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Eruption
DBH Developer
DBH Publisher
2021-06-10 Release
Game News Posts: 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (27 reviews)
2025.2.26 v0.8.31 Theme Version "Friction"

Foreword:


This update primarily introduces the new multiplayer battle scene "Deep Seek", along with multiple experience and combat optimizations. The female protagonist receives her first costume "The Classmate Whose Name I Forgot".


Updates:


New Scene - DeepSeek(Cave)


  • A completely randomized cave layout upon each entry
  • Low visibility with luminous mushrooms and moss as landmarks
  • Features ceiling-glowing cyan fireflies (fungus gnats)
  • Fully randomized respawn positions in battle mode
  • Single-plane design without vertical layering
  • Currently available only in battle mode




Further Polished Combat Experience


  • Completely revamped hit feedback with three friction tiers reflecting weapon sharpness
  • Positive/negative adjustments when hitting different enemy types/body parts
  • Friction increases by one level when:
  • Striking fully armored enemies
  • Hitting helmeted heads (stackable, capped at max level)
  • Friction decreases by one level when hitting elemental enemies (capped at min level)
  • Weapon friction defaults:
  • Swords: "Sharp"
  • Most weapons: "Normal"
  • Few weapons: "Rough"
  • Optimized Vertue's lightning hit effect: Now uses whichever is longer between current stiffness duration and 0.1666s overlay, preventing stiffness reset issues
  • Removed 0.5s weapon-built damage reset: Attack results now remain consistent throughout animation, preventing double damage on same target
  • Directional correction during locked attacks now only occurs in first 25% of animation, enhancing responsiveness and challenge
  • Enhanced Zweihnder type mechanics:
  • Combo attacks always deal 150% damage
  • Max stamina consumption capped at 50%
  • Always executable with remaining stamina (exhausts stamina if insufficient)
  • Improved Zweihnder type weapon input window recognition for smoother execution
  • Optimized stamina-insufficient input buffering :
  • Previously: Immediate input cancellation
  • Now: Retains input buffer for short stamina recovery periods
  • Fixed occasional missing damage check in blunt weapon combos
  • Fixed off-hand weapon damage check loss
  • Fixed occasional missing hit reaction on UE-type enemies

New Costume


  • Pisicen's new outfit: "The Classmate Whose Name I Forgot"
  • Available in all modes (select gray variant)












Smoother UI Experience


  • Added transition effects for multiplayer spawn/revive
  • Fixed character tumbling when resetting positions in local co-op
  • Compacted multiplayer map selection buttons for better list visibility

Other Improvements & Fixes


  • Fixed player character IK in multiplayer
  • Optimized mirror reflection performance in cinema scene
  • Fixed black borders in cinema scene reflections

Afterword:


Major version development is entering final stages, bringing new chapters and gameplay experiences soon. Stay tuned!



[ 2025-02-26 09:22:39 CET ] [ Original post ]

※New Experience you have never got

  • storytelling single player
  • multi-player no faction distinction


  • custom costume, attributes, and weapon
  • concise level-based design

※Unique "Chinese" style

  • reality visual style, no kungfu, modern stage not in China

  • realistic battle style

  • pick up whatever you find and fight
    {STEAM_APP_IMAGE}/extras/combo1.gif
  • feel the real pain!

(No real dogs were hurt during the development)

About the single-player extra mode
First, create your custom Character, you can use it to play these three modes below

1.Jamais-Vu

Replay the story mode levels with a custom character.

2.Endless Nightmare

Randoms levels await in this mode, some enemies are franchised in this mode. you can Initialize with a seed to acquire a determined-Random level.

3.Deruption

Scenario to test weapons. Eliminate the red poxes!

/////////////////////////////////////////////////////////////////////////////////

Control Instructions


WASD to move your Avatar, with SPACE to sprint. Separately press SPACE to Walk
Mouse Left to kick, Mouse Right to attack, Mouse Middle to Heavy Attack
Z to toggle auto camera rotation
Table to Lock on the enemy.SPACE is walk slowly only when locking mode on.
E to interact with objects.
Blue outline means Seat to rest
Red outline means Info to read
White outline means Weapon to pick, available when locking mode on.
F to activate Certain weapons' skills
Alt + F4 or ESC to Quit

XBOX one Controller is Compatible

X -Interactive
Y -Attack
B -Kick
A -HevayAttacl
LB -Lock
RB -Sprint/Walk
LS -Skill
RS -Toggle Auto-Camera

MINIMAL SETUP
  • Processor: Modern 4 core CPUMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 750 / HD 6770Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Running On Proton
  • Memory: 8 GB RAM
  • RECOMMENDED SETUP
    • Processor: Core i / RyzenMemory: 8 GB RAM
    • Graphics: GTX 1050 / RX 460Network: Broadband Internet connection
    • Storage: 1 GB available spaceAdditional Notes: Running On Proton

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