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Update v0.8: Trading Cards, public Workshop and more
[ 2015-04-21 16:36:48 CET ] [ Original post ]
Update v0.8: Trading Cards, public Workshop and more
- Added Trading Cards to the game! (and smileys/backgrounds/badges)
- The Workshop is now public and visible even if you don't own the game.
- Added new border decorations for the ground on Running and Flying mode. The reasoning behind this was that the grass was a very high density repeating pattern, scrolling very quickly accross the screen, and it may have an effect on the "motion blur" feeling that some players are experiencing. The new borders are much more streamlined and should feel more easy on the eyes.
- Added a "zoom-in" feature, you can now select "120%" as zoom value in the General options menu.
- Slightly shifted light orbs' position towards the ground in Jogging and Running sections, so that it's easier to focus on both orbs and obstacles at the same time.
- The game will now detect streaks of very low FPS (<30FPS) and suggest at the end of the track to the player to disable Anti-Aliasing or Post-Processing to alievate performances issues.
- Added new character skins "Uniform" and "Prototype" (a copy of my "Classic Melody" Workshop item)
- Added "Favorite Folders" to the bottom of the main folders list. This menu choice automatically extracts and lists all the different folders from your "Favorite" tagged files, allowing easy access to your common music folders.
- Added help tooltips to most options items.
- New on-disk track caching format, which now stores obstacles and track intensity data directly (and for each difficulty density type) instead of the music audio profile, reducing the size of cache files by a factor of 10. This change greatly speeds up track loading from cache, especially for very long tracks, and solves very rare cases where the cached version had different obstacles than the first "live" analysis, due to floating point rounding issues. All previously cached music files will now need to be re-analysed again.
- Fixed a potential crash scenario related to manually modified Workshop mods folder names
- Updated libbass to 2.4.11, which has improved compatibility with recent PulseAudio versions. Hopefully this should fix the audio garbling issues encountered by some users.
- Fixed the Hair Editor's treeview size when using Windows magnified text size above 100%.
[ 2015-04-21 16:36:48 CET ] [ Original post ]
Update v0.8: Trading Cards, public Workshop and more
[ 2015-04-21 16:36:48 CET ] [ Original post ]
Update v0.8: Trading Cards, public Workshop and more
- Added Trading Cards to the game! (and smileys/backgrounds/badges)
- The Workshop is now public and visible even if you don't own the game.
- Added new border decorations for the ground on Running and Flying mode. The reasoning behind this was that the grass was a very high density repeating pattern, scrolling very quickly accross the screen, and it may have an effect on the "motion blur" feeling that some players are experiencing. The new borders are much more streamlined and should feel more easy on the eyes.
- Added a "zoom-in" feature, you can now select "120%" as zoom value in the General options menu.
- Slightly shifted light orbs' position towards the ground in Jogging and Running sections, so that it's easier to focus on both orbs and obstacles at the same time.
- The game will now detect streaks of very low FPS (<30FPS) and suggest at the end of the track to the player to disable Anti-Aliasing or Post-Processing to alievate performances issues.
- Added new character skins "Uniform" and "Prototype" (a copy of my "Classic Melody" Workshop item)
- Added "Favorite Folders" to the bottom of the main folders list. This menu choice automatically extracts and lists all the different folders from your "Favorite" tagged files, allowing easy access to your common music folders.
- Added help tooltips to most options items.
- New on-disk track caching format, which now stores obstacles and track intensity data directly (and for each difficulty density type) instead of the music audio profile, reducing the size of cache files by a factor of 10. This change greatly speeds up track loading from cache, especially for very long tracks, and solves very rare cases where the cached version had different obstacles than the first "live" analysis, due to floating point rounding issues. All previously cached music files will now need to be re-analysed again.
- Fixed a potential crash scenario related to manually modified Workshop mods folder names
- Updated libbass to 2.4.11, which has improved compatibility with recent PulseAudio versions. Hopefully this should fix the audio garbling issues encountered by some users.
- Fixed the Hair Editor's treeview size when using Windows magnified text size above 100%.
[ 2015-04-21 16:36:48 CET ] [ Original post ]
Melody's Escape
Icetesy SPRL
Developer
Icetesy SPRL
Publisher
2016-05-20
Release
Singleplayer Tags
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(4346 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Content [57.74 M]
Run, jump and slide to the rhythm of your own music library!
In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!
Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 4 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.
In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!
Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 4 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.
MINIMAL SETUP
- OS: glibc 2.15+
- Processor: 2.4Ghz Intel Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ support
- Storage: 100 MB available space
- OS: glibc 2.15+
- Processor: 2.8Ghz+ Intel Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3+ support
- Storage: 1 GB available space
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