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Today, releasing the 4th new dlc Halloween Pack for CBS: Desolation, Halloween pack has visual cosmetic changes on top of game accelerating game modifying bonuses. Another update is CBS: Desolation receiving workshop functionalities, we'll share project files so players can enjoy building varieties of structures for settlements and experience them in-game.
[ 2024-09-29 08:44:17 CET ] [ Original post ]
We're applying a minor patch, making final adjustments on gameplay, class balance and further applying new content. Here are the patch notes:
- All enhancements now have unique attack speeds, this means certain enhancements considered weak have an upper hand now
- Paragon enhancement costs redesigned to reflect new changes
- Paragon panel now displays active paragon's stat alignments with bars
- Health conditions cure costs are now displayed in population panel
- Fixed the issue where game would crash when a clairant paragon is chosen
[ 2024-06-06 12:17:04 CET ] [ Original post ]
We have had quite a bit of fixes and improvements to the build the past month. Here's the list of updates:
- Reassigned keyboard shortcut layouts
- Gamepad support improved by a notable margin
- Added outlining to world pad selection
- Fixed an issue where starting story mode a second time in the same game session would mess up story progression
- Improved algorithms where a unit gets stuck mid way, which now attempts rerouting during routine checks to fix the issue
- Simulation is handled better accross the game world, improving performance and issues in garbage collection and alike
- Fixed an issue where summoned skeletals would not disappear.
- Improved effect calculations of dexterity stat, having it modify build and encounter speed, which also case dependant on health conditions.
- Now the game will only use generic saving methods.
- Game will strictly filter all non 9:10 aspect resolutions out, forcing the minimum resolution of 1920x1080
[ 2024-05-30 16:26:15 CET ] [ Original post ]
This week on 2 separate days we'll be releasing new dlc base asset packs. These are the high definition pack and the Clowns! pack on dates 27 and 29th of march. While most of the content is a cosmetic makeover, Clowns! pack additionally turns all your units to clowns, supplying them additional base hitpoints.
[ 2024-03-26 13:15:02 CET ] [ Original post ]
Applying a minor patch to address smaller issues on the game layout. These include:
- UI improvements
- Improvements on camera PoV rotation
- Fastforward speed increased from 3 times to 5 the base amount
[ 2023-09-13 13:37:42 CET ] [ Original post ]
Today we're applying one last update to the game, introducing a more up-to-date game saving system. Hopefully it should fix all the save game issues most of us are having. Simply turn off use generic saving toggle from settings to use it.
[ 2023-03-11 00:04:24 CET ] [ Original post ]
As of date, since the game has finally stabilized, and everything is set in their mindful places, I think it's safe to say CBS: Desolation has finally come to a properly released state. Now I think it's clear to everyone that it has been a troublesome journey, having to ditch out glitches off of the game whilst having the game in a weird state where it's on the market yet some in game issues being unresolved, this is mostly due to uneven targeting of the product, perhaps was some of the most challenging problems the development has come across, at least for me so far, but as these have been overcome it is time to finalize the game production to an end. As Sim-plistic, there will be about a few upcoming projects this year on 2023, and I plan to present a more viable and a more fluent experience for everyone. To give a few hints on the projects, there is an fps prototype, possibly a survival title, and a multiplayer game shared between platforms in line, both going to follow Dinoblaster mobile game, currently in early access for android mobile. I will keep you posted on further details to come.
[ 2023-03-07 20:21:28 CET ] [ Original post ]
CBS: Desolation is participating on GDWC 2022, you can follow this link if you wish to support it.
[ 2023-01-14 14:54:03 CET ] [ Original post ]
- Improved combat simulation algorithm slightly
- Fixed the issue where listed expedition titles would not update
[ 2022-12-15 21:30:51 CET ] [ Original post ]
Today applying 1.2.2, a minor patch for several bugfixes, while still investigating why female hair disappears at times.
- now attacks have a chance to not get interrupted when being struck based on endurance level for both sides
- applied a fix where the game breaks during combat
- applied a fix where health conditions were not reflected in population tab
[ 2022-10-18 09:11:29 CET ] [ Original post ]
Today the demo will be updated to meet released version's up-to-date standards. This includes the following features within the updated released version:
- Female settlers
- Environment effects, floating debree
- Improved combat handling
- Complete multilanguage support
- Pov cams for unit details panel
- Tooltips for most mechanics
[ 2022-10-03 15:49:22 CET ] [ Original post ]
As multiplayer still remains untested, it won't hit the live game for a while longer. But in the meantime, patch 1.2 should spice up the game a lot and increase the difficulty to another whole level.
- Settlers can get diseased, and cured for moderate amount of resources
- Sometimes within the settlement and sometimes a settler returning from an expedition can get one of the 4 fatal diseases: wither, dust poisoning, common cold and clay skin.
- Diseased units will have their benefits reduced as well as movement and combat finesse.
- Unit portraits are now displayed on detail panels.
- New settlement outskirts improvements
- New tower improvements
- Equipped items can now be removed through the population panel.
- Mare Anomalies are added to mystical invaders.
[ 2022-09-20 13:22:47 CET ] [ Original post ]
This week's small update includes some groundwork for 1.2 major patch and further.
- Profile portraits are fixed
- Tooltips do not evade last lines of data displayed anymore
- Few more upgrades for expeditions
- Settler dexterity effect on constructions and expeditions are re-designed, with improved algorithm.
- Achievement progresses should now be indicated better.
[ 2022-09-18 11:50:09 CET ] [ Original post ]
Change Notes
Fresh new achievements! Full multilanguage support, now all allowed locales will have fully translated display. (English and Turkish are the possible selections for the time being.) Hostile AI has acquired more fixes, and now has better prioritation against all settlement units. Fixed a bunch of bugs where hostile units would skip actions such as attacking, animating or death. Better world settlement action vocalization (broadcasting events, renowned mods) Settlers now regenerate hitpoints daily instead of during activity time. Fallen structures will downgrade to last upgrade. Base tier structures will not downgrade. New settlement expedition upgrades Tower improvements Invasions! After the first week every 4 days now there is a chance to get invaded by hostile packs of various world threats. Existing threat types are Wild, Raider, Madness Driven, Clown, Mystical and Unknown. Simulated threats during encounters have their stats slightly increased, this will cause harsher odds on most encounters in late game. Tooltips now also display equipment stats along with the rest of the information. Several new equipment items added to the game. Player settlements have more cosmetic additions. The earth has gone haywire, floating rocks, debree and sandstorm is taking over the surrounding area. Multiplayer support will be added for steam builds in short time in a minor patch, all skirmish modes will be allowed for multiplayer games for up to 4 players. This time will depend on performed tests, and should take a few weeks at most.
[ 2022-05-03 09:36:34 CET ] [ Original post ]
An announcement here deemed necessary since the game page is off and people probably can't access the community hub of the game. As I had to stop developing Amiss 13: the Curse, I am making it my next project to bring it back, with more content, turning into a horror game with higher quality visuals and better functionality too, ofcourse. Here's the announcement: With the release of CBS: Desolation next job at hand is to restore amiss 13 content. In which I have decided to turn into a larger title to include planned content for amiss 13 and add more story and relative content to it. This will be a 3d point and click adventure, using high definition graphics, presenting a thrilling blend of sci-fi and horror. I will post more details in time, especially after developing for CBS: Desolation's 1.1 patch, with multiplayer functionality. If you are interested or have questions, comments, feel free to ask here, or contact me directly from the website.
[ 2022-03-03 13:36:54 CET ] [ Original post ]
As this is the first day of release I would like to highlight some updates I have planned for the game, aiming to release at most in a few months, which I'm sure everyone will appriciate.
- Pack of inventory including more equipment
- Expedition cams on various types, where you can view your pack move during the expedition
- Multiplayer functionality on skirmish games for up to 4 players
- Achievements for the whole game
- More settlement structures to allow quality of life things like an area map or crafting equipment
- Possible workshop utility, for the steam community character and equipment skins and audio.
- Better language support for in game elements, additional languages may be added.
[ 2022-02-19 13:03:36 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Build, defend your sanctum, gather resources and survive in this post apocalyptic simulated survival game.
Plot
Just as you finally find a means to survive, you are enveloped by the events of the disasters and city's champions and villains' destructive conflicts threatening your very presence. Join the descendants of the dogmatic in defense of the local area against wicked and the vile. This may take much more than you might think, both within and outside your sanctum.
Game Features:
Build your sanctum from scratch, start with little water and other resources
Gather resources, run scouting and otherwise expeditions to nearing zones
Build, upgrade your shelter, house migrating survivors of the disasters
Build an inventory, upgrade and enhance your population
Select one of 4 paragon types, bringing bonuses to your settlement
House select paragons to further upgrade your settlement and enhance your population for further success
Perform and defend raids in simulated single-player environment
Perform other encounters and trade with nearing settlements
Defend and dominate against ai world settlements
Play through a refined story that composes your own settlement
Skirmish through your best settlement possible by the 100th day.
- Memory: 2 GB RAM
- Graphics: 2 gb
- Storage: 2 GB available spaceAdditional Notes: Game uses 9:10 aspect ratio so an hd screen is necessary while most recent systems will be able to carry the entire game.
- Memory: 4 GB RAM
- Graphics: 4 gb
- Storage: 2 GB available spaceAdditional Notes: Game uses 9:10 aspect ratio so an hd screen is necessary while most recent systems will be able to carry the entire game.
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