
The year is 1986 and you are David Sugimoto, born and raised in South Bend, Indiana. Thanks to a family friend, you’re headed to Japan for your very first job at Matsuzawa Manufacturing.
Japan’s economy is booming. They’re looking for smart, young, motivated business professionals just like you. You’re going to go get to live that 80s executive life and jet-set around the globe, right?
…Right?
Initially promised a job with the international sales team, you show up at your new job and it isn’t a shiny office. It’s one of Matsuzawa’s old factories in the outskirts of Tokyo. You’re quickly put to work designing automated production lines. Do you have what it takes to survive as a rookie thrust into the fascinating world of factory automation?

From the creators of Opus Magnum, SpaceChem, and Infinifactory comes Kaizen: A Factory Story — another masterfully engineered game.
Weld, rivet, cut, and drill the optimal design and share your solutions to build the simplest, fastest, and sleekest items in your factory. Export animated GIFs to show them off.
But wait! There’s more! In case you want to take a break from factory life, you can spend your days playing Pachi-Sol, an exciting new pachinko-themed solitaire game.
\n\nToday\'s update adds our final weekly bonus puzzle, the DESIGNER\'S NOTEBOOK, which is actually not a puzzle but a collection of TWELVE new puzzles based on existing puzzles. What?\n\nDuring development, I had originally imagined that about 1/3 of the puzzles in the game would be variant puzzles, which required the player to conditionally build one of two different products, in the spirit of the just-in-time manufacturing revolution that inspired the game. One of my favorite examples of this was the \"video recorder\" puzzle, which originally required you to build both VHS and Betamax variants:\n\n
\n\n(Traces of this remain in the story, where we learn that Ozeki-san is a devoted Betamax fan.)\n\nWe prototyped but quickly cut this feature, as I felt it was too confusing for a game whose entire point was to minimize the \"unnecessary complexity\" of my previous games. After we released the game, however, I started exploring ways to add some harder puzzles, and ended up coming back to this idea. I re-implemented the feature, updated it to fit the final design of the game, and started resurrecting the original versions of puzzles with variants.\n\nThe Designer\'s Notebook, available at the end of the bonus chapter (unlocked after beating the game\'s main story), includes 10 new variant puzzles based on puzzles from the main campaign. There are also two non-variant puzzles: my original (and harder!) version of the \"pachinko machine\" puzzle, and an alternate version of the \"chess computer\" puzzle suggested by a player on the Zachtronics / Coincidence Discord that is very hard but also very funny. (I have yet to beat it... it\'s probably solvable?)\n\n
Minimum Setup
- OS: Ubuntu 10.10+. SteamOS
- Processor: 2.0 GHzMemory: 4 GB RAMStorage: 2 GB available space
- Memory: 4 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
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