emergent puzzle of matching limited resources into patterns, and here it plays directly into the theme of cobbling together thematic disguises from improvised scraps.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45503562/8c84223f0778f87536a4a7ee123526b0e482ebbb.gif\"][/img]
In the end, the disguise system lets you maintain, break apart, and rebuild outfits into more powerful forms. Its not a sprawling crafting tree, but a tight loop informed by some of the great board games Ive played over the yearspattern matching, set collection, and dice-rolling shenanigans. The systems Ive built around it are part of the texture of a world where a fuzzy corduroy sweater, held together with duct tape, could get you in the door when fists could not.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45503562/c75268b32caa780373b5401dc806120ad520b617.png\"][/img]It calls to you...
I hope you enjoy this facet of the game!
Minimum Setup
- OS: Any Ubuntu. Debian. or SteamOS-derived Linux US
- Processor: Intel i5. AMD Ryzen 3.0GhzMemory: 8 GB RAMStorage: 5 GB available space
- Memory: 8 GB RAMStorage: 5 GB available space
- Storage: 5 GB available space
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