




※New Experience you have never got
- storytelling single player
- multi-player no faction distinction


- custom costume, attributes, and weapon
- concise level-based design
※Unique "Chinese" style
- reality visual style, no kungfu, modern stage not in China
- realistic battle style

- pick up whatever you find and fight
{STEAM_APP_IMAGE}/extras/combo1.gif - feel the real pain!


(No real dogs were hurt during the development)
About the single-player extra modeFirst, create your custom Character, you can use it to play these three modes below
1.Jamais-Vu
Replay the story mode levels with a custom character.2.Endless Nightmare
Randoms levels await in this mode, some enemies are franchised in this mode. you can Initialize with a seed to acquire a determined-Random level.3.Deruption
Scenario to test weapons. Eliminate the red poxes!/////////////////////////////////////////////////////////////////////////////////
Control Instructions
WASD to move your Avatar, with SPACE to sprint. Separately press SPACE to Walk
Mouse Left to kick, Mouse Right to attack, Mouse Middle to Heavy Attack
Z to toggle auto camera rotation
Table to Lock on the enemy.SPACE is walk slowly only when locking mode on.
E to interact with objects.
Blue outline means Seat to rest
Red outline means Info to read
White outline means Weapon to pick, available when locking mode on.
F to activate Certain weapons' skills
Alt + F4 or ESC to Quit
XBOX one Controller is Compatible
X -InteractiveY -Attack
B -Kick
A -HevayAttacl
LB -Lock
RB -Sprint/Walk
LS -Skill
RS -Toggle Auto-Camera
2024.2.27 Emergency Update V0.8.21a

2024.2.27 Emergency Update V0.8.21a
This update addresses several issues and includes minor improvements:
- Optimized basic attack animations for mace-type weapons, enhancing their visual impact and speed.
- Revamped the special animation effects for damage number and icon during skull-crush.
- Fixed the issue where the Templar boss couldnt change attack animations.
- Reverted the weapon type for the mug back to one-handed (falchion).
- Resolved the issue where weapon switching animations couldnt change damage types, such as the Templar slashing and thrusting action sets.


[ 2024-05-29 17:11:53 CET ] [Original Post]
Minimum Setup
- Processor: Modern 4 core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 750 / HD 6770Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Running On Proton
Recommended Setup
- Processor: Core i / RyzenMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1050 / RX 460Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Running On Proton
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