Hey,
We'd like to thank everyone for playing Frozen State, for your love and support, for the good and bad comments, for your help and encouragement.
It's been a long journey on which we've made a ton of mistakes that almost every new developer makes. Frozen State was our first baby and even though its development wasn't always easy and fun we still love it and proud that we managed to finish it. Despite all the rough corners (like controls for example) and difficulties we have faced during the development Frozen State is a pretty unique game with its own charisma and atmosphere. I think the world we've created and the ideas we planted in it deserve to be carried forward in a more refined form. There are many aspects of the game that I would like to give a redesign: controls, story, survival elements and crafting. I would also like to change the camera to a first person perspective and shift the game into a more story-driven experience.
However, jumping back into development of a new FS right now would be another big mistake. We need time to thoroughly analyze what went wrong and how we can avoid the same pitfalls in the future. Besides the post-apocalyptic theme has been done in so many shapes and forms in other very cool games that if we want to bring something innovative to the table we need our heads fresh. A break form FS will help us get new ideas and replenish our creativity. That’s why Anton and I have decided to begin a new, unrelated to FS project. It’s too early to announce it properly. All I can say it’s way different from anything we have ever done before. But it’s exactly what we need in order to clear our minds, before we start working on the next part or a reboot of FS.
Considering that now we have more than one project and there are only two of us. It’s getting a bit hard to maintain constant presence on all the forums and social networks. On top of that, I don’t always receive notifications from the Steam forums. I was thinking about setting up a dedicated forum on our website, but then I remembered why we closed the old one. Nobody really wants to register and check yet another website.
As many of us already use Reddit, I decided to resurrect one of the old subreddits I started awhile ago, and turn it into a place for our community. It doesn’t mean that we will stop monitoring the Steam forums, but if it works as planned, you’ll be able to get in touch much quicker. So here is the link REDDIT please subscribe and feel free to comment, post bugs and so on. I’ll be posting a lot work-in-progress stuff from the new projects too.
Have a great time and happy holidays! See you next year!
Alex (430satori)
[ 2016-12-23 10:39:43 CET ] [ Original post ]
Hey,
We'd like to thank everyone for playing Frozen State, for your love and support, for the good and bad comments, for your help and encouragement.
It's been a long journey on which we've made a ton of mistakes that almost every new developer makes. Frozen State was our first baby and even though its development wasn't always easy and fun we still love it and proud that we managed to finish it. Despite all the rough corners (like controls for example) and difficulties we have faced during the development Frozen State is a pretty unique game with its own charisma and atmosphere. I think the world we've created and the ideas we planted in it deserve to be carried forward in a more refined form. There are many aspects of the game that I would like to give a redesign: controls, story, survival elements and crafting. I would also like to change the camera to a first person perspective and shift the game into a more story-driven experience.
However, jumping back into development of a new FS right now would be another big mistake. We need time to thoroughly analyze what went wrong and how we can avoid the same pitfalls in the future. Besides the post-apocalyptic theme has been done in so many shapes and forms in other very cool games that if we want to bring something innovative to the table we need our heads fresh. A break form FS will help us get new ideas and replenish our creativity. Thats why Anton and I have decided to begin a new, unrelated to FS project. Its too early to announce it properly. All I can say its way different from anything we have ever done before. But its exactly what we need in order to clear our minds, before we start working on the next part or a reboot of FS.
Considering that now we have more than one project and there are only two of us. Its getting a bit hard to maintain constant presence on all the forums and social networks. On top of that, I dont always receive notifications from the Steam forums. I was thinking about setting up a dedicated forum on our website, but then I remembered why we closed the old one. Nobody really wants to register and check yet another website.
As many of us already use Reddit, I decided to resurrect one of the old subreddits I started awhile ago, and turn it into a place for our community. It doesnt mean that we will stop monitoring the Steam forums, but if it works as planned, youll be able to get in touch much quicker. So here is the link REDDIT please subscribe and feel free to comment, post bugs and so on. Ill be posting a lot work-in-progress stuff from the new projects too.
Have a great time and happy holidays! See you next year!
Alex (430satori)
[ 2016-12-23 10:39:43 CET ] [ Original post ]
🎮 Full Controller Support
- Linux [2.54 G]
- Linux x64 [2.54 G]
The experimental city has been infested by an extraterrestrial parasite that has obliterated the native population. Once infected, the parasite causes its victims to become vicious alien hybrids…
However, the grotesquely disfigured creatures are not the only menace that threatens the surviving citizens – hunger, and the bitter Siberian cold, will force them to behave in a Machiavellian fashion with one another
Frozen State is still very early in its development. Some features have not yet been implemented or may not work properly. However, we are continually working to improve Frozen State and eagerly anticipate your feedback and suggestions.
Planned Features:
• Three main characters - each with their own different play style.
• Diverse enemies
• Open world - the city consists of separate locations sewn together in random order with every new session.
• Dynamic weather conditions
• Randomly generated building interiors
• Stealth
• Crafting
• Transport
• Basic needs (hunger, thirst, sleep, etc)
• NPCs and Quests
Already in the game:
• Three main characters
• Three types of enemies
• 39 locations (just over 3.35 square km in total)
• Dynamic weather
• Randomly generated building interiors
• Stealth
• Simple Crafting and Cooking
• Basic needs (hunger, thirst, sleep, etc)
• Building structures and fortifications
- OS: Ubuntu 14.04
- Processor: 2.4 Ghz Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 650M
- Storage: 4 GB available space
- OS: Ubuntu 14.04
- Processor: 3.0 Ghz Core i7Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GT 750M
- Storage: 4 GB available space
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