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Hi there,
I know, it's been rather quiet around here, but we've been busy reworking the new character controller and adding more animations. As you may know the game development is all about iterations. We'd love to make things faster, but very often, in order to find the most optimal solution one must make a dozen of bad ones. So, to fix the problem with our combat system, we decided to take some time and experiment to see what can be done. Actually since the last update we've made around three different controllers and all went to the rubbish bin.
This is the first glimpse on the new unarmed combat system, the one that we really like. There still won't be a blocking system, but your character will be able to jump back to dodge the enemies' blows.
http://gfycat.com/KeenGoldenDore
Thank you,
Devs
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