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Starting at monster level 80, Elder items (except chips) drop as dice instead.
Starting at monster level 100, Ancient items (except chips) drop as dice instead.
The same rules apply to Carlo's inventory.
Endgame feels very Astroloot-like again. More currency drops, and every item that hits the ground or shows up in the shop is worth a look, just like it used to be during the campaign.
Fix storage item exception with sparse storages ("Storage item is completely empty")
Update filtered Astral Affixes in dice tab, after filter is reset
Fix mix-up of Faster / Slower Radiation on skill tree
Fixed a few minor text bugs
Venture deep into the Astroloot Sector, a vast and enigmatic sci-fi expanse filled with dark secrets, lost treasures and relentless foes. Every step forward uncovers new dangers and greater rewards. Obliterate anything in your path, level up, and claim every piece of loot you can carry. All in a cozy, stress-free walking simulator infused with deep ARPG mechanics.
Choose between the Leviathan, Hyperion, or Chronos ship archetypes. Customize your build with hundreds of items, with up to six modifier slots that drastically alter their function. Chart your own course through a massive skill tree with over a thousand nodes, each choice reshaping how your build plays.
Find and collect nine types of dice, each offering unique and powerful crafting effects. See the exact outcome of your final roll before committing to a craft. There's no gambling.
Astroloot respects your time, offering a true solo-self-found experience where you can discover and craft your own gear. The game is designed for a smooth, balanced single-player experience with no servers or online restrictions. You own your progress. If you’d rather explore and loot with a friend, co-op is just a click away, playable via LAN or online through Steam.
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