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Break your opponents!

A Deeply Strategic Deck-Building Adventure!

We’ve blended monster collecting, strategic deck-building, and the unpredictability of roguelikes into a fast-paced, turn-based card battler where every choice shapes your journey. Your Beasts determine your deck, your strategy, and your path to victory.

Build your ultimate team, outthink your opponents, and rise to the top of the Turn Break League.

Key Features

  • Tactical Deck-Building with Beasts – Every Beast Breaker you collect comes with its own set of cards. Choose wisely to craft a powerful deck, synergize abilities, and discover over 100+ unique Beasts, each with distinct designs, elements, and playstyles.

  • A Dynamic, Ever-Changing World – No two journeys are the same. Each attempt to reach the Turn Break League presents new choices, challenges, and rival Breakers with different Beasts and strategies. Take calculated risks, evolve your Beasts, and adapt to a constantly shifting world.

  • Elemental Strategy & Mind Games – Outsmart your opponents in a rock-paper-scissors elemental battle system where knowing when to strike, play, or disrupt with cards is key. Break their turn, seize control, and claim their Beasts as your own.

  • Compete in a Living, Connected World – Every opponent is shaped by real player ghost data, making battles feel dynamic, strategic, and personal. Challenge Breakers from around the world without the stress of real-time PvP.

Do you have what it takes to become an Elite Breaker?

Step into TurnBreak and put your strategy to the test.

TurnBreak
Dapper Dog DigitalDeveloper
Dapper Dog DigitalPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (17 reviews)
Public Linux Depots:
  • [0 B]
Version 0.7.6.6 is LIVE!

Version 0.7.6.6 is LIVE! Restart Steam to receive the changes immediately.\n\nADJUSTMENTS\n- Japanese and Portuguese are now fully translated. German translation is still a work in progress.\n- Beast EXP gain from non-battle tactics is reduced. We discovered we were giving double the amount of intended EXP for triggering abilities on the Bench.\n\nFIXES\n- Pocket Item did not have localization.\n- Multiplayer connection could sometimes not sync if one of the players loaded into the Arena much faster than their opponent.\n- Encore Scroll did not work as intended.\n- Other misc fixes to improve overall experience\n\n*This patch includes some new content that we are actively working towards. Stay tuned for more adjustments!

[ 2025-09-30 21:38:52 CET ] [Original Post]
Version 0.7.6.5 is LIVE!

Version 0.7.6.5 is LIVE! Restart Steam to receive the changes immediately.\n\nFIXES\n- Abandon Run button was not functioning\n- Power Orb item was invisible in the inventory\n- Many other bugs and Fixes\n\nThis patch includes some new content that we are actively working towards. It is also missing some localization for the new content. We thank you for your patience!

[ 2025-09-29 08:06:55 CET ] [Original Post]
Version 0.7.6.3 is LIVE!

Version 0.7.6.3 is LIVE! Restart Steam to receive the changes immediately.\n\nFIXES\n- Subduing a Beast that is already Subdued would cause it to disappear from the battle which would cause potential softlocks.\n- Other minor changes/adjustments

[ 2025-09-23 22:47:02 CET ] [Original Post]
Version 0.7.6.2 is LIVE!

Version 0.7.6.2 is LIVE! Restart Steam to receive the changes immediately.\n\n[u]ADJUSTEMENTS[/u]\n\nMultiplayer\n- Turn Timer will begin counting down once a player selects a Beast. (Use to start immediately once the turn began)\n\nBeasts:\n- Changes to Molagon to make them more of a passive Bleeder based Beast.\n- Increased Sabersects Evo Exp requirement from 35 to 100.\n- Increased Preylash\'s Evo Exp requirement from 100 to 150.\n- Kindlewic will now only appear on the map. (use to appear on opponents teams)\n\n\n[u]FIXES[/u]\n- Molagon\'s name was not appearing.\n- Card Burn Effect Icon and Description was not appearing.

[ 2025-09-23 08:01:22 CET ] [Original Post]
Version 0.7.6.0 is LIVE!

Version 0.7.6.0 is LIVE! Restart Steam to receive the changes immediately.\n\nONLINE VERSUS ADDED\nBattle Online with lobby codes to connect with others! Utilize your currently unlocked Talents and Beasts to battle!\n\nNEW SOL BIOME ADDED\nA brand new area has been added to the main loop of the game! \n\nNEW BEASTS!\nBrand new beasts roam the land! Find them and master their abilities!

[ 2025-09-22 18:47:23 CET ] [Original Post]
Version 0.7.5.0 is LIVE!

Version 0.7.5.0 is LIVE! Restart Steam to receive the changes immediately.\n\nCHANGES\nIntroducing the new \"Power System\"\n[olist]\n

  • Even if a Beast has the elemental advantage (Sol vs Flora) as long as Flora has more Pwr than the Sol, it will not be KO\'d! However, Sol still moves the TurnBreak meter in their favor!\n
  • This resolves the frequent \"death spiraling\" for opponents and players! It can still happen, just not as often.\n[/olist]\n\nFIXED\n
      \n
    • The element chart would appear before capturing a Beast\n
    • Other minor adjustements and fixes\n
    \n\nSOON TO COME\n\nWe are actively working on the Sol Biome! Our goal is to release it by the 19th of September!
  • [ 2025-09-07 15:34:49 CET ] [Original Post]
    Version 0.7.4.7 is LIVE!

    [u]Version 0.7.4.7 is LIVE![/u][u] Restart Steam to receive the changes immediately.[/u]\n\nADDITIONS\n

    • Deutsch Language has been added\n

      [/*]

    \nFIXED\n

    • Camp Power Bonus was not randomizing.\n

      [/*]
    • TwitchVS HUD was not correctly displaying.\n

      [/*]
    • Power Orb Item was not displaying its text information.\n

      [/*]

    [ 2025-09-02 23:22:17 CET ] [Original Post]
    Version 0.7.4.5 is LIVE!

    Version 0.7.4.5 is LIVE! Restart Steam to receive the changes immediately.\n\n[u]ADJUSTMENTS[/u]\n\n- Guard Points are now displayed at the edge of the Health Bar\n- Added more clarification to the Campfire Elemental Bonus System\n\n[u]CHANGED ABILITIES:[/u]\n\n- [Penguard/Blitzguin]\'s BreakMines no longer COMBUST (KO) the beast, instead BOLSTERING by that beasts Power\n- [Tadtol/Delteel]\'s Auras now BOLSTER the triggering beast by [25%/50%] of their power\n- BREAKMINE - Now drops after a battle outcome, triggering its effect\n\n[u]ECHO BREAKER CHANGE:[/u]\n\n- Changed Echo Breaker\'s interaction with the Thief Card\n- Echoing Thief now heals the Breaker\'s Talents by a matching element\'s beast power\n\n[u]FIXED[/u]\n\n- Fixed an issue where beasts would not be capturable on the map (Finally)\n- Fixed an issue where the beast\'s information would not reflect a Seal being equipped in the inventory\n- Fixed Enemy Dewgaroo\'s ability not applying the correct SUBDUE value\n- Fixed an issue where Enemy Toadzite could allow played beasts to also attack in a turnbreak\n- Fixed Sun/Moon Bands would sometimes activate on the opposite Round\n- Fixed Sun/Moon Bands would visually activate on every round, not their Round\n- Fixed Campfire\'s Elemental Bonus Visuals not disappearing\n- Fixed Synergy Surge activating while the beast was KOd

    [ 2025-08-25 19:40:03 CET ] [Original Post]
    Version 0.7.4.0 is LIVE!

    Version 0.7.4.0 is LIVE! Restart Steam to receive the changes immediately.\n\nADDITIONS:\n\nNew Items!\n- Medical Sprays, Heal Breaker HP from various triggers\n- Synergy Surges, Gain Extra Synergy during battle\n- Rally/Revenge Stone, Encores matching Elements\n- Sun/Moon Band, Bolsters Beasts on Odd/Even Rounds\n- Talent Breaker, Do more damage to Talents\n- Power Orb, Upgrade a Beasts Power (Consumable)\n- Point Guard, Adds Guard to the Breaker\n\nArena Context Button\n- Holding R Mouse will display the items being held by each Beast without having to hover over them. This also allows you to read what the item does.\n\nSummoning Room!\n- Added Viewing Summonable Beasts in the Summoning Pit\n\nADJUSTMENTS:\n\nChanged Abilities!\n - [Chargle|Zapcap] now grant [50%|100%] of Max Synergy Points\n- [Sabersect/Preylash/Mantasabre] no longer weaken self when triggering Bleed.\n\nCamp Change!\n- Camps will now Boost a randomly selected Element by +3, its family by +2, and the remaining elements outside that family by +1. This change is in preparation for future Biome implementation. \n\nFIXED:\n- Fixed an issue where equipping an item to a Beast that has an Item while the inventory was full deleted the item\n- Fixed an issue where ghost items that were cleared from the inventory did not update the item count properly\n- Playing more than 6 beasts in a turnbreak would softlock the game. \n- Enemy Beasts trigger Foresight would crash the game.

    [ 2025-08-24 08:57:49 CET ] [Original Post]
    Version 0.7.3.0 is LIVE!

    Version 0.7.3.0 is LIVE! Restart Steam to receive the changes immediately.\n\nADDED\n

      \n
    • Portuguese (BA) **language option has been added to the game.\n
    • A Language Select Menu has been added. All players will be greeted with this screen and will select their default language when booting up the game.\n
    \n\n\nFIXED\n
      \n
    • Weaken Effect now resets at the End of a Round\n
    • Visual Tweaks to Taunt Effect\n
    • Both CashOut and Continue could be pressed consecutively when in final results screen.\n
    • First sentence of Summoner Room Tutorial came in blank\n
    • Localization missing from certain text\n
    • Beasts that were purchased were not being added to your Bestiary.\n
    • Subdue was not setting a Beasts power to 0.\n
    • Enemy Beast Conditions would sometimes display incorrect information.\n
    • Beasts that were simultaneously Burned and Bolstered displayed their Power in red without a black outline around the number which made it impossible to see.\n
    • The value of an item when converting to Bits displayed the incorrect value.\n

    [ 2025-08-21 21:43:16 CET ] [Original Post]
    Version 0.7.2.7 is LIVE!

    Version 0.7.2.7 is LIVE! Restart Steam to receive the changes immediately.\n\nADDITIONS\n

      \n
    • Added new debuff - Weaken\n
    • Reduces a beasts power by a value, rather than to 0\n
    • Switched Weaken Card to use Weaken\n
    • Added Buff/Debuff Effect Descriptions when Capturing and Trading Beasts\n
    \n\nCHANGES\n
      \n
    • Changed Burn Effect\n[list]\n
    • Now reduces the beasts power by 1/2 each turn while burned\n
    • This makes Burn strong at lower depths, and more effective\n
    • Made alterations to some Beasts to compensate\n
    \n
  • [Pawsquire/Luxpurr/Regalynx] burn [1/2/3] beast(s) for one turn (Shotgun)\n
  • [Coilash/Cinderlisk/Cindrake] burn 1 beast for [2/3/4] turns (Sniper)\n
  • Changed Abilities for [Sabersect/Preylash/Mantasabre]\n
      \n
    • They will now be WEAKENED by half of their current power after their BLEED attack\n
    • This was a significant nerf to their BLEED spam potential, but trust me, it was busted (There are ways \n
    around it though if you really want it...)\n
  • Localization stuffs\n
  • [/list]\n

    [ 2025-08-20 06:50:12 CET ] [Original Post]
    Version 0.7.2.5 is LIVE! Restart

    Version 0.7.2.5 is LIVE! Restart Steam to receive the changes immediately.\n\nCHANGES:\n

      \n
    • Altered Tutorial Starting Battle to better showcase opponent probability \n
    \nFIXES:\n
      \n
    • Fixed some opponents having missing beasts\n
    • Fixed hotkey unequipping items not working on newly traded beasts\n
    • Fixed hotkey unequipping items not updating the beast information\n
    • Fixed being able to move on the map after colliding with an enemy\n
    • Fixed some Elite Breakers having an Echo Breaker Talent\n
    • Fixed Enlighten VFX persisting after Evolving\n
    • Fixed Elemental Chart sometimes not appearing during the Tutorial.\n

    [ 2025-08-18 14:35:37 CET ] [Original Post]
    Version 0.7.2.0 is LIVE! Restart

    Version 0.7.2.0 is LIVE! Restart Steam to receive the changes immediately.\n\nADDITIONS:\n

      \n
    • Added in \"Redeem Code\" button in the Summoning Pool for those that have purchased Beast Keychains and would like to redeem their Beast/Shards\n
    • Added a few more map sets for Wayvine forest.\n
    \n\nMAJOR FIXES:\n
      \n
    • When losing, could not leave to the main menu from the Final Results screen\n
    \n\nMINOR FIXES:\n
      \n
    • Certain Beasts would not appear on enemy teams\n
    • Other minor adjustments and fixes\n

    [ 2025-08-18 03:21:47 CET ] [Original Post]
    Version 0.7.1.0 is LIVE!

    Version 0.7.1.0 is LIVE! Restart Steam to receive the changes immediately.\n\nCHANGES\n

    • Added Elemental chart visual to capture screen and results screen

      [/*]
    • Changed Elemental chart visuals in Arena to only display/highlight elements that are in the current battle.

      [/*]
    • Added being able to unequip items during trades and capturing beasts\n

      [/*]
    • Added hotkey to unequip items (Right Mouse)\n

      [/*]
    • Changed the Elemental Chart to show all currently present elements in the match\n

      [/*]
    • Made dying to the Echo Breaker also update to your team\n

      [/*]
    • This was done to prevent special scenarios where the Echo Breaker can softlock all future runs (Ex: 6 +10 Pragmas....)\n

      [/*]
    • Altered the formula of Depth Level\'s scaling of Reward Bits at the end of the battle\n

      [/*]
    • Depth Multiplier is no longer applied on losing a run\n

      [/*]
    • This was not intentional, and invalidated the risk reward of continuing runs\n

      [/*]

    \nMAJOR FIXES\n

    • Fixed the tutorial voiding all encounters after completing the Elite Breaker\n

      [/*]
    • Resolved issues where playtest save data would lock up the tutorial, requiring a reset\n

      [/*]
    • Fixed numerous inventory issues, including\n

      [/*]
    • Equipping or swapping the item in slot 1 on the Results Screen equips an invalid item\n

      [/*]
    • Equipping or swapping an item on the traded beast removes the item visually as well as unequips items in the slot the traded beast was in\n

      [/*]
    • Invalid items were not always being removed from the inventory\n

      [/*]
    • Fixed being able to select a reward item while the inventory is full\n

      [/*]
    • Other small visual tweaks\n

      [/*]

    \nMINOR FIXES\n

    • Fixed Tutorial Text Boxes going too fast, causing VFX to be mistimed\n

      [/*]
    • Fixed the Results Tutorial allowing you to continue before it is completed, skipping the flag update\n

      [/*]
    • Fixed the Guide Sense Hands getting detached from their beasts\n

      [/*]
    • Fixed Return (Arc) Cards being visually darkened despite being playable\n

      [/*]
    • Fixed Beast Power Text sometimes not updating with burn\n

      [/*]
    • Fixed Beasts getting distorted when trading them too quickly\n

      [/*]
    • Other visual tweaks, text adjustments, and changes\n

      [/*]

    [ 2025-08-17 01:35:27 CET ] [Original Post]
    Version 0.7.0.1 is LIVE! Restart

    Version 0.7.0.1 is LIVE! Restart Steam to receive the changes immediately.

    ADJUSTMENTS

    • You can now abandon a Tutorial Run.

      [/*]
    • Misc adjustments and minor fixes.

      [/*]

    [ 2025-08-15 23:29:10 CET ] [Original Post]

    Minimum Setup

    • Processor: Intel Core 2 Duo E5200Memory: 500 MB RAM
    • Memory: 500 MB RAM
    • Graphics: Intel(R) HD Graphics 520
    • Storage: 50 MB available space

    Recommended Setup

    • Processor: Intel Core i5
    • Graphics: GeForce GTX 900 series
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