Hi all, It's been a really incredible and emotional month for me. Just over two weeks ago I got married) It still feels odd saying that I'm a married man, but it is one of the most important steps in my life. In spite of the stress and time spent on preparation for the wedding, we've managed to make quite a big update with a long requested feature - to add wildlife in the game. So here it is, the new update is ready and waiting to be played. The full changelist: - wildlife - the game is now populated with different wild animals : fox, boar, bear, moose, deer, hare. Wild animals are randomly generated throughout the world and their number and kind can vary from playthrough to playthrough. The animals have a higher chance to spawn in forest areas than in urban-suburban locations. All animals leave trails of footprints so you can track them. Hybrids can hunt and kill animals too. - new craftable items fur coat and reinforced fur coat from the hides of wild animals - new items: hide, raw animal meat, roasted steak. - Humans and some hybrids leave footprints on the snow - Inventory window was slightly changed, the bags slots were moved to the right side next to the armor, making more room for the items list -Antrazidol is now visible in the inventory along with the other items - Crafting level for the handcrafted axe was reduced to zero - procedural snow shader was fixed - Attack animation bug was fixed - German localisation was added, big thanks to our community member Omnicron. But bare in mind it’s still work in progress. - bags durability fixed - sight cones of the enemies and friendly NPCs have different colours - small fixes known issues: - invisible soldier ( if you meet him, send us the save) - main menu GUI glitches The bug when your character could stuck in doorways. We’ve found and fixed one issue that might have caused this, but if you come across this again send us your save with output_log. Thank you, Devs
[ 2015-11-08 13:57:17 CET ] [ Original post ]
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The experimental city has been infested by an extraterrestrial parasite that has obliterated the native population. Once infected, the parasite causes its victims to become vicious alien hybrids…
However, the grotesquely disfigured creatures are not the only menace that threatens the surviving citizens – hunger, and the bitter Siberian cold, will force them to behave in a Machiavellian fashion with one another
Frozen State is still very early in its development. Some features have not yet been implemented or may not work properly. However, we are continually working to improve Frozen State and eagerly anticipate your feedback and suggestions.
Planned Features:
• Three main characters - each with their own different play style.
• Diverse enemies
• Open world - the city consists of separate locations sewn together in random order with every new session.
• Dynamic weather conditions
• Randomly generated building interiors
• Stealth
• Crafting
• Transport
• Basic needs (hunger, thirst, sleep, etc)
• NPCs and Quests
Already in the game:
• Three main characters
• Three types of enemies
• 39 locations (just over 3.35 square km in total)
• Dynamic weather
• Randomly generated building interiors
• Stealth
• Simple Crafting and Cooking
• Basic needs (hunger, thirst, sleep, etc)
• Building structures and fortifications
- OS: Ubuntu 14.04
- Processor: 2.4 Ghz Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 650M
- Storage: 4 GB available space
- OS: Ubuntu 14.04
- Processor: 3.0 Ghz Core i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 750M
- Storage: 4 GB available space
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