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Update v0.8.3: Latency Calibration and Smooth Scrolling
Changes
[ 2015-09-28 18:49:03 CET ] [ Original post ]
Update v0.8.3: Latency Calibration and Smooth Scrolling
Changes
- The camera's (and Melody's) position in time is now based on a smoothed high-resolution timer instead of directly using the playhead position of the music, preventing "choppy" scrolling if the audio driver doesn't allow per-frame precise reading of the track's position.
- Added an Audio and Video Latency Calibration menu (and test) in the options. You can now fine-tune latency compensation if you are playing on a HDTV or with a delay-inducing sound card (please note that delay compensation will make Melody either pause or "skip" at the beginning of a track).
- Added an option to switch the art of light orbs to a full circle instead of a partial one (in the "General" options menu)
- Fixed an issue with the tempo dection algorithm when using a non-MP3 format (FLAC, OGG, etc.) that in some rare occurences might have resulted in problems detecting the correct tempo. All previously "cached" tracks will be re-analyzed once played again.
- Amplified the default volume of "orbs" and "obstacles" sucess sound effects in "All Sounds" mode.
- Added a gamepad option to select the desired gamepad device ID (this is useful if you have more than one connected or on some Linux systems where some mouses and keyboards are detected as gaming devices)
- Fixed a crash when trying to load custom Mods with an invalid folder structure.
- Failing to read a specific sub-folder due to permission issues should not result into an empty folder list anymore.
- Updated the FNA framework on OSX and Linux (this should improve performances)
[ 2015-09-28 18:49:03 CET ] [ Original post ]
Update v0.8.3: Latency Calibration and Smooth Scrolling
Changes
[ 2015-09-28 18:49:03 CET ] [ Original post ]
Update v0.8.3: Latency Calibration and Smooth Scrolling
Changes
- The camera's (and Melody's) position in time is now based on a smoothed high-resolution timer instead of directly using the playhead position of the music, preventing "choppy" scrolling if the audio driver doesn't allow per-frame precise reading of the track's position.
- Added an Audio and Video Latency Calibration menu (and test) in the options. You can now fine-tune latency compensation if you are playing on a HDTV or with a delay-inducing sound card (please note that delay compensation will make Melody either pause or "skip" at the beginning of a track).
- Added an option to switch the art of light orbs to a full circle instead of a partial one (in the "General" options menu)
- Fixed an issue with the tempo dection algorithm when using a non-MP3 format (FLAC, OGG, etc.) that in some rare occurences might have resulted in problems detecting the correct tempo. All previously "cached" tracks will be re-analyzed once played again.
- Amplified the default volume of "orbs" and "obstacles" sucess sound effects in "All Sounds" mode.
- Added a gamepad option to select the desired gamepad device ID (this is useful if you have more than one connected or on some Linux systems where some mouses and keyboards are detected as gaming devices)
- Fixed a crash when trying to load custom Mods with an invalid folder structure.
- Failing to read a specific sub-folder due to permission issues should not result into an empty folder list anymore.
- Updated the FNA framework on OSX and Linux (this should improve performances)
[ 2015-09-28 18:49:03 CET ] [ Original post ]
Melody's Escape
Icetesy SPRL
Developer
Icetesy SPRL
Publisher
2016-05-20
Release
Singleplayer Tags
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(4346 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Content [57.74 M]
Run, jump and slide to the rhythm of your own music library!
In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!
Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 4 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.
In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!
Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 4 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.
MINIMAL SETUP
- OS: glibc 2.15+
- Processor: 2.4Ghz Intel Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ support
- Storage: 100 MB available space
- OS: glibc 2.15+
- Processor: 2.8Ghz+ Intel Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3+ support
- Storage: 1 GB available space
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