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Eruption
DBH Developer
DBH Publisher
2021-06-10 Release
Game News Posts: 22
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (27 reviews)
2025.5.5 v0.8.33 Theme Update "Glyph"

Foreword


Added more contextual information to in-game messages to enhance intuitiveness. Replaced the text rendering system, significantly improving CPU performance and reducing potential stuttering. Introduced new weapons and revamped unique attack animations.


Updates


New Message & Text System


  • Pickup notifications for weapons and hats now display skill names, icons, damage reduction stats per damage type (for hats), and whether they provide Stagger Mitigation (halves stagger duration to match body hit recovery).
  • Implemented a static character(UI term) rendering system, drastically reducing stuttering caused by new text displays and shortening scene loading times.
  • Improved font readability and visual effects across select UI elements.

New Weapon: Crutch & Revamped Heavy Attacks


  • Crutch : A new blunt-damage weapon of the "Handle" type with exceptional range.
  • All "Handle-type" weapons now feature completely redesigned heavy attacks:
  • Replaced the original crouching uppercut (similar to maces) with a long-range thrust involving a backward windup and forward lunge.
  • The new heavy attack complements Handle-type weapons' short-step light combos with extreme forward momentum.
  • Added Secondary Damage Type mechanics: Specific attack animations on certain weapons now deal alternate damage types.
  • Example: The Kitchen Knife (primary damage: Piercing) now deals Slashing damage during its heavy attack spin.
  • More weapons with this trait will be added gradually.

Further Performance Optimizations


  • Optimized character status effect lighting to eliminate performance impact when inactive.
  • Refined particle counts and effects for Vertue's "Cockatrice" lightning skill, reducing performance fluctuations without compromising visuals.
  • Fixed excessive screen flash caused by Ren Long's attack animations.
  • Overhauled NPC AI control systems to reduce main thread overhead.
  • Improved projectile manager lifecycle handling.

Other Improvements & Adjustments


  • Stabilized hit detection nodes for Electric and Water elemental damage.
  • Enhanced camera easing effects for smoother transitions and improved low-FPS tolerance.
  • Changed scroll bar backgrounds from grey to black for better contrast.
  • Added additional global illumination to cave scenes to emphasize depth.
  • Adjusted Killer spawn positions in Chapter 8 for more tactical flexibility.
  • Female protagonist's hats now have type-specific positioning for better fit.
  • Optimized the way of BGM files loading. Shortened the loading time.



Fixes


  • Fixed NPC footstep AI behavior on staircases.
  • Fixed weapon afterimage misalignment caused by pitch correction adjustments in Lock-On Mode(Including NPC).
  • Resolved potential target-locking failures when restarting in Nightmare Mode.
  • Corrected interactive object highlighting errors after retrying levels.
  • Addressed multiplayer lobby search failures after returning from matches.
  • Normalized abnormal status durations for UE-type enemies to match standard NPCs.
  • Fixed text overflow/wrapping issues with long localized level titles.

Postscript


This update also advanced development on new scenes utilizing the Bullet physics engine (the same engine used in GTA) to alleviate AI pathfinding strain. Technical prototypes for an all-new boss battle have partially completed core systems. Stay tuned!



[ 2025-05-05 14:23:11 CET ] [ Original post ]

※New Experience you have never got

  • storytelling single player
  • multi-player no faction distinction


  • custom costume, attributes, and weapon
  • concise level-based design

※Unique "Chinese" style

  • reality visual style, no kungfu, modern stage not in China

  • realistic battle style

  • pick up whatever you find and fight
    {STEAM_APP_IMAGE}/extras/combo1.gif
  • feel the real pain!

(No real dogs were hurt during the development)

About the single-player extra mode
First, create your custom Character, you can use it to play these three modes below

1.Jamais-Vu

Replay the story mode levels with a custom character.

2.Endless Nightmare

Randoms levels await in this mode, some enemies are franchised in this mode. you can Initialize with a seed to acquire a determined-Random level.

3.Deruption

Scenario to test weapons. Eliminate the red poxes!

/////////////////////////////////////////////////////////////////////////////////

Control Instructions


WASD to move your Avatar, with SPACE to sprint. Separately press SPACE to Walk
Mouse Left to kick, Mouse Right to attack, Mouse Middle to Heavy Attack
Z to toggle auto camera rotation
Table to Lock on the enemy.SPACE is walk slowly only when locking mode on.
E to interact with objects.
Blue outline means Seat to rest
Red outline means Info to read
White outline means Weapon to pick, available when locking mode on.
F to activate Certain weapons' skills
Alt + F4 or ESC to Quit

XBOX one Controller is Compatible

X -Interactive
Y -Attack
B -Kick
A -HevayAttacl
LB -Lock
RB -Sprint/Walk
LS -Skill
RS -Toggle Auto-Camera

MINIMAL SETUP
  • Processor: Modern 4 core CPUMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 750 / HD 6770Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Running On Proton
RECOMMENDED SETUP
  • Processor: Core i / RyzenMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 1050 / RX 460Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Running On Proton

GAMEBILLET

[ 6081 ]

26.65$ (11%)
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GAMERSGATE

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6.38$ (87%)
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4.6$ (77%)
24.0$ (60%)
MacGamestore

[ 1999 ]

1.99$ (80%)
1.49$ (85%)
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17.99$ (10%)
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