Hey all,
A small update is up, you can find it in the beta as always.
There isn't a lot of changes, but we added several crafting recipes. You can now craft matches and empty flasks.
We have also made some changes to the overall balance and items spawn rates, based on your feedback.
Changelist
New crafting recipes: matches and empty flask
Spawn rate of matches and paper ( including books) has been reduced
Gun Powder and Weapon Upgrade kits has become less rare
Weapon upgrade kits can spawn in cars
Enemies can drop upgrade kits too, though it's a relatively small chance
Carabine spawn chance has been increased
Thank you,
Devs
Hey all,
A small update is up, you can find it in the beta as always.
There isn't a lot of changes, but we added several crafting recipes. You can now craft matches and empty flasks.
We have also made some changes to the overall balance and items spawn rates, based on your feedback.
Changelist
New crafting recipes: matches and empty flask
Spawn rate of matches and paper ( including books) has been reduced
Gun Powder and Weapon Upgrade kits has become less rare
Weapon upgrade kits can spawn in cars
Enemies can drop upgrade kits too, though it's a relatively small chance
Carabine spawn chance has been increased
Thank you,
Devs
Frozen State is a game about the adversities faced whilst existing and surviving in a dying Siberian city, Duga 40.
The experimental city has been infested by an extraterrestrial parasite that has obliterated the native population. Once infected, the parasite causes its victims to become vicious alien hybrids…
However, the grotesquely disfigured creatures are not the only menace that threatens the surviving citizens – hunger, and the bitter Siberian cold, will force them to behave in a Machiavellian fashion with one another
Frozen State is still very early in its development. Some features have not yet been implemented or may not work properly. However, we are continually working to improve Frozen State and eagerly anticipate your feedback and suggestions.
Planned Features:
• Three main characters - each with their own different play style.
• Diverse enemies
• Open world - the city consists of separate locations sewn together in random order with every new session.
• Dynamic weather conditions
• Randomly generated building interiors
• Stealth
• Crafting
• Transport
• Basic needs (hunger, thirst, sleep, etc)
• NPCs and Quests
Already in the game:
• Three main characters
• Three types of enemies
• 39 locations (just over 3.35 square km in total)
• Dynamic weather
• Randomly generated building interiors
• Stealth
• Simple Crafting and Cooking
• Basic needs (hunger, thirst, sleep, etc)
• Building structures and fortifications