A Galaxy of Loot
Venture deep into the Astroloot Sector, a vast and enigmatic sci-fi expanse filled with dark secrets, lost treasures and relentless foes. Every step forward uncovers new dangers and greater rewards. Obliterate anything in your path, level up, and claim every piece of loot you can carry. All in a cozy, stress-free walking simulator infused with deep ARPG mechanics.

Infinite Build Customization
Choose between the Leviathan, Hyperion, or Chronos ship archetypes. Customize your build with hundreds of items, with up to six modifier slots that drastically alter their function. Chart your own course through a massive skill tree with over a thousand nodes, each choice reshaping how your build plays.

Deterministic Crafting
Find and collect nine types of dice, each offering unique and powerful crafting effects. See the exact outcome of your final roll before committing to a craft. There's no gambling.

Balanced for Fun
Astroloot respects your time, offering a true solo-self-found experience where you can discover and craft your own gear. The game is designed for a smooth, balanced single-player experience with no servers or online restrictions. You own your progress. If you’d rather explore and loot with a friend, co-op is just a click away, playable via LAN or online through Steam.

Improved Rustblaster
Knockback has been reworked in 0.6, but Rustblaster was forgotten.
Rustblaster now has Knockback Hits deal 250-300% more Damage. Previously this was 40-60% and only if item level was >= 50.
Any existing Rustblaster without this Affix can be upgraded using an Infinity Dice.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45510497/c22212e7c5e595a18d946319ac63c8160e1da5d5.png\"][/img]
Bugfixes
Fixed Critical Corrosion being able to circumvent \"Non-Critical Strikes deal no Damage\". I\'ve decided to fix this bug in 0.6 and not wait for 0.7, mainly because it is a bug and builds utilizing it can build around it meaningfully while still having very high DPS.
[/*]Fixed Preview Damage if Critical Strike Multiplier is negative
[/*]Fixed Preview Damage if Critical Strike Chance is negative and \"Non-Critical Strikes deal no Damage\" is active
[/*]Fixed Preview Damage of \"Luck applies to your Critical Strike rolls\" (was incorrectly double dipping Luck on first Multicrit roll)
[/*]Fixed Shock Preview with negative Critical Strike Chance while \"Non-Critical Strikes deal no Damage\" is active
[/*]Accurately preview Time multiplier for Damage over Time weapons, like it was already done for hit based weapons
[/*]
Minimum Setup
- OS: SteamOS 3.6+
- Processor: Quad core 2.4Hz x64-compatibleMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2+
- Storage: 500 MB available space
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