




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
In the new update, two new modules have been added - the enrichment module and the furnace.
They are needed to complete a full industrial cycle, from ore mining to the smelting of metal ingots and then the production of items from them.
This is how it works: first you need to mine the ore on the planet using a mining drone. Next, you need to transfer this ore into the enrichment module, and the enrichment process will start (the process when useful chemical elements are separated from the entire pile of ore, and the empty rock is discarded). After completion of the enrichment process, a concentrate will be obtained (for example, copper concentrate or iron concentrate, depending on the type of ore).
Moreover, the quality of the ore (ore richness) determines how much concentrate will
be obtained in 1 cycle:
Poor ore - 1 concentrate.
Medium ore - 2 concentrates.
Rich ore - 4 concentrates.
Extra rich - 8 concentrates.
Next, the resulting concentrate must be transfered to the "furnace" module, where the process of melting the concentrate into ingots will start (automatically).
1 concentrate = 1 ingot.
By the way, the game will also feature a wide range of alloys. So far, only 1 is available - stainless steel. To get it, you need to put 1 ingot of iron and 1 ingot of nickel into the furnace module.
Ingots of metals are used in some production recipes (armor, weapons, parts). And you can also just sell them, or save them at your station :)
If you want to dig for ores in a quiet mode, you can do it on Mars, but now you can find ore on other planets.
In the future, production and mining activities will expand (new recipes, ingredients, mining methods).
The following fixes and improvements have also been added:
-The transported weight of the ship has been increased (now even a pack of ore will fit on the starting ship).
Fixed colliders on crew members, now they don't "cling" to each other so much and get stuck less in narrow corridors. Also, now when a crew member comes close to the wall, he pretentiously lowers the cannon down (so as not to cling to the wall). The crew members are also more effective at shooting from behind their brothers (the squad's fire on targets is now more dense).
-Fixed colliders on weapons, previously this collider could block an enemy bullet or plasma shot, now there is no such thing.
-Improved navigation in the Alfa City location, there was a bug with entering the building, previously crew members chose ambiguous trajectories when walking inside or near the building.
The "Alpha Centauri" planet has now been renamed to planet "Alfa".
-Added auto-start of the process. For example, the enrichment module or furnace does not have to choose a recipe every time, they start the process automatically (if they have ingredients in their inventory).
-Added new ore (nickel, titanium). There are also new ore vein on the planets.
-The Linux version now displays video tutorials.
-Fixed a bug where inventory was not updated in real time.
-Fixed incorrect calculation of the order volume in the store.
-Fixed the logic of opening/closing the interior of buildings. Now, when all the crew members leave the building, it "closes".
-Fixed a bug where it was possible to select an enemy or a crate when they were not detected.
-A laser disco ball has been added to the city location in the place where the party is taking place:)
[ 6084 ]
[ 668 ]
[ 4036 ]