Hi all,
New update is now available to download, it mainly contains multiple bug fixes and tweaks.
- ambient music and sounds were fixed
- Linux build had a bug that may cause instant death upon start
- throwing items wasn’t working properly with controllers
- putting items back in containers (cupboards, boxes, etc) with controllers was fixed
- added controller support for Linux ( Xbox360 and Xbox One)
- human enemies now have a very high chance to drop their weapon and ammo
- Nemostor soldiers are now mainly equipped with machine guns
- Soldiers can have a much higher chance to spawn with a gun than with a melee weapon
- random white doors fixed
- non-transparent roofs in the cabins
- non-transparent roof in the grocery store in location “22nd Microrayon”
- added inventory weight meter to the quick side panel
Our fellow indie developers from Bristol are currently running a kickstarter campaign for a new episode of “The Adventures of Bertram Fiddle”. If you like point-and-click adventure games, Victorian England, and good humor you definitely should check it out.
Thank you,
Devs
P.S. if you pirate games, at least have a decency to not write the developers, asking them about where you can download the latest version.
Frozen State is a game about the adversities faced whilst existing and surviving in a dying Siberian city, Duga 40.
The experimental city has been infested by an extraterrestrial parasite that has obliterated the native population. Once infected, the parasite causes its victims to become vicious alien hybrids…
However, the grotesquely disfigured creatures are not the only menace that threatens the surviving citizens – hunger, and the bitter Siberian cold, will force them to behave in a Machiavellian fashion with one another
Frozen State is still very early in its development. Some features have not yet been implemented or may not work properly. However, we are continually working to improve Frozen State and eagerly anticipate your feedback and suggestions.
Planned Features:
• Three main characters - each with their own different play style.
• Diverse enemies
• Open world - the city consists of separate locations sewn together in random order with every new session.
• Dynamic weather conditions
• Randomly generated building interiors
• Stealth
• Crafting
• Transport
• Basic needs (hunger, thirst, sleep, etc)
• NPCs and Quests
Already in the game:
• Three main characters
• Three types of enemies
• 39 locations (just over 3.35 square km in total)
• Dynamic weather
• Randomly generated building interiors
• Stealth
• Simple Crafting and Cooking
• Basic needs (hunger, thirst, sleep, etc)
• Building structures and fortifications