





Hi all,
I’d like to thank everyone for the patience and apologise for a very delayed update. Sometimes the most simple things take the most of the time.
So what has been done, the most important is a transition from Unity 4 to Unity 5, it may look like a piece of cake because at the first glance it’s the same old unity only with a greater number, but it’s not. Unity 5 is way different from Unity 4 and we had to rewrite big chunks of code and rework some of our custom shaders which didn’t work in Unity 5. Besides Unity 5 is a new engine and it’s being constantly updated, almost every week it has some new patches, which sometimes do affect our builds. For instance this build you’ll be playing was compiled on unity 5.1.3 and not 5.2.0 because in 5.2.0 something has been changed in Mecanim and it got all our animations messed up, even though in 5.1.3 everything works perfectly fine.
Anyway, despite all the hurdles and setbacks it was definitely worth it, the graphics got a little better the overall performance increased noticeably, and we managed to hook up the controller. Yes, it meant to be easier on Unity 5, in fact it still was, it helped us avoid many crutches which would have been necessary in Unity 4, but it did take significantly more time that we initially expected.
The second thing is a controller support. It’s finally in the game, I know many of you have wanted this feature for a long time, and I wanted it to myself, so here it is, now you can play FS with xbox one or xbox 360 controllers. However controllers work only on Windows so far, I guess it may still work on Mac and Linux if you use some third party software.
We made hints and key binding diagram for the controller. If you find key hints too obtrusive, you can always disable them in the settings.
Another Changes and Bug Fixes
-Three new locations
-Broken items are now coloured in red in the inventory
-Nearly broken items are coloured in yellow/orange
-Focus hearing automatically goes on when you’re hiding in objects like wardrobes or dumpsters
-The amount of food generated in the world has been reduced by 15-20% ( depends on the type of food).
-Campfires now not only heat a small area around it but also raise the entire room’s temperature, but this only works inside relatively intact buildings. If you place a campfire outdoors or in a ruined building you will still have to be very close to it.
-Bug that made certain quest impossible to complete was fixed. All quests are now can be completed. However because there is no ending the final quest “Continue the Journey” will not let you leave the game, this is not a bug.
-Sometimes locations on the world map could spawn out of the world coordinates causing the black screen bug.
Known issues
-Sometimes you may see white doors, restarting the game should fix it
-Changing controller from keyboard and mouse and back again may result in unresponsive UI ( restarting the game, should help. There is no need to start a new game, just quite the game and launch it again).
-Apparently there is a bug in the skill section, that may cause inappropriate leveling.
Enjoy the new update, and I’m are going back to development;)
Thank you,
Devs
[ 2015-09-28 12:30:14 CET ] [ Original post ]
🎮 Full Controller Support
- Linux [2.54 G]
- Linux x64 [2.54 G]
The experimental city has been infested by an extraterrestrial parasite that has obliterated the native population. Once infected, the parasite causes its victims to become vicious alien hybrids…
However, the grotesquely disfigured creatures are not the only menace that threatens the surviving citizens – hunger, and the bitter Siberian cold, will force them to behave in a Machiavellian fashion with one another
Frozen State is still very early in its development. Some features have not yet been implemented or may not work properly. However, we are continually working to improve Frozen State and eagerly anticipate your feedback and suggestions.
Planned Features:
• Three main characters - each with their own different play style.
• Diverse enemies
• Open world - the city consists of separate locations sewn together in random order with every new session.
• Dynamic weather conditions
• Randomly generated building interiors
• Stealth
• Crafting
• Transport
• Basic needs (hunger, thirst, sleep, etc)
• NPCs and Quests
Already in the game:
• Three main characters
• Three types of enemies
• 39 locations (just over 3.35 square km in total)
• Dynamic weather
• Randomly generated building interiors
• Stealth
• Simple Crafting and Cooking
• Basic needs (hunger, thirst, sleep, etc)
• Building structures and fortifications
- OS: Ubuntu 14.04
- Processor: 2.4 Ghz Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 650M
- Storage: 4 GB available space
- OS: Ubuntu 14.04
- Processor: 3.0 Ghz Core i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 750M
- Storage: 4 GB available space
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