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Eruption
DBH Developer
DBH Publisher
2021-06-10 Release
Game News Posts: 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (27 reviews)
2024.12.24 v0.8.30 Theme Update Doppio

Intro:


This version focuses on introducing a local two-player competitive mode, while also addressing and optimizing multiple performance and functional issues.


Updates:


Doppio


  • Added a local multiplayer competitive mode, Doppio Double Fight, in free mode.
  • Use saved characters from free mode, default to the same character, and 2P can select other characters by entering the serial number.
  • Player characters reset (re-equip initial weapons) and swap initial locations every 100s or after one player falls.
  • Use a fixed orientation camera, aiming mode is not available.
  • Characters will be marked with colors and characters at the top, indicating approximate health.
  • Locking logic has been specifically optimized.
  • Different operation modes such as keyboard + mouse (2P), keyboard + gamepad, gamepad + gamepad are available.
  • When the 2P uses the No.1 gamepad option is checked in settings, one gamepad can be used for local two-player play.

  • 2P keyboard controls are as follows:
  • Right Shift: Lock
  • Right Ctrl: Dodge
  • Arrow Keys: Movement
  • Numpad 0: Sprint
  • Numpad 1: Attack
  • Numpad 2: Kick
  • Numpad 3: Heavy Attack
  • Numpad 4: Interact/Pick up
  • Numpad 5: Skill
  • Numpad 7: Previous Weapon
  • Numpad 8: Next Weapon
  • Numpad 9: Info Panel
  • Currently, the 2P gamepad control settings are synchronized with 1P.

Critical Fixes and Optimizations:


  • Fixed numerous memory issues, further improving program stability and performance.

  • Fixed the issue of character movement stutter during locking or other low frame rate conditions.
  • Optimized character control and turning movement, now more flexible and accurate.
  • Fixed synchronization of direction correction during aiming and locking in multiplayer mode.
  • Optimized the animation and position synchronization effects of characters in multiplayer mode, making it smoother.
  • Optimized visual effects for kicking and battle roar.
  • Fixed multiple issues that could cause connection failures in multiplayer mode.
  • Fixed the issue where polluted sound effects would not stop after a character was defeated.
  • Fixed the issue where character shadows would not display in the quality mode in the cinema scene.
  • Fixed foot misalignment issues in some heavy attack animations.

Conclusion:


The current local two-player competitive mode is just an appetizer, with more scenarios and gameplay to be introduced based on it in the future. Stay tuned! Merry Christmas!


2025.1.7 Emergency Fixes


  • Fixed the issue with character indicators in two-player mode in Endless Nightmare.
  • Fixed the crash caused by UE Templar when leaving slippery surfaces.
  • Optimized the turning, walking, and other animation effects of UE Templar, adding posture tilting during movement.
  • Added screen shake effects to some actions of certain weapons.
  • Fixed an issue with the hand during the normal attack of dual-handed swings.
  • Fixed the damage bonus of the corrosion abnormal effect on UE.
P.S ASL Script state("Eruption") { int LevelSelected : "GameAssembly.dll", 0x01F2F560, 0xB8, 0x0, 0x140; int GreenHP : "UnityPlayer.dll", 0x01BC38D8, 0x258, 0x10, 0x100, 0x28, 0x21C; int CCBossHP :"GameAssembly.dll", 0x01F18BE0 , 0xB8, 0x0, 0x38, 0x10, 0x20, 0x21C; int UEBossHP :"GameAssembly.dll", 0x01F072D0, 0xB8, 0x0, 0x248, 0x0; int PlayerHP :"GameAssembly.dll", 0x01F04FA8, 0xB8, 0x0, 0x48, 0x21C; } split { bool shark2 = current.UEBossHP <= 0 && old.UEBossHP > 0 && current.LevelSelected == 14; bool t2 = current.UEBossHP <= 0 && old.UEBossHP > 0 && current.LevelSelected == 18; bool CCBoss = current.CCBossHP <= 0 && old.CCBossHP > 0; return (CCBoss || shark2 || t2) && current.PlayerHP > 0; } start { return current.LevelSelected == 0 && current.GreenHP == 1000; }


[ 2024-12-24 11:40:10 CET ] [ Original post ]

※New Experience you have never got

  • storytelling single player
  • multi-player no faction distinction


  • custom costume, attributes, and weapon
  • concise level-based design

※Unique "Chinese" style

  • reality visual style, no kungfu, modern stage not in China

  • realistic battle style

  • pick up whatever you find and fight
    {STEAM_APP_IMAGE}/extras/combo1.gif
  • feel the real pain!

(No real dogs were hurt during the development)

About the single-player extra mode
First, create your custom Character, you can use it to play these three modes below

1.Jamais-Vu

Replay the story mode levels with a custom character.

2.Endless Nightmare

Randoms levels await in this mode, some enemies are franchised in this mode. you can Initialize with a seed to acquire a determined-Random level.

3.Deruption

Scenario to test weapons. Eliminate the red poxes!

/////////////////////////////////////////////////////////////////////////////////

Control Instructions


WASD to move your Avatar, with SPACE to sprint. Separately press SPACE to Walk
Mouse Left to kick, Mouse Right to attack, Mouse Middle to Heavy Attack
Z to toggle auto camera rotation
Table to Lock on the enemy.SPACE is walk slowly only when locking mode on.
E to interact with objects.
Blue outline means Seat to rest
Red outline means Info to read
White outline means Weapon to pick, available when locking mode on.
F to activate Certain weapons' skills
Alt + F4 or ESC to Quit

XBOX one Controller is Compatible

X -Interactive
Y -Attack
B -Kick
A -HevayAttacl
LB -Lock
RB -Sprint/Walk
LS -Skill
RS -Toggle Auto-Camera

MINIMAL SETUP
  • Processor: Modern 4 core CPUMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 750 / HD 6770Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Running On Proton
RECOMMENDED SETUP
  • Processor: Core i / RyzenMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 1050 / RX 460Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Running On Proton

GAMEBILLET

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MacGamestore

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