



Hey everyone!
I'm a solo indie dev working on Astroloot in my spare time after work. To keep development manageable, I focus on one major feature at a time. Once that feature is finished and released, I move on to the next big thing.
For progress updates and a sneak peek at what I'm working on, join the community on Discord!
I'm excited to announce that the first focus feature is complete: The Death Screen!
[h4]What's New?[/h4]
Previously, when you died in Astroloot, you were instantly sent back to the mission selection screen, with little feedback on what actually killed you. That's no longer the case!
The new Death Screen adds clarity and impact to your final moments:
- Freeze-frame your death See the exact moment your ship was destroyed, frozen in time.
- Damage Breakdown View all the damage types you took during the mission, which enemy delivered the final blow, and what kind of damage ended your run.
- Bullet-Time Replay Watch a slow-motion replay of the last two seconds before your destruction, helping you analyze what went wrong.
- Instant Retry & Ship Screen Options Quickly restart the mission or head back to customize your ship.
- Contextual Hints A randomly selected hint appears, with the pool of hints adapting based on your run. If you took heavy Electric damage, for example, a tip about boosting Electric Resistance may show up.
- Full Multiplayer Integration The Death Screen works seamlessly in multiplayer, so you and your co-op partners can see what happened.
QoL
- Astral Affixes can be sold for an Astral Dice
- Increase default mouse scroll speed and add setting to adjust it manually
- Improve skill search interaction with controller
Bugfixes
- Fix rare multiplayer dsync caused by a combination of lightning projectiles and rollback netcode
- Fix rare multiplayer connection race condition where one player did not receive messages from the other player anymore
- Fix rare multiplayer connection timeout issue at start of game
- Fix verbose ranges on minion attack speed and armor affixes
- Fix radiation damage preview to consider more damage over time taken
[ 2025-03-19 20:30:32 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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A Galaxy of Loot
Venture deep into the Astroloot Sector, a vast and enigmatic sci-fi expanse filled with dark secrets, lost treasures and relentless foes. Every step forward uncovers new dangers and greater rewards. Obliterate anything in your path, level up, and claim every piece of loot you can carry. All in a cozy, stress-free walking simulator infused with deep ARPG mechanics.
Infinite Build Customization
Choose between the Leviathan, Hyperion, or Chronos ship archetypes. Customize your build with hundreds of items, with up to six modifier slots that drastically alter their function. Chart your own course through a massive skill tree with over a thousand nodes, each choice reshaping how your build plays.
Deterministic Crafting
Find and collect nine types of dice, each offering unique and powerful crafting effects. See the exact outcome of your final roll before committing to a craft. There's no gambling.
Balanced for Fun
Astroloot respects your time, offering a true solo-self-found experience where you can discover and craft your own gear. The game is designed for a smooth, balanced single-player experience with no servers or online restrictions. You own your progress. If you’d rather explore and loot with a friend, co-op is just a click away, playable via LAN or online through Steam.
- OS: SteamOS 3.6+
- Processor: Quad core 2.4Hz x64-compatibleMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2+
- Storage: 500 MB available space
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