Hi there,
The new patch is up and available in the beta branch.
The changelog:
- Car batteries became considerably heavier , 4.5k per unit.
- Old books and paper have a higher spawn chance
- Old books, paper, rope can drop from enemies
- Skill level required to craft rope was lowered
- a small bug with achievements was fixed
- other small fixes
Thank you,
Devs.
Hi there,
The new patch is up and available in the beta branch.
The changelog:
- Car batteries became considerably heavier , 4.5k per unit.
- Old books and paper have a higher spawn chance
- Old books, paper, rope can drop from enemies
- Skill level required to craft rope was lowered
- a small bug with achievements was fixed
- other small fixes
Thank you,
Devs.
Frozen State is a game about the adversities faced whilst existing and surviving in a dying Siberian city, Duga 40.
The experimental city has been infested by an extraterrestrial parasite that has obliterated the native population. Once infected, the parasite causes its victims to become vicious alien hybrids…
However, the grotesquely disfigured creatures are not the only menace that threatens the surviving citizens – hunger, and the bitter Siberian cold, will force them to behave in a Machiavellian fashion with one another
Frozen State is still very early in its development. Some features have not yet been implemented or may not work properly. However, we are continually working to improve Frozen State and eagerly anticipate your feedback and suggestions.
Planned Features:
• Three main characters - each with their own different play style.
• Diverse enemies
• Open world - the city consists of separate locations sewn together in random order with every new session.
• Dynamic weather conditions
• Randomly generated building interiors
• Stealth
• Crafting
• Transport
• Basic needs (hunger, thirst, sleep, etc)
• NPCs and Quests
Already in the game:
• Three main characters
• Three types of enemies
• 39 locations (just over 3.35 square km in total)
• Dynamic weather
• Randomly generated building interiors
• Stealth
• Simple Crafting and Cooking
• Basic needs (hunger, thirst, sleep, etc)
• Building structures and fortifications