Microvania is a tiny metroidvania
So tiny, that the screen resolution is only 160x90!
Explore the depths of planet Micronus
Traverse and backtrack through meticulously crafted pixels of caves, jungles, labs, ruins, and more.
Find and make use of classic upgrade tropes
Missiles, Claw, Ball-Mode and more!
Customise your play style
Equip Microcards to modify your weapons and abilities. Create your own play style.
Microvania respects your time
Don’t worry about saving your progress - the game will create a checkpoint every time you enter a room, and you will spawn back here if you die.
And exiting to the main menu will save that checkpoint to your save file.
Accessibility & Full Controller Support
Designed for controllers, with fully customisable buttons. Including accessibility options like rapid fire or toggle modes for various functions.
Attention all MicroKnights!
We\'re in the final stretch - Microvania will be released on October 23rd 2025 (24th for Eastern Hemisphere folks). That\'s in just two weeks!
Testing has been going well (a big thank you to all the testers!), bugs are getting squashed, almost everything is getting a polish pass, and many Quality of Life features are being added (you may have seen some of them in the Demo too!).
Along with more items and more secret passages, here\'s a few things to look forward to coming in the full game:
A bigger world. The full game has over double the number of rooms than the Demo and is completely new and redone (ie, the Demo and Full game are basically two separate \"worlds\", not physically connected).
[/*]More enemies and bosses. As well as more enemies, there are also 4 bosses in the full game, all of whom are completely new and not featured in the Demo. Each boss (except the final one) is tied to a specific upgrade, and you\'ll need to use that upgrade in order to defeat the boss.
[/*]Microcards and Microcells. Microcards will allow you to customise your play style. None are required to complete the game, unless you\'re going for a 100% run. There are many options to choose from, from traversal upgrades like faster speed and double jumps, to utility functions like guaranteeing health drops or detecting hidden items. They require Microcells to power, so keep an eye out for the battery looking items throughout the game.
[/*]Full Lexicon. You may have noticed the Lexicon in the Demo, in the full game this is complete and fully accessible right from the start. Just open it via the Pause Menu, or you can wait a minute on the Main Menu for it to automatically appear and cycle through pages.
[/*]Achievements. There\'s a bunch of achievements, all varying in difficulty. Some of the achievement names might even give hints on what\'s possible in the game. Can you unlock them all?
[/*]Speedrunning. There\'s one achievement I\'d like to highlight, which is the Speedrunner Achievement. This one took a lot of tweaking to feel right, but I think it\'s at a good spot that should be possible for nearly all players. The key is figuring out which upgrades you want to take into the final battle, and then devising a suitable route for your run.
[/*]
So save the date, spread the word and I\'ll see you all on release day!
Minimum Setup
- OS: Ubuntu 16.04
- Processor: 2.0 GHz+. 32- or 64-bitMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: ATI Radeon X1300/NVIDIA GeForce 6600 GT/Intel HD 3000 or better
- Storage: 300 MB available space
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