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2025.2.26 v0.8.31 Theme Version "Friction"
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[ 2025-02-26 09:22:39 CET ] [ Original post ]
Foreword:
This update primarily introduces the new multiplayer battle scene "Deep Seek", along with multiple experience and combat optimizations. The female protagonist receives her first costume "The Classmate Whose Name I Forgot".
Updates:
New Scene - DeepSeek(Cave)
- A completely randomized cave layout upon each entry
- Low visibility with luminous mushrooms and moss as landmarks
- Features ceiling-glowing cyan fireflies (fungus gnats)
- Fully randomized respawn positions in battle mode
- Single-plane design without vertical layering
- Currently available only in battle mode
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Further Polished Combat Experience
- Completely revamped hit feedback with three friction tiers reflecting weapon sharpness
- Positive/negative adjustments when hitting different enemy types/body parts
- Friction increases by one level when:
- Striking fully armored enemies
- Hitting helmeted heads (stackable, capped at max level)
- Friction decreases by one level when hitting elemental enemies (capped at min level)
- Weapon friction defaults:
- Swords: "Sharp"
- Most weapons: "Normal"
- Few weapons: "Rough"
- Optimized Vertue's lightning hit effect: Now uses whichever is longer between current stiffness duration and 0.1666s overlay, preventing stiffness reset issues
- Removed 0.5s weapon-built damage reset: Attack results now remain consistent throughout animation, preventing double damage on same target
- Directional correction during locked attacks now only occurs in first 25% of animation, enhancing responsiveness and challenge
- Enhanced Zweihnder type mechanics:
- Combo attacks always deal 150% damage
- Max stamina consumption capped at 50%
- Always executable with remaining stamina (exhausts stamina if insufficient)
- Improved Zweihnder type weapon input window recognition for smoother execution
- Optimized stamina-insufficient input buffering :
- Previously: Immediate input cancellation
- Now: Retains input buffer for short stamina recovery periods
- Fixed occasional missing damage check in blunt weapon combos
- Fixed off-hand weapon damage check loss
- Fixed occasional missing hit reaction on UE-type enemies
New Costume
- Pisicen's new outfit: "The Classmate Whose Name I Forgot"
- Available in all modes (select gray variant)
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Smoother UI Experience
- Added transition effects for multiplayer spawn/revive
- Fixed character tumbling when resetting positions in local co-op
- Compacted multiplayer map selection buttons for better list visibility
Other Improvements & Fixes
- Fixed player character IK in multiplayer
- Optimized mirror reflection performance in cinema scene
- Fixed black borders in cinema scene reflections
Afterword:
Major version development is entering final stages, bringing new chapters and gameplay experiences soon. Stay tuned!
[ 2025-02-26 09:22:39 CET ] [ Original post ]
Eruption
DBH
Developer
DBH
Publisher
2021-06-10
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
※New Experience you have never got
- storytelling single player
- multi-player no faction distinction
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- custom costume, attributes, and weapon
- concise level-based design
※Unique "Chinese" style
- reality visual style, no kungfu, modern stage not in China
- realistic battle style
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- pick up whatever you find and fight
{STEAM_APP_IMAGE}/extras/combo1.gif - feel the real pain!
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(No real dogs were hurt during the development)
About the single-player extra modeFirst, create your custom Character, you can use it to play these three modes below
1.Jamais-Vu
Replay the story mode levels with a custom character.2.Endless Nightmare
Randoms levels await in this mode, some enemies are franchised in this mode. you can Initialize with a seed to acquire a determined-Random level.3.Deruption
Scenario to test weapons. Eliminate the red poxes!/////////////////////////////////////////////////////////////////////////////////
Control Instructions
WASD to move your Avatar, with SPACE to sprint. Separately press SPACE to Walk
Mouse Left to kick, Mouse Right to attack, Mouse Middle to Heavy Attack
Z to toggle auto camera rotation
Table to Lock on the enemy.SPACE is walk slowly only when locking mode on.
E to interact with objects.
Blue outline means Seat to rest
Red outline means Info to read
White outline means Weapon to pick, available when locking mode on.
F to activate Certain weapons' skills
Alt + F4 or ESC to Quit
XBOX one Controller is Compatible
X -InteractiveY -Attack
B -Kick
A -HevayAttacl
LB -Lock
RB -Sprint/Walk
LS -Skill
RS -Toggle Auto-Camera
MINIMAL SETUP
- Processor: Modern 4 core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 750 / HD 6770Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Running On Proton
- Processor: Core i / RyzenMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1050 / RX 460Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Running On Proton
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