TUXDB - LINUX GAMING AGGREGATE
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2024.3.22 v0.8.22 Theme Version "Incendie"

Intro:


This is a major update, with improvements and expansions in camera, character control, combat, visual effects, etc., which will bring a new experience like a prairie fire.


Update:


New aiming perspective and optimized throwing system


  • Introduced over-the-shoulder aiming perspective, while abandoning the "classic camera" (no longer providing related options in the settings)
  • Using Z or Left Stick Pressing to toggle.
  • In the aiming perspective, the character's movement mode is the same as when locking the target, and can perform all-direction translation while keeping the gaze direction. (Cannot run)
  • Moving the mouse horizontally or pushing the right joystick X-axis, the character can turn 360 freely.
  • Moving the mouse vertically or pushing the right joystick Y-axis, the character can look up and down to a limited extent.
  • This mode can be used to manually correct the height of the attack.

  • The character can only enter the aiming perspective when it can move freely, but there is no restriction on cancellation.
  • When leaving the aiming perspective, the camera will be reset to the rear of the character.
  • When using throwable weapons, a dot indicator of the expected landing point will appear in the perspective.

  • When the landing point is on the enemy, the color will change from white to red.
  • The basic throwing action of the weapon has been accelerated to 135% of the original, and the after-swing time has been shortened.
  • After the weapon is thrown out, an arrow trajectory indicator of the same color as the landing point indicator will appear for a short period of time.

  • This aiming indication only works when the target is not locked.
  • When not in the aiming perspective, the effect of throwing is roughly the same as the old version.
  • Now the thrown weapon hits when the contact point is the head, and the "skull cracking" process will also occur.

New weapon type: handle and new weapon


"Don't damage public property! Don't play with fire facilities!"


Handle-type weapons are generally heavier or larger objects that are swung by lifting and holding the horizontal handle, such as fire extinguishers.

Fire extinguisher:


  • Handle-type weapons are configured in most scenes. The battle skill is roar, which can stimulate the hidden ice attribute, has a very high abnormal rate, but will be damaged after hitting, and switch to unarmed attack state. The original fire extinguishers in the scene have become interactive states, and two more have been added in the museum scene.

Trident:


  • Kitchen knife type weapon, appears in specific levels. The battle skill is throwing. It has water attribute damage and a higher abnormal rate.

Enhanced AI function


  • Now NPC enemies can launch sprints and sprint attacks.
  • Sprint attacks will knock down the target, but at the same time the action flaws are bigger! It will also consume more energy.
  • NPCs greatly expand their alert range for a period of time after receiving any damage, to prevent players from continuously throwing sneak attacks from a distance.
  • NPCs will no longer lose their targets and turn around in some special source damage scenarios.
  • The field of view of the NPC has been expanded from 60 to 120.

Fixed character movement stability


  • Now players will no longer be bounced when they are in places with abrupt height differences such as steps and escalators.
  • At the same time, the attack action on the escalator will no longer be interrupted.
  • Various extreme collision bounces caused by enemy attack stepping and squeezing will no longer occur.

More smooth and comfortable comprehensive experience


"Ive given thee courtesy enough"


  • Players can now pick up weapons, hats and other interactions when locking targets.
  • The effect of roar will be displayed in the upper left corner of the screen in the form of an exclamation mark icon.
  • The number of exclamation marks is the number of attacks that can still be sustained.
  • Red means that the next attack still has a knockdown enhancement.
  • Blue means that the knockdown enhancement has been consumed, but the hidden attribute is still in an excited state.
  • The damage of blunt weapons will not be cancelled due to contact with the ground, so some preparatory actions that touch the ground can provide more rich and vivid audio-visual feedback.

Enhanced visual effects


  • Remade the spark effect produced by the collision of metal weapons.
  • Extended duration and expanded diffusion range.
  • Added physical collision effects with environmental interaction.


  • When the weapon attacks the hat equipped on the head, if the hat has a shock absorption function (which can reduce the hard straight time of being hit), it will also produce an effect equivalent to hitting the wall, such as metal weapons producing sparks.

Other fixes and changes


  • The collision body of the escalator handrail is thickened, and the passable area becomes slightly narrower.
  • The initial position of the fifth level is moved to the opposite direction of the door, so as to fix the camera jamming that may occur when replaying the level.
  • When starting the game, the default position of the camera is fixed to the rear of the character.
  • Fixed the dynamic background effect of the main menu and the new mode of the past.
  • The basic moving speed of the NPC is slightly increased.
  • The animation step of the character is slightly optimized.
  • Fixed the intersection of the AED box and the wall in the museum scene.
  • Fixed the display error of the portrait in the museum scene.
  • Optimized the icon of the mace type weapon.

Conclusion:


Be sure to pay attention to fire safety in life, know the location of fire facilities, but do not play with it. Please do not play and make trouble on stairs and escalators. Taste the game, enjoy life, life is priceless!



[ 2024-03-22 07:48:47 CET ] [ Original post ]

Eruption
DBH Developer
DBH Publisher
2021-06-10 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support

※New Experience you have never got

  • storytelling single player
  • multi-player no faction distinction


  • custom costume, attributes, and weapon
  • concise level-based design

※Unique "Chinese" style

  • reality visual style, no kungfu, modern stage not in China

  • realistic battle style

  • pick up whatever you find and fight
    {STEAM_APP_IMAGE}/extras/combo1.gif
  • feel the real pain!

(No real dogs were hurt during the development)

About the single-player extra mode
First, create your custom Character, you can use it to play these three modes below

1.Jamais-Vu

Replay the story mode levels with a custom character.

2.Endless Nightmare

Randoms levels await in this mode, some enemies are franchised in this mode. you can Initialize with a seed to acquire a determined-Random level.

3.Deruption

Scenario to test weapons. Eliminate the red poxes!

/////////////////////////////////////////////////////////////////////////////////

Control Instructions


WASD to move your Avatar, with SPACE to sprint. Separately press SPACE to Walk
Mouse Left to kick, Mouse Right to attack, Mouse Middle to Heavy Attack
Z to toggle auto camera rotation
Table to Lock on the enemy.SPACE is walk slowly only when locking mode on.
E to interact with objects.
Blue outline means Seat to rest
Red outline means Info to read
White outline means Weapon to pick, available when locking mode on.
F to activate Certain weapons' skills
Alt + F4 or ESC to Quit

XBOX one Controller is Compatible

X -Interactive
Y -Attack
B -Kick
A -HevayAttacl
LB -Lock
RB -Sprint/Walk
LS -Skill
RS -Toggle Auto-Camera

MINIMAL SETUP
  • Processor: Modern 4 core CPUMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 750 / HD 6770Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Running On Proton
RECOMMENDED SETUP
  • Processor: Core i / RyzenMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 1050 / RX 460Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Running On Proton
GAMEBILLET

[ 6056 ]

8.43$ (79%)
8.44$ (16%)
16.39$ (18%)
33.96$ (15%)
0.86$ (88%)
17.79$ (11%)
16.59$ (17%)
16.01$ (11%)
42.46$ (15%)
10.67$ (11%)
8.39$ (16%)
33.97$ (15%)
16.79$ (16%)
12.27$ (18%)
14.42$ (15%)
17.79$ (11%)
25.19$ (16%)
10.19$ (15%)
21.22$ (15%)
21.49$ (14%)
12.72$ (15%)
2.52$ (83%)
20.99$ (16%)
52.74$ (12%)
12.59$ (16%)
26.39$ (12%)
8.89$ (11%)
17.79$ (11%)
16.54$ (17%)
10.08$ (66%)
GAMERSGATE

[ 1470 ]

9.9$ (67%)
4.4$ (78%)
1.53$ (91%)
7.2$ (55%)
8.0$ (60%)
0.99$ (91%)
4.0$ (60%)
0.5$ (90%)
7.5$ (50%)
4.39$ (71%)
3.96$ (67%)
4.95$ (67%)
9.37$ (63%)
4.25$ (83%)
0.75$ (81%)
21.99$ (45%)
2.1$ (79%)
1.25$ (75%)
1.8$ (89%)
11.99$ (20%)
1.74$ (91%)
5.0$ (75%)
25.0$ (50%)
3.75$ (75%)
1.5$ (85%)
0.87$ (91%)
3.83$ (74%)
12.49$ (50%)
7.99$ (20%)
3.0$ (70%)

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