Hey there,
The beta branch has a new patch ready for testing. We fixed a bunch of bugs you've reported and added a few enemies to some locations.
The changelog:
- damage from enemies guns has been increased
- FIXED - sometimes, during sleep the camp fire didn't provide enough heat
- FIXED - missing icons for the two new items: splint , handmade cooking pot
- FIXED - character could stuck in one animation cycle, usually jumping or falling
- FIXED - character had some difficulties ascending staircase in "The 16th Microraion Buildings 8 and 10"
- you can get call by burning any type of wood and not only small planks.
- 12 gauge casings are much easier to find now
- buildable structures will be shown on the mini map when you build them
- Antrazidol drop has been slightly increased
- some other fixes
Tomorrow will be another small patch that fixes bugs with achievements. Enemies will react better on noise and will break doors when they hear you.
Another big news. As you may already knew, we were going to release Frozen State in August and we finally have a firm release date which is 5 August. The price will go up by 2$, so starting from the 5th the game will cost 11.99$. Not a big bump, but if you wanted to grab a copy it's a good time.
Thank you,
Devs
[ 2016-07-28 16:37:08 CET ] [ Original post ]
🎮 Full Controller Support
- Linux [2.54 G]
- Linux x64 [2.54 G]
The experimental city has been infested by an extraterrestrial parasite that has obliterated the native population. Once infected, the parasite causes its victims to become vicious alien hybrids…
However, the grotesquely disfigured creatures are not the only menace that threatens the surviving citizens – hunger, and the bitter Siberian cold, will force them to behave in a Machiavellian fashion with one another
Frozen State is still very early in its development. Some features have not yet been implemented or may not work properly. However, we are continually working to improve Frozen State and eagerly anticipate your feedback and suggestions.
Planned Features:
• Three main characters - each with their own different play style.
• Diverse enemies
• Open world - the city consists of separate locations sewn together in random order with every new session.
• Dynamic weather conditions
• Randomly generated building interiors
• Stealth
• Crafting
• Transport
• Basic needs (hunger, thirst, sleep, etc)
• NPCs and Quests
Already in the game:
• Three main characters
• Three types of enemies
• 39 locations (just over 3.35 square km in total)
• Dynamic weather
• Randomly generated building interiors
• Stealth
• Simple Crafting and Cooking
• Basic needs (hunger, thirst, sleep, etc)
• Building structures and fortifications
- OS: Ubuntu 14.04
- Processor: 2.4 Ghz Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 650M
- Storage: 4 GB available space
- OS: Ubuntu 14.04
- Processor: 3.0 Ghz Core i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 750M
- Storage: 4 GB available space
[ 6132 ]
[ 2625 ]