
In Spaceship Commander players travel in the galaxy on own spaceships with crew. The game combines several genres: strategy, RPG and roguelike elements.

Start the journey from your space station! On the way you will meet many objects and events.
- Planets:
The planet in the game is not just a decoration. This is an interactive massive object on which player can land. Planets are divided into regions, and regions into locations: cities, military bases, forests, deserts, etc. Each planet has its own conditions - some have no oxygen, some bake in hellish heat or freeze in icy cold.

- Space:
Travel among the stars on voyages of discovery! The galaxy is separated into sectors. Sectors contain multiple star systems, and spaceships travel between them by hypergate. All the star systems in the game are not fiction. Starting sector contain elements of our own real-life galactic map, and includes Proxima, Alpha and Beta Centauri, as well as Luhman 16, and Barnard's Star.
- Ship Management:
There are several ship classes available: from small patrol ships to larger frigates and cruisers. Ships have many parameters: hull durability, mass, energy, speed, maneuverability, number of boarding capsules, etc. Each ship also has a different number of weapon slots and connections for internal modules. Be careful, because during the travel you may to lose your ship, your crew, and any resources you had stored aboard! The stakes are high. If you lose a ship, you can take same by insurance for a part of cost.

- Crew Management:
You have crew members that you can control like in strategy games. But you can also activate the manual control mode and play a single crew member. Crew members different by characteristics: survivability, equipment, resistance to airless, cold and heat. How many crew you can take on board is determined by the capacity of the ship.

- Tactical Mode:
Watch the full situation around through to the tactical mode.

- Progress:
Your space station contains all your ships and resources, and is where your crew spends their downtime. Accumulate! Earn money by completing missions or eliminating enemies. Mine your own resources, or buy them from traders. Find hidden treasure! Upgrade to more advanced equipment, more powerful ships, and more skilled crew.

Everything is ready, Commander! Adventure awaits!

The new update adds hunger for the crew members. And, accordingly, food that can be eat to satisfy hunger. Food can be bought or grown in the Hydroponics module.
Character hunger:
The hunger system is not made straightforward, but with some logic: first, the crew member\'s satiety points are reduced (from 100 to 0), after which the character is applied the state \"hunger level 1\". Hunger of the 1st level is the initial stage of hunger, and does not cause damage to the character. Then, after a few minutes, the hunger level will rise to 2, where the character\'s movement speed will be slightly reduced (in the future, there will be more debuffs on accuracy and morale). At level 3, the character is already slowing down quite noticeably. At level 4, the character will begin to receive rare damage. At level 5, damage will be dealt even more frequently.
Note that hunger is not able to completely kill a crew member, but can only bring his health to 20%.
To feed a character, you need to put some food in his inventory and he will automatically eat. Or give him the order to \"eat\" manually.
Food:
There are different foods in the game (apples, wheat, protein, cookies). Each food has its own parameters: apples do not restore satiety well, but they have an average healing effect, while protein or wheat restore satiety well, but they have a small healing effect, also eating them lasts longer. Well, the actual food varies greatly in price. Protein is cheap and useful (it costs little, but it restores a lot of satiety)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32753107/cf37fbefff7e48fa826f9ccfcc95da5fd387e8d5.png\"][/img]
Food production:
Currently, the hydroponics module is used for food production (growing plants in an artificial environment without using soil). Hydroponics has a relatively long production cycle, but it produces relatively many foods at a time.
A new crew member, a biologist, was also added. It can service the hydroponics module, which gives a very significant growth rate bonus. He also can to provide medical care.
Growing wheat
(the process is accelerated for visual)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32753107/19fb345d5836701fdc6a9361a806c24ebad1a4da.gif\"][/img]
Soybean growing (protein)
It grows about twice as fast as wheat, while consuming almost half as many ingredients (water, nitrogen)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32753107/8bb45f5f62e90d70d5129982eb4df9388c84b8b6.gif\"][/img]
Growing apples
The longest growing process, a lot of ingredients are consumed. But apples are much more costly than soybeans or wheat.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32753107/96ad682cdb65d46fd9df2015fc22fee742f1ef73.gif\"][/img]
Another way to produce a food
Synthetic protein - this can be produced in a chemical reactor (a crew member - process engineer is needed for working the chemical reactor)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32753107/3aa00ec51c00268480367c26ab6f542de3ceb529.gif\"][/img]
Yum-yum animation:
When a crew member (in a spacesuit with a helmet) is in a safe place - for example, on board a ship, in a building or on a planet with a normal climate - he will take off his helmet and eat like a normal human. If hunger has caught your brave and cool space marine somewhere on an airless planet, then you will not be able to take off your helmet to have a snack - and he will eat through his helmet (food airlock), this noticeably slows down the snacking process by about 2 times.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/32753107/4627b2b612c080655e8e29e52c5a57e8218543eb.gif\"][/img]
Stock up on provisions and organise snacks on time. Feed your crew to make it work to the fullest!
Minimum Setup
- OS: Linux
- Processor: Intel Pentium CPU G870. 3.10 GHz or AMD FX 4300. 3.60 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 560. ATI Radeon HD 6870 (or equivalent GPUs with 512 MB of video RAM)
- Storage: 3 GB available spaceAdditional Notes: Middle mouse button. mouse wheel required.
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