Magitech Requiem
Mercurial87 Developer
Mercurial87 Publisher
Q3 2025 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
6 user reviews
(6 reviews)
Alpha Release 0.1.1The first patch is here!
My focus with this patch was to overhaul a few aspects and mechanics of the game, and to add a layer of polish before I move onto adding sizable chunks of new content. Below I will summarize the most important changes:
- 2 new perks have been added - Finesse and Gunslinger. These are geared toward a skilled play-style where enemies are killed very quickly.
- 3 new weapons have been added - Spez-12, J&W Model 19, and the Sawed-off.
- The first new enemy has made it's appearance - the Brute. As it's name suggests, it is a large beast capable of dealing tons of damage. It's main method of attack is to charge at it's foes. Two key weaknesses were incorporated into it's design. I'll leave it to the defiers to figure them out!
- Collision has been added to enemies. This means you will need to be cautious, so as to avoid getting cornered.
- The visual style of enemies has been overhauled, putting them more in-line with my vision for what they will ultimately be as I further develop this project. Their visuals are still a work in progress, of course.
- Friendly-fire is now a consistent mechanic, with different values possible for each damage type (explosive, bullet, etc). Please see the full changelog for precise details.
- Several aspects of the game have been rebalanced, with the goal being to make playing Magitech Requiem fairer.
- Many bugs have been fixed, and performance has been increased in key areas.
(New enemy visuals)
What's Next?
Within the coming weeks I hope to begin development of the "progression update". This will add higher-level systems to the game, meaning you'll be able to start different runs with varied levels, routes, and modifiers. Very soon I'll try to write an actual announcement going over what exactly the progression update is.
While working on the major update, I also plan to develop one or two more minor patches. These would be focused on more bug-fixes and general polish.
Cheers,
Jack V.
[hr][/hr]
Full changelog:
- Added new miniboss: Brute.
- Added new perks: Finesse, Gunslinger.
- Added new weapons: Spez-12, J&W Model 19, Sawed-off. (sawed-off animations are WIP)
- Friendly-fire is now a consistent mechanic:
- Self: Projectiles 0%, Melee 0%, Explosive 50% (33% stagger)
- Allies: Projectiles 0%, Melee 0%, Explosive 33% (0% stagger)
- Added audio settings.
- Added sounds to UI.
- Added collision to enemies.
- Overhauled the visuals for enemies.
- Slightly reduced the movement speed of enemies.
- Increased field of vision (camera distance from ground).
- Range and accuracy has been increased for all weapons, while pellet spread has been reduced.
- Adjusted action input buffer timings.
- Decreased amount of time ragdolls are visible (prevents dead enemies from clogging the environment).
- Fixed issue where visual effects would not appear under certain circumstances.
- Fixed issue with scroll rects snapping to the bottom upon selecting an item in the Loadout menu, when using keyboard+mouse control scheme.
- Fixed possible internal issue with entity states.
- Fixed internal issue with entity team/hostile flags.
- Fixed potential issue where player and enemy animations could be incorrectly 'queued' and played at the wrong time.
- Fixed issue where enemy attack animations would incorrectly loop.
- Fixed a bug where sounds with a very short duration would occasionally fail to play correctly.
- Fixed issue where attack animations could fail to play on clients in certain cases.
- Fixed issue where client-side validation of hits would fail to notify the instigator of said hits, causing desync of health values.
- Improved timing of firing weapons after reloading.
- Small improvements to weapon audio.
- Small misc improvements to enemy attack animations.
- Optimised main menu performance.
- Optimised callback performance.
- Optimised ragdoll performance.
- Small optimisations to projectile spawning and handling.
- Reduced memory usage in some areas, mostly VRAM / textures & shaders.
[ 2025-03-20 12:56:17 CET ] [ Original post ] Magitech Requiem is a modern evolution of classic arcade shooters. Build your character through leveling, perks, and Magitech. Take up arms and fight the forces of uncreation, be it alone or with up to two friends.
Lore
In an alternate history, an incredible force known as Quintessence was discovered by alchemical practitioners in 199X. Shortly after the discovery of Quintessence, novel technologies termed 'Magitech' were developed for use in the industrial, scientific, and medical industries. But before Magitech could reach its full potential, mankind's hubris invoked the hunger of an otherworldly legion.
As a Defier, you fight against entropy itself. Do you and your comrades have the grit to overcome the great filter?
MINIMAL SETUP- OS: Ubuntu 22.04 or 24.04
- Processor: Intel Core i3-8300 or AMD Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Recent iGPU (using OpenGL)
- Storage: 10 GB available spaceAdditional Notes: For playing on the Very Low graphics preset at 30-60 fps. 720-1080p. Tested on Ubuntu 22.04 & 24.04. and OpenSUSE 15.6
RECOMMENDED SETUP- OS: Ubuntu 22.04 or 24.04
- Processor: Intel Core i3-9300 or AMD Ryzen 5 1400Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 or RX 580 (using Vulkan)Network: Broadband Internet connection
- Storage: 10 GB available spaceAdditional Notes: For playing on the High graphics preset at 60fps. 1080p. Tested on Ubuntu 22.04 & 24.04. and OpenSUSE 15.6
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