Hey,
The mac and linux builds are working fine now. Really sorry that it happened and you couldn't play the game.
This is a full changelog for the yesterday's - today's patches. If you've been playing the beta branch you probably already know about the fixes.
- FIXED - character deals (melee) damage being too far away from the target
- brake chance upgrading/repairing items has been reduced. The crafting skill reduces this chance too. At level 10 it's almost zero.
- FIXED - grumpy boy's quest has been fixed
- FIXED - invisible enemy
- FIXED - item icon can get stuck in the menu
- FIXED - overlapping numbers and despairing progress burs in the skill window
- FIXED - dead enemies wasn't saving when you exist location. Now they are being saved only if the have something in the inventory.
- FIXED - The wall in the underground tunnel( 16 Micraraion building 11/1) didn't have a collider
- FIXED - achievements
- FIXED - 1 arrow from 10 planks. Now you get 6 arrows
- FIXED - some ladders and hatches may not be highlighted.
- FIXED - friendly NPC hybrid attacks the player
- FIXED - small animals didn't run away from doors if they hit it
- FIXED - Gaunt spit didn't inflict damage
- FIXED - character could stuck in falling animation in some areas
- FIXED - sometimes even non-hostile enemies could try to attack the player
- FIXED - AI path issues in some locations
- FIXED - Gargantua didn't inflict any damage
- added damage from falls
- Craftable weapons have been re-balanced
crossbow: dam +/ resource - / noise -
short spear: range + /resource -
shank : dam + /resource - /range - /stamina - /noise -/ weight -/
spike club : dam + /stamina +/ weight +
hockey knife: dam + / resource -
-New items in crafting: nails, big flashlight, gunpowder, fur jacket, fur hat, fur hood, burnt ointment, moonshine, toy goggles, berry mash, torch.
-Roasted fish has been removed from crafting. The raw wish can only be cooked on fire
-The weight of the sleeping bag has been reduced.
Known issues:
The first one, the car can disappear when you reload your save.
The second one, you can get a duplicate of the car upon arrival in a new location. We weren't able to replicate these two, so if you know how to do it with a certain degree of success or have a save ( with a duplicate car), please let us know.
Thank you,
Devs
[ 2016-08-18 20:39:00 CET ] [ Original post ]
🎮 Full Controller Support
- Linux [2.54 G]
- Linux x64 [2.54 G]
The experimental city has been infested by an extraterrestrial parasite that has obliterated the native population. Once infected, the parasite causes its victims to become vicious alien hybrids…
However, the grotesquely disfigured creatures are not the only menace that threatens the surviving citizens – hunger, and the bitter Siberian cold, will force them to behave in a Machiavellian fashion with one another
Frozen State is still very early in its development. Some features have not yet been implemented or may not work properly. However, we are continually working to improve Frozen State and eagerly anticipate your feedback and suggestions.
Planned Features:
• Three main characters - each with their own different play style.
• Diverse enemies
• Open world - the city consists of separate locations sewn together in random order with every new session.
• Dynamic weather conditions
• Randomly generated building interiors
• Stealth
• Crafting
• Transport
• Basic needs (hunger, thirst, sleep, etc)
• NPCs and Quests
Already in the game:
• Three main characters
• Three types of enemies
• 39 locations (just over 3.35 square km in total)
• Dynamic weather
• Randomly generated building interiors
• Stealth
• Simple Crafting and Cooking
• Basic needs (hunger, thirst, sleep, etc)
• Building structures and fortifications
- OS: Ubuntu 14.04
- Processor: 2.4 Ghz Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 650M
- Storage: 4 GB available space
- OS: Ubuntu 14.04
- Processor: 3.0 Ghz Core i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 750M
- Storage: 4 GB available space
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