WHAT IS IT?
Frontiers Reach : Battlespace is a low stress management/idle game set in the Frontiers Reach Universe. Where in FR1 you took on the role of a pilot fighting in a desperate bid to escape an interstellar war, here you'll take command of a carrier and participate directly in the fight for control of planets in the frontier worlds.
You'll start with next to nothing as your carrier sits in orbit around the moon Frontiers Reach. Completing objectives in support of friendly forces in the battlespace is how you'll progress. As you earn doubloons you'll have the ability to spend them to incrementally increase your vessels capabilities and add new functionality until your carrier is a hulking war machine hopping from one battlespace to the next to deal out damage to enemy forces.
POINT & CLICK
FR : Battlespace at it's core is a relaxed experience and only requires the use of a mouse to play.
TUNES TO VIBE TOFrontiers Reach : Battlespace is supposed to be a chill game you can play with only a mouse. As such, the music here is a mix of human composed, and AI generated pieces. All chosen to invoke an atmosphere you can vibe to while you manage your carrier and its operations.
RETRO AESTHETIC
In keeping with the themes of the Frontiers Reach Universe, the retro aesthetic is one again employed for those lovers of the sci-fi of yesteryear.
As some of you may already be aware, I have been working on other games. While progress on FR: Battlespace has been slow this month, this is not without cause. One the one hand I am trying to be more intentional and thoughtful with Battlespace than I was with FR1. Which was kind of chaotic and filled with mistakes. On the other hand I\'ve been working on a tech demo for a new project that I got pretty focused on this month. This is a project that I\'ve had in my head since 2015 and have been working my way towards realizing.\n
This past month of September 2025 I spent an extraordinary amount of time grinding on the Frontiers Reach : Mercenaries Tech Demo. My original intention behind this was to submit the game to Epic Mega Grants and see if I could get secure funds to migrate my tools to UE5. However after seeing large AAA studios struggle, and doing some personal research into feasibility of migrating to the engine, I became convinced that migrating to UE5 at this time is not a task worth undertaking, even if I could get Epic Games to fund much of the work required to do so.
\n\nThat said, I don\'t want to let the work I\'ve done go to waste, so today I want to announce that October 1st, the Frontiers Reach : Mercenaries Tech Demo will be available for everyone to download and try. This tech demo is currently only available through the Patreon I\'ve setup to help fund the game. But you do NOT need to be a subscriber after October 1st. Subscribers will get access to unique perks, but you can play for free if you are interested in just checking it out.\n\n\nAs with every project, some of the technology developed in this Tech Demo is being applied to other projects. For instance, Frontiers Reach : Battlespace and the Mercenaries Tech Demo have both used the same Music Player I bought off the Unity Asset Store some years ago. But that music player was horrible for performance and did not smoothly blend between songs or playlists. So to solve both a quality and performance issue, I built my own. This new music player is already in the tech demo and will be in Frontiers Reach : Battlespace in the next big update.
Below is a video showing some of the work that has been done this past month of September.\n\n[dynamiclink href=\"https://youtu.be/CgGRRdskpjU\"][/dynamiclink]
Additionally I would like to invite everyone to join the Blind Alien Productions Steam Group. I intend to post more frequently there in the coming months and use that group for those who are die-hards of the Frontiers Reach Universe and want to get regular updates through Steam.\n
Minimum Setup
- OS: Ubuntu. Mint. Pop OS
- Processor: dual core process 3.0 Hz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1080 Ti. AMD equivalent. or better
- Storage: 2 GB available space
Recommended Setup
- OS: Ubuntu. Mint. Pop OS
- Processor: quad core process 3.0 Hz or betterMemory: 4 GB RAM
- Graphics: 1080 Ti. AMD equivalent. or better
- Storage: 2 GB available space
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