




※New Experience you have never got
- storytelling single player
- multi-player no faction distinction


- custom costume, attributes, and weapon
- concise level-based design
※Unique "Chinese" style
- reality visual style, no kungfu, modern stage not in China
- realistic battle style

- pick up whatever you find and fight
{STEAM_APP_IMAGE}/extras/combo1.gif - feel the real pain!


(No real dogs were hurt during the development)
About the single-player extra modeFirst, create your custom Character, you can use it to play these three modes below
1.Jamais-Vu
Replay the story mode levels with a custom character.2.Endless Nightmare
Randoms levels await in this mode, some enemies are franchised in this mode. you can Initialize with a seed to acquire a determined-Random level.3.Deruption
Scenario to test weapons. Eliminate the red poxes!/////////////////////////////////////////////////////////////////////////////////
Control Instructions
WASD to move your Avatar, with SPACE to sprint. Separately press SPACE to Walk
Mouse Left to kick, Mouse Right to attack, Mouse Middle to Heavy Attack
Z to toggle auto camera rotation
Table to Lock on the enemy.SPACE is walk slowly only when locking mode on.
E to interact with objects.
Blue outline means Seat to rest
Red outline means Info to read
White outline means Weapon to pick, available when locking mode on.
F to activate Certain weapons' skills
Alt + F4 or ESC to Quit
XBOX one Controller is Compatible
X -InteractiveY -Attack
B -Kick
A -HevayAttacl
LB -Lock
RB -Sprint/Walk
LS -Skill
RS -Toggle Auto-Camera
2025.3.14 v0.8.32 Theme Version "Libert"
Foreword:
This update does not introduce new features or elements but focuses on significant optimizations and innovations to gameplay mechanics.Updates:
Smoother Combat Experience
I've Given thee courtesy enough.
- Heavy Attacks have been integrated into combo sequences and can now be seamlessly chained with Light Attacks and Dodges in any order.
- When stamina is low, Heavy Attacks now require only the same minimum cost as Light Attacks to use, aligning the orange stamina indicator with player expectations.
- Reduced base stamina cost for Heavy Attacks from 150% to 125%.
- Pre-input is now possible during hit stun, allowing faster counterattacks or dodges to handle enemy combos.
- Heavy Attack follow-ups can now be executed at nearly any point during a Dodge.
- Shortened the animation duration for one-handed Heavy Attacks to integrate smoothly into various combo chains.
- Improved directional recognition for Dodges, eliminating input inertia interference for more precise responsiveness.
- Optimized target-locking logic: when two targets are close on-screen, the system now prioritizes the physically closer one over those marginally near the screen center but farther away.
- Enhanced accuracy for target selection criteria.
P.S:
The boss for the new chapter is currently in developmentstay tuned!
[ 2025-03-14 09:35:52 CET ] [Original Post]
Minimum Setup
- Processor: Modern 4 core CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 750 / HD 6770Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Running On Proton
Recommended Setup
- Processor: Core i / RyzenMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1050 / RX 460Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Running On Proton
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