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※New Experience you have never got

  • storytelling single player
  • multi-player no faction distinction
  • custom costume, attributes, and weapon
  • concise level-based design

※Unique "Chinese" style

  • reality visual style, no kungfu, modern stage not in China
  • realistic battle style
  • pick up whatever you find and fight
    {STEAM_APP_IMAGE}/extras/combo1.gif
  • feel the real pain!

(No real dogs were hurt during the development)

About the single-player extra mode
First, create your custom Character, you can use it to play these three modes below

1.Jamais-Vu

Replay the story mode levels with a custom character.

2.Endless Nightmare

Randoms levels await in this mode, some enemies are franchised in this mode. you can Initialize with a seed to acquire a determined-Random level.

3.Deruption

Scenario to test weapons. Eliminate the red poxes!
/////////////////////////////////////////////////////////////////////////////////

Control Instructions


WASD to move your Avatar, with SPACE to sprint. Separately press SPACE to Walk
Mouse Left to kick, Mouse Right to attack, Mouse Middle to Heavy Attack
Z to toggle auto camera rotation
Table to Lock on the enemy.SPACE is walk slowly only when locking mode on.
E to interact with objects.
Blue outline means Seat to rest
Red outline means Info to read
White outline means Weapon to pick, available when locking mode on.
F to activate Certain weapons' skills
Alt + F4 or ESC to Quit

XBOX one Controller is Compatible

X -Interactive
Y -Attack
B -Kick
A -HevayAttacl
LB -Lock
RB -Sprint/Walk
LS -Skill
RS -Toggle Auto-Camera
Eruption
DBHDeveloper
DBHPublisher
2021-06-10Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (26 reviews)
2024.10.23v0.8.29ThemeUpdate:"Danger"

Intro:

Thisupdatemainlyintroducesthe"DangerZones,"wherelingeringwillaccumulate ailmenteffects.Additionally,the"Sacrifice"skill,newweapons,itemdropsoundeffects,andnumerousfixesandoptimizationshavebeenadded.

Updates:

DangerZones

  • DangerZoneswillconsistentlyaccumulatecorrespondingailmentvaluesforplayersorNPCswithinthem,withafixedcycleof0.5seconds.
  • Forexample,areaswithelectricshockrisksaccumulateatarateof20/s(10percycle),andburningareasat10/s(5percycle).
  • Theaccumulationintheseareasisindependentofthecharacter'striggeredstate,meaningitwillcontinueduringcombustion,freeze,shock,erosion,bleeding,andpollutiondurations.
  • Thereareelectrifiedareasonthefirstandthirdfloorsofthecinema.
  • Thescorchinggroundinthesquarenotonlycausesdirectdamagebutalsoaccumulatescombustion ailment.

NewSkill"Sacrifice"

  • TheSacrificeskillreplacestheoriginalskillWarCryforlegendaryweapons(Vertue,Roi,Tianya,andLuori).
  • SacrificehasaslightlyshortertotaldurationcomparedtoWarCry(2s->1.667s)andtriggersslightlylater.
  • Sacrificedoesnotgrantweaponsaone-timeknockdownattackenhancementbutonlytriggerstheirhiddenelemental attributesorspecialabilities.
  • Sacrificewillalsoaccumulate50pointsofbleedingailmentfortheuseruponactivation,whichcandirectlytriggerbleeding.
Game Description ImageGame Description ImageGame Description Image

NewWeapon"Caution Board"

  • TheCaution Boardisahandle-typeweaponthatdealsbluntdamage.
  • Ithasnobattleskills.
  • Thereareelectrifiedareasinthemuseumwhereonecanbefound.
Game Description ImageGame Description Image

VariousImportantFixesandOptimizations

  • Addedsoundeffectsforobjectshittingtheground.
  • Fixedtheissuewherethecamerapositionwasabnormalafteraretry.
  • ImprovedthesoundqualityofWarCryandaddedradialblurvisualeffects.
  • Fixedabnormalcharacterbehaviorwhenstaminaisexhaustedduringsprinting.Now,itwillautomaticallystopsprintinguntilrepressed.
  • Fixedconsistencyintransitionanimationswhenswitchingweapons.
  • Reducedthedurationoffreezeanderosionailmentsfrom10sand30sto5sand20s.
  • Optimizedtheinfluencecurveofagilityattributesonskillandsittingpickupactions.Now,thefirst10pointsover10increasespeedby2%perpoint,thesecond10pointsincreaseby1%perpoint,andthereafterby0.5%perpoint.
  • Thekickingactionnowonlygeneratesradialblureffectswhensuccessfullycompletinga"counter"(kickingwhiletheenemyispreparingtoattack).
  • FixedthebossSoul'sbehaviors.
  • AddedpatrolbehaviortotheUESharkmanBossandsignificantlyreduceditshearing.
  • UEenemiesnowonlyharmplayers,ignoringotherNPCs.
  • Significantlyoptimizedtheperformanceofthetheaterandsquare,withnotableeffectsonbudget-specs.
  • Significantlyoptimizedtheefficiencyofvariouspost-processingeffects.
  • SignificantlyoptimizedVertuescockatricelightningperformance,reducingstutter.
  • Chromaticaberrationeffectscannowbeturnedoffinthesettings.
  • Fixeddisplayissueswiththepollutioneffectswarm.Game Description ImageGame Description Image
  • Optimizedthepollutionmessagepromptpattern.Now,itonlypromptsonceuponenteringthestateanddoesnotpromptagainuponreaccumulating.
  • OptimizedthelengthofWarCryandwaterstainsmessages.
  • FixedthePiscen character'sslowthrowingaction.
  • Re-enabledcharacterrenderingforfloorreflectionsonthefirstfloorofthecinema.
  • OptimizedNPCbehavior,reducingthefrequencyofusingdodge.
  • OptimizedNPCwalkinganimationduringpacing.
  • OptimizedtheUE-typeNPCwalkingandrunningtransitions.
  • Fixedshadowissuesonthemuseumcurtains.
  • Fixedissueswheresmallweaponobjectsdisappearafterlanding.
  • FixedissueswherewallflowerNPCsdonethe first attack to the neutral NPCs,resultinginneutralNPCsbeingunabletoact.
  • OptimizedFPSstatisticsmethod,nowmoreaccuratelycapturingframedropsorv-syncenableddrops.
  • OptimizedtheeffectoftheTemplarsreflectiveprobeonthecinemascene.

Conclusion:

Thenextversionwillseesignificantupgradesincombatexperience,sostaytuned!

ASLversion0.8.29

state("Eruption")
{
int LevelSelected : "GameAssembly.dll", 0x01EC7F50, 0xB8, 0x0, 0x130;
int GreenHP : "UnityPlayer.dll", 0x01BC38D8, 0x258, 0x10, 0x100, 0x28, 0x21C;
int CCBossHP :"GameAssembly.dll", 0x01EB19B8, 0xB8, 0x0, 0x38, 0x10, 0x20, 0x21C;
int UEBossHP :"GameAssembly.dll", 0x01E9FD98, 0xB8, 0x0, 0x230, 0x0;
int PlayerHP :"GameAssembly.dll", 0x01EDE6B0, 0xB8, 0x20, 0xE8, 0x21C;
}

split
{
bool shark2 = current.UEBossHP <= 0 && old.UEBossHP > 0 && current.LevelSelected == 14;
bool t2 = current.UEBossHP <= 0 && old.UEBossHP > 0 && current.LevelSelected == 18;
bool CCBoss = current.CCBossHP <= 0 && old.CCBossHP > 0;
return (CCBoss || shark2 || t2) && current.PlayerHP > 0;
}

start
{
return current.LevelSelected == 0 && current.GreenHP == 1000;
}

[ 2024-10-24 10:32:55 CET ] [Original Post]

Minimum Setup

  • Processor: Modern 4 core CPUMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 750 / HD 6770Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Running On Proton
  • Memory: 8 GB RAM
  • Recommended Setup

    • Processor: Core i / RyzenMemory: 8 GB RAM
    • Graphics: GTX 1050 / RX 460Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Running On Proton
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