※New Experience you have never got
- storytelling single player
- multi-player no faction distinction


- custom costume, attributes, and weapon
- concise level-based design
※Unique "Chinese" style
- reality visual style, no kungfu, modern stage not in China
- realistic battle style

- pick up whatever you find and fight
{STEAM_APP_IMAGE}/extras/combo1.gif - feel the real pain!


(No real dogs were hurt during the development)
About the single-player extra modeFirst, create your custom Character, you can use it to play these three modes below
1.Jamais-Vu
Replay the story mode levels with a custom character.2.Endless Nightmare
Randoms levels await in this mode, some enemies are franchised in this mode. you can Initialize with a seed to acquire a determined-Random level.3.Deruption
Scenario to test weapons. Eliminate the red poxes!/////////////////////////////////////////////////////////////////////////////////
Control Instructions
WASD to move your Avatar, with SPACE to sprint. Separately press SPACE to Walk
Mouse Left to kick, Mouse Right to attack, Mouse Middle to Heavy Attack
Z to toggle auto camera rotation
Table to Lock on the enemy.SPACE is walk slowly only when locking mode on.
E to interact with objects.
Blue outline means Seat to rest
Red outline means Info to read
White outline means Weapon to pick, available when locking mode on.
F to activate Certain weapons' skills
Alt + F4 or ESC to Quit
XBOX one Controller is Compatible
X -InteractiveY -Attack
B -Kick
A -HevayAttacl
LB -Lock
RB -Sprint/Walk
LS -Skill
RS -Toggle Auto-Camera
2024.10.23v0.8.29ThemeUpdate:"Danger"





{
int LevelSelected : "GameAssembly.dll", 0x01EC7F50, 0xB8, 0x0, 0x130;
int GreenHP : "UnityPlayer.dll", 0x01BC38D8, 0x258, 0x10, 0x100, 0x28, 0x21C;
int CCBossHP :"GameAssembly.dll", 0x01EB19B8, 0xB8, 0x0, 0x38, 0x10, 0x20, 0x21C;
int UEBossHP :"GameAssembly.dll", 0x01E9FD98, 0xB8, 0x0, 0x230, 0x0;
int PlayerHP :"GameAssembly.dll", 0x01EDE6B0, 0xB8, 0x20, 0xE8, 0x21C;
}
split
{
bool shark2 = current.UEBossHP <= 0 && old.UEBossHP > 0 && current.LevelSelected == 14;
bool t2 = current.UEBossHP <= 0 && old.UEBossHP > 0 && current.LevelSelected == 18;
bool CCBoss = current.CCBossHP <= 0 && old.CCBossHP > 0;
return (CCBoss || shark2 || t2) && current.PlayerHP > 0;
}
start
{
return current.LevelSelected == 0 && current.GreenHP == 1000;
}
Intro:
Thisupdatemainlyintroducesthe"DangerZones,"wherelingeringwillaccumulate ailmenteffects.Additionally,the"Sacrifice"skill,newweapons,itemdropsoundeffects,andnumerousfixesandoptimizationshavebeenadded.
Updates:
DangerZones
- DangerZoneswillconsistentlyaccumulatecorrespondingailmentvaluesforplayersorNPCswithinthem,withafixedcycleof0.5seconds.
- Forexample,areaswithelectricshockrisksaccumulateatarateof20/s(10percycle),andburningareasat10/s(5percycle).
- Theaccumulationintheseareasisindependentofthecharacter'striggeredstate,meaningitwillcontinueduringcombustion,freeze,shock,erosion,bleeding,andpollutiondurations.
- Thereareelectrifiedareasonthefirstandthirdfloorsofthecinema.
- Thescorchinggroundinthesquarenotonlycausesdirectdamagebutalsoaccumulatescombustion ailment.
NewSkill"Sacrifice"
- TheSacrificeskillreplacestheoriginalskillWarCryforlegendaryweapons(Vertue,Roi,Tianya,andLuori).
- SacrificehasaslightlyshortertotaldurationcomparedtoWarCry(2s->1.667s)andtriggersslightlylater.
- Sacrificedoesnotgrantweaponsaone-timeknockdownattackenhancementbutonlytriggerstheirhiddenelemental attributesorspecialabilities.
- Sacrificewillalsoaccumulate50pointsofbleedingailmentfortheuseruponactivation,whichcandirectlytriggerbleeding.



NewWeapon"Caution Board"
- TheCaution Boardisahandle-typeweaponthatdealsbluntdamage.
- Ithasnobattleskills.
- Thereareelectrifiedareasinthemuseumwhereonecanbefound.


VariousImportantFixesandOptimizations
- Addedsoundeffectsforobjectshittingtheground.
- Fixedtheissuewherethecamerapositionwasabnormalafteraretry.
- ImprovedthesoundqualityofWarCryandaddedradialblurvisualeffects.
- Fixedabnormalcharacterbehaviorwhenstaminaisexhaustedduringsprinting.Now,itwillautomaticallystopsprintinguntilrepressed.
- Fixedconsistencyintransitionanimationswhenswitchingweapons.
- Reducedthedurationoffreezeanderosionailmentsfrom10sand30sto5sand20s.
- Optimizedtheinfluencecurveofagilityattributesonskillandsittingpickupactions.Now,thefirst10pointsover10increasespeedby2%perpoint,thesecond10pointsincreaseby1%perpoint,andthereafterby0.5%perpoint.
- Thekickingactionnowonlygeneratesradialblureffectswhensuccessfullycompletinga"counter"(kickingwhiletheenemyispreparingtoattack).
- FixedthebossSoul'sbehaviors.
- AddedpatrolbehaviortotheUESharkmanBossandsignificantlyreduceditshearing.
- UEenemiesnowonlyharmplayers,ignoringotherNPCs.
- Significantlyoptimizedtheperformanceofthetheaterandsquare,withnotableeffectsonbudget-specs.
- Significantlyoptimizedtheefficiencyofvariouspost-processingeffects.
- SignificantlyoptimizedVertuescockatricelightningperformance,reducingstutter.
- Chromaticaberrationeffectscannowbeturnedoffinthesettings.
- Fixeddisplayissueswiththepollutioneffectswarm.
- Optimizedthepollutionmessagepromptpattern.Now,itonlypromptsonceuponenteringthestateanddoesnotpromptagainuponreaccumulating.
- OptimizedthelengthofWarCryandwaterstainsmessages.
- FixedthePiscen character'sslowthrowingaction.
- Re-enabledcharacterrenderingforfloorreflectionsonthefirstfloorofthecinema.
- OptimizedNPCbehavior,reducingthefrequencyofusingdodge.
- OptimizedNPCwalkinganimationduringpacing.
- OptimizedtheUE-typeNPCwalkingandrunningtransitions.
- Fixedshadowissuesonthemuseumcurtains.
- Fixedissueswheresmallweaponobjectsdisappearafterlanding.
- FixedissueswherewallflowerNPCsdonethe first attack to the neutral NPCs,resultinginneutralNPCsbeingunabletoact.
- OptimizedFPSstatisticsmethod,nowmoreaccuratelycapturingframedropsorv-syncenableddrops.
- OptimizedtheeffectoftheTemplarsreflectiveprobeonthecinemascene.
Conclusion:
Thenextversionwillseesignificantupgradesincombatexperience,sostaytuned!
ASLversion0.8.29
state("Eruption"){
int LevelSelected : "GameAssembly.dll", 0x01EC7F50, 0xB8, 0x0, 0x130;
int GreenHP : "UnityPlayer.dll", 0x01BC38D8, 0x258, 0x10, 0x100, 0x28, 0x21C;
int CCBossHP :"GameAssembly.dll", 0x01EB19B8, 0xB8, 0x0, 0x38, 0x10, 0x20, 0x21C;
int UEBossHP :"GameAssembly.dll", 0x01E9FD98, 0xB8, 0x0, 0x230, 0x0;
int PlayerHP :"GameAssembly.dll", 0x01EDE6B0, 0xB8, 0x20, 0xE8, 0x21C;
}
split
{
bool shark2 = current.UEBossHP <= 0 && old.UEBossHP > 0 && current.LevelSelected == 14;
bool t2 = current.UEBossHP <= 0 && old.UEBossHP > 0 && current.LevelSelected == 18;
bool CCBoss = current.CCBossHP <= 0 && old.CCBossHP > 0;
return (CCBoss || shark2 || t2) && current.PlayerHP > 0;
}
start
{
return current.LevelSelected == 0 && current.GreenHP == 1000;
}
[ 2024-10-24 10:32:55 CET ] [Original Post]
Minimum Setup
- Processor: Modern 4 core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 750 / HD 6770Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Running On Proton
Recommended Setup
- Processor: Core i / RyzenMemory: 8 GB RAM
- Graphics: GTX 1050 / RX 460Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Running On Proton
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