A Galaxy of Loot
Venture deep into the Astroloot Sector, a vast and enigmatic sci-fi expanse filled with dark secrets, lost treasures and relentless foes. Every step forward uncovers new dangers and greater rewards. Obliterate anything in your path, level up, and claim every piece of loot you can carry. All in a cozy, stress-free walking simulator infused with deep ARPG mechanics.

Infinite Build Customization
Choose between the Leviathan, Hyperion, or Chronos ship archetypes. Customize your build with hundreds of items, with up to six modifier slots that drastically alter their function. Chart your own course through a massive skill tree with over a thousand nodes, each choice reshaping how your build plays.

Deterministic Crafting
Find and collect nine types of dice, each offering unique and powerful crafting effects. See the exact outcome of your final roll before committing to a craft. There's no gambling.

Balanced for Fun
Astroloot respects your time, offering a true solo-self-found experience where you can discover and craft your own gear. The game is designed for a smooth, balanced single-player experience with no servers or online restrictions. You own your progress. If you’d rather explore and loot with a friend, co-op is just a click away, playable via LAN or online through Steam.

Winter Season Event
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45510497/19b5fb6b87bb6910c6d1a2772165eb0e6e6a3c8e.gif\"][/img]
Thank you for an amazing year of Astroloot Early Access! Your support, feedback, and discussions have made this all possible. Astroloot wouldn\'t be what it is today without you.
Kiki and Carlo are feeling extra festive and they have prepared presents for you! You will have to find them, though. Hint: If you see snowfall, a Seasonal Present is close by.
The Winter Season Event begins on December 14 and runs until January 6 (all times utc).
Don\'t worry, the event will return every year with the same cosmetic rewards.
Abyss Squish
Abyss was the first endgame system implemented and it has been adjusted to fit mechanically into the marble machine system in 0.5. However, Abyss progression is a lot slower than Sector progression. This changes now and you will be able to blast through Abyss 5 times faster than before!
Abyss Monster Level now increases every 1 depth instead of 5 depth
[/*]5 instead of 3 waves will occur every 5 depth (previously 10)
[/*]An additional boss will appear every 25 depth (previously 100)
[/*]Slurxon will appear every 100 depth (previously 250)
[/*]\"Into the Deep\" now grants 2 completions (previously 3)
[/*]This changes the mission layout of opened Abyss sectors, so all opened Abyss sectors will be migrated to unopened Abyss sectors
[/*]The migration will adjust your max completed Abyss depth (divide by 5 and round up)
[/*]
Buff Icon Improvements
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45510497/5975a1efcf91e8ac67707821ec11dd62c33d8d5e.png\"][/img]
All of your chosen Boons are now displayed as Buff Icons. There\'s now also a display setting to adjust the size of Buff Icons. Available sizes are Small, Medium and Large (the current default)
QoL
Improved Wheel of Fortune Affix crafting: only look at and compare tiers, since Lunar Dice exist
[/*]Lunar Dice can be used on Sectors and Sector Chips
[/*]Hop does not get interrupted when there is no enemy to hop to, increased Hop range from 1250 to 2000
[/*]Hop now tries to stay out of the corrupted area as much as possible
[/*]Improved precision of corrupted area particles, it is now a lot clearer where the corrupted area starts
[/*]Boss lightning beam tells are now as long as the final lightning beam will be
[/*]Dice Affixes on Sectors have been split into separate variants, you can now target craft the dice you want using the Wheel of Fortune
[/*]Low-tier Dice Affixes on Sectors can now roll at all ranks
[/*]You can now take/transfer 100 stacked Dice at once while holding shift
[/*]Shift+click for Sectors works for Sectors that are loot on the ground
[/*]For new players, Singularity is probably the most confusing item in the game. Hopefully not anymore, since it got a new attempt of an even better description!
[/*]Ship stats now also include the uncapped value of Dodge, like it already does for Resistances
[/*]Dialogs can be continued by clicking right mouse button
[/*]Always auto-stash picked up Nexus Shards in Dice Tab, even if Misc Tab is open
[/*]Searching in the Marble Machine Skill Tree now also searches for items in the tree
[/*]
Performance
Implemented culling: only visible sprites are sent to the GPU for rendering, this helps especially with deep Abyss trees, but also removes stress from the GPU during regular missions
[/*]Back to G1 GC, but with max pause time tuning. The previous switch to Shenandoah GC caused simulation slow downs in endgame
[/*]
Bugfixes
Plutonium Bar base damage is displayed correctly when used on Minions
[/*]Big Bertha base damage is displayed correctly when used on Minions
[/*]Fixed a glitch in renderer prediction, that could lead to jagged movement (worse the more Time you ship had)
[/*]Fixed regression in actual Necroblast detonation damage to be identical to preview, Necroblast is instant
[/*]Refresh slots properly after item crafting, if any slot changed from a chip slot to a mod slot or vice versa
[/*]Fixed King Gruvak charge + blind interaction
[/*]Fixed King Gruvak dancing around black hole
[/*]King Gruvak returns from corrupted area much faster if he charged outside
[/*]Only allow repeated Hullbreaker damage during collision for enemy-targeting weapons (looking at you, King Gruvak)
[/*]Fixed count preview of stashed Sector Chips
[/*]Fixed double dipping of Range + Parasites
[/*]Better formatting of Cooldown Buffs
[/*]Blueprint does not extract implicits
[/*]Fixed Stash Tab text overlapping in Russian
[/*]Fixed overlapping Power Report hint in some languages
[/*]Fixed German minion armor text
[/*]Fixed Venom Boost Buff Icon description to match the actual effect
[/*]Display Radiation Crit Chance and Crit Damage in stats if DoT can crit
[/*]Damage over Time can crit works for Afterburner
[/*]Fixed damage preview for luck applies to critical strike rolls, crit chance > 100 and multicrit
[/*]Fixed +Monster Level to also apply to Abyss Sector
[/*]Increased critical strike chance scales correctly, fixed glitch with negative critical strike chance and minion power
[/*]
Minimum Setup
- OS: SteamOS 3.6+
- Processor: Quad core 2.4Hz x64-compatibleMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2+
- Storage: 500 MB available space
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