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※New Experience you have never got

  • storytelling single player
  • multi-player no faction distinction
  • custom costume, attributes, and weapon
  • concise level-based design

※Unique "Chinese" style

  • reality visual style, no kungfu, modern stage not in China
  • realistic battle style
  • pick up whatever you find and fight
    {STEAM_APP_IMAGE}/extras/combo1.gif
  • feel the real pain!

(No real dogs were hurt during the development)

About the single-player extra mode
First, create your custom Character, you can use it to play these three modes below

1.Jamais-Vu

Replay the story mode levels with a custom character.

2.Endless Nightmare

Randoms levels await in this mode, some enemies are franchised in this mode. you can Initialize with a seed to acquire a determined-Random level.

3.Deruption

Scenario to test weapons. Eliminate the red poxes!
/////////////////////////////////////////////////////////////////////////////////

Control Instructions


WASD to move your Avatar, with SPACE to sprint. Separately press SPACE to Walk
Mouse Left to kick, Mouse Right to attack, Mouse Middle to Heavy Attack
Z to toggle auto camera rotation
Table to Lock on the enemy.SPACE is walk slowly only when locking mode on.
E to interact with objects.
Blue outline means Seat to rest
Red outline means Info to read
White outline means Weapon to pick, available when locking mode on.
F to activate Certain weapons' skills
Alt + F4 or ESC to Quit

XBOX one Controller is Compatible

X -Interactive
Y -Attack
B -Kick
A -HevayAttacl
LB -Lock
RB -Sprint/Walk
LS -Skill
RS -Toggle Auto-Camera
Eruption
DBHDeveloper
DBHPublisher
2021-06-10Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (25 reviews)
2025.6.24 v0.8.35 Theme Update "Snap"

Preface:

This update introduces numerous menu animations, optimizes loading methods, and enhances both operational feel and visual comfort.

Updates:

Optimized resource preloading approach and smoother UI experience

  • Added four new high-impact loading screens.

    [/*]
  • Optimized resource preloading, reducing initial level launch wait times.

    [/*]
  • Added transition animations to multiple menu interfaces.

    [/*]
  • Replaced the male "OK" confirmation voice in level selection with a finger snap sound.

    [/*]
  • Improved visual effects for the wave-line progress indicator during level loading.

    [/*]
  • Clarified loading states: the Start button now hides during loading and reappears upon completion.

    [/*]
  • All level entries are now displayed initially (with names hidden as "?"), showing prerequisite requirements when clicked.

    [/*]
  • Reduced wait time for level graffiti to appear.

    [/*]
  • Enhanced Templar character model (e.g., added belt details and cloth physics).

    [/*]
  • Refined sword model for the Templar.

    [/*]

Improved overall control, audiovisual comfort, and stability

  • Moderately reduced character movement speed.

    [/*]
  • Reduced post-processing exposure in cinematic scenes to alleviate eye strain.

    [/*]
  • Improved motion clarity during lower framerate scenarios.

    [/*]
  • Added automatic target switching upon current target death (prioritizes optimal new target in view). Can be disabled in Settings > Controls. Enabled by default.

    [/*]
  • Extended the effective duration of attack auto-correction during target lock.

    [/*]
  • Added auto-targeting functionality to kick attacks.

    [/*]
  • Added directional indicators for target locking.

    [/*]
  • Replaced the first levels background music to reduce harshness.

    [/*]

Fixes

  • Fixed erroneous display of lock-on icons when enemies were outside the field of view.

    [/*]
  • Fixed animation glitches during chapter transitions at low framerates (e.g., 30 FPS).

    [/*]
  • Fixed desynchronization between attack hitboxes and animations for the Templar in Level 5.

    [/*]
  • Fixed persistent walking after closing tutorials triggered during sprinting.

    [/*]

Game Description ImageGame Description ImageGame Description ImageGame Description Image

P.S

[h3]This version primarily addresses I/O bottlenecks on platforms with weaker CPU/storage performance, while improving 30 FPS experiences on mobile devices.
Development of new bosses is progressing alongside this updatestay tuned![/h3]

Game Description Image

[ 2025-06-24 15:44:26 CET ] [Original Post]

Minimum Setup

  • Processor: Modern 4 core CPUMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GTX 750 / HD 6770Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Running On Proton

Recommended Setup

  • Processor: Core i / RyzenMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 1050 / RX 460Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Running On Proton
GAMEBILLET

[ 6404 ]

7.44$ (17%)
24.87$ (17%)
44.45$ (11%)
5.03$ (16%)
8.85$ (11%)
49.77$ (17%)
16.57$ (17%)
28.69$ (18%)
16.79$ (16%)
8.27$ (17%)
35.14$ (12%)
41.47$ (17%)
16.79$ (16%)
26.65$ (11%)
33.17$ (17%)
4.95$ (17%)
16.79$ (16%)
13.30$ (11%)
16.57$ (17%)
7.07$ (12%)
8.27$ (17%)
25.47$ (15%)
5.03$ (16%)
16.57$ (17%)
12.59$ (16%)
17.19$ (14%)
33.17$ (17%)
4.07$ (18%)
16.57$ (17%)
24.87$ (17%)
GAMERSGATE

[ 1916 ]

1.05$ (85%)
3.4$ (91%)
7.5$ (75%)
9.2$ (77%)
6.0$ (80%)
1.53$ (87%)
1.7$ (91%)
2.81$ (89%)
1.19$ (83%)
1.8$ (77%)
6.44$ (82%)
0.85$ (83%)
1.02$ (87%)
6.8$ (66%)
0.26$ (91%)
1.28$ (87%)
1.28$ (91%)
0.68$ (91%)
0.51$ (83%)
14.88$ (70%)
0.56$ (81%)
1.28$ (91%)
0.85$ (91%)
9.99$ (50%)
1.28$ (91%)
12.0$ (70%)
2.0$ (90%)
0.6$ (91%)
1.7$ (83%)
0.85$ (83%)
MacGamestore

[ 4299 ]

3.99$ (90%)
2.09$ (70%)
1.99$ (80%)
1.19$ (88%)
17.49$ (13%)
37.89$ (5%)
53.99$ (10%)
31.99$ (20%)
1.19$ (88%)
1.19$ (76%)
1.99$ (80%)
9.49$ (5%)
1.09$ (82%)
2.49$ (88%)
4.89$ (88%)
2.39$ (85%)
8.99$ (10%)
4.49$ (70%)
3.99$ (73%)
1.19$ (76%)
1.29$ (91%)
7.99$ (84%)
5.49$ (86%)
2.98$ (85%)
6.99$ (83%)
1.09$ (84%)
1.99$ (87%)
2.29$ (85%)
34.99$ (13%)
0.99$ (80%)

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