Microvania is a tiny metroidvania
So tiny, that the screen resolution is only 160x90!
Explore the depths of planet Micronus
Traverse and backtrack through meticulously crafted pixels of caves, jungles, labs, ruins, and more.
Find and make use of classic upgrade tropes
Missiles, Claw, Ball-Mode and more!
Customise your play style
Equip Microcards to modify your weapons and abilities. Create your own play style.
Microvania respects your time
Don’t worry about saving your progress - the game will create a checkpoint every time you enter a room, and you will spawn back here if you die.
And exiting to the main menu will save that checkpoint to your save file.
Accessibility & Full Controller Support
Designed for controllers, with fully customisable buttons. Including accessibility options like rapid fire or toggle modes for various functions.
Greetings MicroKnights!
Today\'s patch fixes the 100% item bug in Demo world, and some Quality of Life improvements to Fire Worm boss battle:
Fixed: Demo scene showing 97.6% instead of 100%. Thanks to ProNerdy for spotting this!
[/*]Fire Worm boss now pushes the player away with a scream when transitioning to the next phase. This should help avoid being hit by the sub-sections if you were too close. Though note that if you\'re positioned in the corner that you may still be hit (so avoid the corners!).
[/*]Fire Worm boss will now destroy any current fireflies when doing its cinematic or when turning vulnerable. This should resolve the annoyance of weaving between them to try and land some hits on the head.
[/*]
Minimum Setup
- OS: Ubuntu 16.04
- Processor: 2.0 GHz+. 32- or 64-bitMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: ATI Radeon X1300/NVIDIA GeForce 6600 GT/Intel HD 3000 or better
- Storage: 300 MB available space
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