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2024.4.16 v0.8.23 Theme Version Universal
[ 2024-04-16 06:37:20 CET ] [ Original post ]
Intro:
This version primarily introduces a new character control system, the Universal Enemy Manager (UEM for short). This system can easily expand NPC enemies from humanoid to canine, arthropod, and other forms, while also implementing more diverse combat behaviors.
Updates:
Universal Enemy Manager (UEM)
- An enhanced version of the Templar has been created using UEM, replacing the Boss of Level 19.
- The new Templar will use multi-directional evasion.
- He is not affected by scorching ground damage.
- He is not affected by the lightning attack of Vertues Cockatrice.
- He can follow the player at a speed similar to the player and launch a strike.
- He has multiple combo attacks.
- He is still affected by Ailment effects.
- Sprint attacks, skull-crashing, back-strike, and counter-attacks can be performed on him.
- His helmet and sword will not fall off.
- The shield on his back is not just for show.
- You can still sneak up on him to launch a back-strike.
- The UE version of the Templar has been added to the enemy pool of Endless Nightmare.
- The wolf of Level 20 also uses UEM. There are now two, and they can be defeated.
Reconstructed Damage Scale
- Overall, life and damage have been increased by 10 times.
- The main purpose is to retain the micro-differences of various damage enhancement.
- Overall, the feeling is consistent with before, and the vitality attribute of the character increases the life value proportionally.
- The damage resistance effect of character attributes has been weakened. In the past, every two points of attribute offset one point of corresponding type of damage, equivalent to the current 5, now it is every point of attribute offset 2 points of damage.
- Some attack damage increase coefficients have been weakened, and the damage increase coefficients of backstabbing, counterattack, and sprint attack have been reduced from 2 to 1.5.
- Elemental damage now roughly follows the default 0.5 Ailment accumulation conversion rate, and weapons with high elemental affinity can achieve up to 100% Ailment conversion, such as the hidden ice attribute damage of the fire extinguisher.
New Clothes and Enhancements to Existing Clothes
- The red T-shirt has been replaced with a red hoodie.
- There are more visual details.
- Dynamic effects have been added to the hem of the suit.
Fixes
- Fixed the issue where active skills could not be used in multiplayer mode and free mode Endless Nightmare.
- Fixed the issue where throwing and aiming perspective switching was abrupt in multiplayer mode and free mode Endless Nightmare.
- Fixed the issue where the second stage of the normal attack of the handle type weapon was floating off the ground.
- Fixed the issue where the damage number display was chaotic when physical damage exceeded 100.
- Fixed the occasional issue of life display error when locked target.
- Fixed the occasional issue where the attack would still briefly make an attack posture after being interrupted.
- Fixed the chaos of the sparks rubbed out by the weapon and environmental collision.
- Fixed the issue where the sound effect was lost when the hat was knocked off and the triggered the skull crash in that attack.
- Weapons and equipment that cannot be dropped will no longer glow during scanning, such as the sword of the Templar.
- The Templar of Level 5 will no longer emit flames to distinguish it from the true Templar of Level 19.
P.S:
In the upcoming versions, renovations and improvements will be made to the remaining Bosses. We will continue to add/upgrade clothes and weapons. Stay tuned!
[ 2024-04-16 06:37:20 CET ] [ Original post ]
Eruption
DBH
Developer
DBH
Publisher
2021-06-10
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
※New Experience you have never got
- storytelling single player
- multi-player no faction distinction
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- custom costume, attributes, and weapon
- concise level-based design
※Unique "Chinese" style
- reality visual style, no kungfu, modern stage not in China
- realistic battle style
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- pick up whatever you find and fight
{STEAM_APP_IMAGE}/extras/combo1.gif - feel the real pain!
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(No real dogs were hurt during the development)
About the single-player extra modeFirst, create your custom Character, you can use it to play these three modes below
1.Jamais-Vu
Replay the story mode levels with a custom character.2.Endless Nightmare
Randoms levels await in this mode, some enemies are franchised in this mode. you can Initialize with a seed to acquire a determined-Random level.3.Deruption
Scenario to test weapons. Eliminate the red poxes!/////////////////////////////////////////////////////////////////////////////////
Control Instructions
WASD to move your Avatar, with SPACE to sprint. Separately press SPACE to Walk
Mouse Left to kick, Mouse Right to attack, Mouse Middle to Heavy Attack
Z to toggle auto camera rotation
Table to Lock on the enemy.SPACE is walk slowly only when locking mode on.
E to interact with objects.
Blue outline means Seat to rest
Red outline means Info to read
White outline means Weapon to pick, available when locking mode on.
F to activate Certain weapons' skills
Alt + F4 or ESC to Quit
XBOX one Controller is Compatible
X -InteractiveY -Attack
B -Kick
A -HevayAttacl
LB -Lock
RB -Sprint/Walk
LS -Skill
RS -Toggle Auto-Camera
MINIMAL SETUP
- Processor: Modern 4 core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 750 / HD 6770Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Running On Proton
- Processor: Core i / RyzenMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1050 / RX 460Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Running On Proton
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