Microvania is a tiny metroidvania
So tiny, that the screen resolution is only 160x90!
Explore the depths of planet Micronus
Traverse and backtrack through meticulously crafted pixels of caves, jungles, labs, ruins, and more.
Find and make use of classic upgrade tropes
Missiles, Claw, Ball-Mode and more!
Customise your play style
Equip Microcards to modify your weapons and abilities. Create your own play style.
Microvania respects your time
Don’t worry about saving your progress - the game will create a checkpoint every time you enter a room, and you will spawn back here if you die.
And exiting to the main menu will save that checkpoint to your save file.
Accessibility & Full Controller Support
Designed for controllers, with fully customisable buttons. Including accessibility options like rapid fire or toggle modes for various functions.
Greetings MicroKnights!
Another quick patch, where I finally figured the pesky quiet music in boss fights.
Fixed: Music going quiet during Boss Fights.
[/*]Fixed: Bug where Recharge Station didn\'t refill empty pips if Healthbar was full.
[/*]You can now use the Claw on the targets in the same room you get the upgrade.
[/*]Mecha Scorpion\'s weakpoint covers now bounce projectiles away like how grey doors do.
[/*]
Minimum Setup
- OS: Ubuntu 16.04
- Processor: 2.0 GHz+. 32- or 64-bitMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: ATI Radeon X1300/NVIDIA GeForce 6600 GT/Intel HD 3000 or better
- Storage: 300 MB available space
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