Hey there, Sorry for a small delay I was visiting my family, and almost entire weekend I didn’t have access to the internet. A new FS update is live on Steam, and here is the change list. 1) The game now has two modes. Normal mode is pretty much unchanged in terms of difficulty compared to the previous build, except it doesn’t have perma death any more. It means when you die you can resume your game from the last visited location. The hard mode obviously is much harder, your start the game with the absolutely empty inventory. Your health does not replenish during the sleep. The characters can carry two times less weight. Enemies do not have sight cones in focus hearing. 2) The main quest. The game finally has an objective, you must find spare parts to repair your truck and continue the journey. There are some NPCs which can provide you clues on where the parts could be. All NPCs can be killed, and if you act aggressively they become hostile for the rest of the game. However the quest can be finished even with the NPCs being dead. When all the parts are collected, you can finish the quest by going to the location with the truck ( shown on the world map as a square with a big truck) and repairing it. There is no ending yet, so you’ll remain in the world no matter what option you choose (continue the journey or stay) 3) Now enemies will aggro on the car and attack it. 4 )We reworked the world generation system that you could leave the car in random locations without losing it. 5) Buildings in the locations “Kommunarov street 46/12” and “Kommunarov street 158” had a few doors that spawned in the walls, it was fixed. Thank you Alex (Satori) Prokhorov
[ 2015-08-03 18:57:58 CET ] [ Original post ]
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The experimental city has been infested by an extraterrestrial parasite that has obliterated the native population. Once infected, the parasite causes its victims to become vicious alien hybrids…
However, the grotesquely disfigured creatures are not the only menace that threatens the surviving citizens – hunger, and the bitter Siberian cold, will force them to behave in a Machiavellian fashion with one another
Frozen State is still very early in its development. Some features have not yet been implemented or may not work properly. However, we are continually working to improve Frozen State and eagerly anticipate your feedback and suggestions.
Planned Features:
• Three main characters - each with their own different play style.
• Diverse enemies
• Open world - the city consists of separate locations sewn together in random order with every new session.
• Dynamic weather conditions
• Randomly generated building interiors
• Stealth
• Crafting
• Transport
• Basic needs (hunger, thirst, sleep, etc)
• NPCs and Quests
Already in the game:
• Three main characters
• Three types of enemies
• 39 locations (just over 3.35 square km in total)
• Dynamic weather
• Randomly generated building interiors
• Stealth
• Simple Crafting and Cooking
• Basic needs (hunger, thirst, sleep, etc)
• Building structures and fortifications
- OS: Ubuntu 14.04
- Processor: 2.4 Ghz Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 650M
- Storage: 4 GB available space
- OS: Ubuntu 14.04
- Processor: 3.0 Ghz Core i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 750M
- Storage: 4 GB available space
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