



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
EDIT: This patch has been disabled for now, as it broke controller support. Will bring this back in when we can confirm controller support is working again. For now, these below changes are not yet live. I'm really sorry for the inconvenience this has caused! ------- - Revised Enemy Health values so they're less tank-y. I'll list the tier values here, but hide them in a spoiler tag in case you don't want to know: [spoiler]1, 2, 3, 5, 10, 15, 20, 25[/spoiler] Also, I'm not listing which enemies use which tier, but that's fairly easy to figure out. For reference, the player's attack values are: [spoiler]1, 2, 4, 6, 16[/spoiler] NOTE: not all these tiers are used in the Demo (but will be used in the full game). - Fixed missing projectiles on the two horizontal Wall Plant Enemies in the upper middle Grass Room.
So tiny, that the screen resolution is only 160x90!
Traverse and backtrack through meticulously crafted pixels of caves, jungles, labs, ruins, and more.
Missiles, Claw, Ball-Mode and more!
Equip Microcards to modify your weapons and abilities. Create your own play style.
Don’t worry about saving your progress - the game will create a checkpoint every time you enter a room, and you will spawn back here if you die.
And exiting to the main menu will save that checkpoint to your save file.
Designed for controllers, with fully customisable buttons. Including accessibility options like rapid fire or toggle modes for various functions.
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