Hi all, I'd like to thank everyone who's been sending us the bug reports and ideas, your contribution is priceless. The latest patch is being moved into the default branch and now available to everyone. The current build was complied with a different version of unity, if the game doesn't start deleting the settings file should help. The current patch contains a lot of fixes and improvements: - Fixed - black trees ( it turned out that it was a unity bug. We had to switch to an older, but more stable version.) - Fixed - equipped shovel may caused some frame rate drops - Fixed - sometimes when you flip the car on the roof, it may not flip back on "wheels" - Fixed - empty flask/thermoses didn't spawn in the inventory after consuming cooked food/ water. - Fixed - enemies ragdolls have been readjusted. This should reduce the chance of "flying-corpses", but it's not perfect and we are still working on this - Fixed - invisible soldier, I know it's been kinda fixed already, but it came back again. - Fixed - human enemies could stuck in the idle animation. Weren't attacking the character or may just sliding toward him. - Fixed - entrance in the severs on the map Grocery Store, Novator's Street - Fixed - the NPC in the garage didn't talk to the character - Fixed - the NPC in the woods didn't give a reward after completing his questline. - Fixed - both mechanical and electronic lockpics may not unlock the locks even with a sufficient skill level - Fixed - the mini map didn't show the buildings on the map "Warehouse" - Fixed - a small exploit with free Antrazidol - Fixed - enemies AI, sometimes humans didn't attack hybrids - Fixed - weapon "range" upgrades upgraded "reload speed" - Fixed - Hybrid jumper - performance optimization - Fixed - cooked rice used to spawn an empty flask instead of a thermos - focus vision works only when the character is crouching. You don't have to chance the stance to activate focus hearing. By pressing the "V" key, the character will change his/her stance automatically - the weight of the water flasks with clean/dirty water has been reduced - all hybrids has can drop more Andrazidol - craftable cooking pot - craftable splints to fix broken bones - proofreading - morphine was renamed to M-fine, and it's less effective against fractures - some locations have more monsters and human enemies - footprints were optimized to improve performance - characters in hard mode will start with some basic items known issues - empty flasks/thermoses don't spawn if food/water was consumed from the cooking slot Thank you, Devs
[ 2016-07-19 20:49:16 CET ] [ Original post ]
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The experimental city has been infested by an extraterrestrial parasite that has obliterated the native population. Once infected, the parasite causes its victims to become vicious alien hybrids…
However, the grotesquely disfigured creatures are not the only menace that threatens the surviving citizens – hunger, and the bitter Siberian cold, will force them to behave in a Machiavellian fashion with one another
Frozen State is still very early in its development. Some features have not yet been implemented or may not work properly. However, we are continually working to improve Frozen State and eagerly anticipate your feedback and suggestions.
Planned Features:
• Three main characters - each with their own different play style.
• Diverse enemies
• Open world - the city consists of separate locations sewn together in random order with every new session.
• Dynamic weather conditions
• Randomly generated building interiors
• Stealth
• Crafting
• Transport
• Basic needs (hunger, thirst, sleep, etc)
• NPCs and Quests
Already in the game:
• Three main characters
• Three types of enemies
• 39 locations (just over 3.35 square km in total)
• Dynamic weather
• Randomly generated building interiors
• Stealth
• Simple Crafting and Cooking
• Basic needs (hunger, thirst, sleep, etc)
• Building structures and fortifications
- OS: Ubuntu 14.04
- Processor: 2.4 Ghz Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 650M
- Storage: 4 GB available space
- OS: Ubuntu 14.04
- Processor: 3.0 Ghz Core i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 750M
- Storage: 4 GB available space
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