Microvania is a tiny metroidvania
So tiny, that the screen resolution is only 160x90!
Explore the depths of planet Micronus
Traverse and backtrack through meticulously crafted pixels of caves, jungles, labs, ruins, and more.
Find and make use of classic upgrade tropes
Missiles, Claw, Ball-Mode and more!
Customise your play style
Equip Microcards to modify your weapons and abilities. Create your own play style.
Microvania respects your time
Don’t worry about saving your progress - the game will create a checkpoint every time you enter a room, and you will spawn back here if you die.
And exiting to the main menu will save that checkpoint to your save file.
Accessibility & Full Controller Support
Designed for controllers, with fully customisable buttons. Including accessibility options like rapid fire or toggle modes for various functions.
Hi Everyone. This patch is mostly about Unity\'s recent vulnerability exploit that was recommended to quickly patch. Along with that, there\'s a few other small changes from the full game that are also in the Demo.
Updated Project Editor to address a Unity Vulnerability exploit.
[/*]Added short version of \"Item Get\" fanfare, which is used for the \"common\" upgrades (missiles, health, bombs).
[/*]Added sound effect to Lava Fireballs.
[/*]Added sound effect to Spaaht enemy when it spits.
[/*]Added missing hit/death sound effects to enemies that were missing them.
[/*]Added Cinematic Bars to Parrotto boss\' pre and mid fight sequences.
[/*]
Minimum Setup
- OS: Ubuntu 16.04
- Processor: 2.0 GHz+. 32- or 64-bitMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: ATI Radeon X1300/NVIDIA GeForce 6600 GT/Intel HD 3000 or better
- Storage: 300 MB available space
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