Hi all,
The new patch is ready and siting in the beta branch. This patch contains multiple fixes and improvements.
The build will go live on Monday if nothing game-breaking shows up during the weekend.
Changelog:
- Fixed AI behaviour: Animator Cull Completely changed on Cull Update Transform
- Fixed bug with AI with weapons physics (when player in car)
- the quest "Strange Conversation" in the bunker was fixed. If you don't take the quest in the beginning the control panel in the bunker will not respond even if you have the hard drive. You'd need to return to the terminal and get the quest.
- the dialogue with the control panel was slightly changed.
- Fixed some campfire and UI behaviour
- Fixed vehicle ray cast
- Animal flee path from the path obstacles (doors) now considered as flee target (Player/AI) position (from door to door path case)
- New melee check with SphereCast.
- Equipped items will be automatically unequipped if they get broken
- New save preparation method. This should solve the problem with the disappearing car.
- Steam stats save on max lived days.
- Vehicle recharging now searching for fuel in vehicle inventory if it was not found in player inventory
- Some small optimisations
- Fixed enemies footprints
- Footprints react properly on flashlight
- Fixed: Human NPCs react on their own shots noise.
As always feel free to drop us a line if you find any new bugs or glitches.
Thank you,
Devs
[ 2016-09-23 12:54:08 CET ] [ Original post ]
🎮 Full Controller Support
- Linux [2.54 G]
- Linux x64 [2.54 G]
The experimental city has been infested by an extraterrestrial parasite that has obliterated the native population. Once infected, the parasite causes its victims to become vicious alien hybrids…
However, the grotesquely disfigured creatures are not the only menace that threatens the surviving citizens – hunger, and the bitter Siberian cold, will force them to behave in a Machiavellian fashion with one another
Frozen State is still very early in its development. Some features have not yet been implemented or may not work properly. However, we are continually working to improve Frozen State and eagerly anticipate your feedback and suggestions.
Planned Features:
• Three main characters - each with their own different play style.
• Diverse enemies
• Open world - the city consists of separate locations sewn together in random order with every new session.
• Dynamic weather conditions
• Randomly generated building interiors
• Stealth
• Crafting
• Transport
• Basic needs (hunger, thirst, sleep, etc)
• NPCs and Quests
Already in the game:
• Three main characters
• Three types of enemies
• 39 locations (just over 3.35 square km in total)
• Dynamic weather
• Randomly generated building interiors
• Stealth
• Simple Crafting and Cooking
• Basic needs (hunger, thirst, sleep, etc)
• Building structures and fortifications
- OS: Ubuntu 14.04
- Processor: 2.4 Ghz Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 650M
- Storage: 4 GB available space
- OS: Ubuntu 14.04
- Processor: 3.0 Ghz Core i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 750M
- Storage: 4 GB available space
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