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Update v1.0: now with music!
[ 2016-05-18 18:48:51 CET ] [ Original post ]
Major Changes
- Added 6 amazing music tracks from Shirobon! (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game. You can find those songs in the "Bundled Music" menu in the Music Selection screen.
- The main menu now has music ːmeloblueː
- Reduced the terrain's "waviness" height ranges in Flying intensity, as it was too high in some cases.
- The game now still runs at full speed when its window has lost focus.
- "Double Low Tempos" adjustment mode (used in Intense difficulty and Custom) now only works on <=88BPM tracks instead of <=91BPM.
- Fixed a bug preventing a track to load from cache when it only had "Walking" intensity for its entire duration, or no obstacles at all.
- Updated track cache format. This will invalidate previously cached tracks and force a new analysis of each song when played.
- The font size for the "toggle favorite" and "play all" text elements is now bigger.
- Fixed not being able to exit the "Credits" menu using the Esc key or Back button.
- Added an "Audio" option to disable the main menu's music.
- Disabled the F1 to F5 "debug" keys, as it was conflicting with some players' "Screenshots" key. You can enable them again by using the "-debug_function_keys" command line parameter.
- Updated the FNA framework on Linux and OSX
[ 2016-05-18 18:48:51 CET ] [ Original post ]
Update v1.0: now with music!
[ 2016-05-18 18:48:51 CET ] [ Original post ]
Major Changes
- Added 6 amazing music tracks from Shirobon! (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game. You can find those songs in the "Bundled Music" menu in the Music Selection screen.
- The main menu now has music :meloblue:
- Reduced the terrain's "waviness" height ranges in Flying intensity, as it was too high in some cases.
- The game now still runs at full speed when its window has lost focus.
- "Double Low Tempos" adjustment mode (used in Intense difficulty and Custom) now only works on <=88BPM tracks instead of <=91BPM.
- Fixed a bug preventing a track to load from cache when it only had "Walking" intensity for its entire duration, or no obstacles at all.
- Updated track cache format. This will invalidate previously cached tracks and force a new analysis of each song when played.
- The font size for the "toggle favorite" and "play all" text elements is now bigger.
- Fixed not being able to exit the "Credits" menu using the Esc key or Back button.
- Added an "Audio" option to disable the main menu's music.
- Disabled the F1 to F5 "debug" keys, as it was conflicting with some players' "Screenshots" key. You can enable them again by using the "-debug_function_keys" command line parameter.
- Updated the FNA framework on Linux and OSX
[ 2016-05-18 18:48:51 CET ] [ Original post ]
Melody's Escape
Icetesy SPRL
Developer
Icetesy SPRL
Publisher
2016-05-20
Release
Singleplayer Tags
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(4346 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Content [57.74 M]
Run, jump and slide to the rhythm of your own music library!
In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!
Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 4 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.
In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!
Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 4 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.
MINIMAL SETUP
- OS: glibc 2.15+
- Processor: 2.4Ghz Intel Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ support
- Storage: 100 MB available space
- OS: glibc 2.15+
- Processor: 2.8Ghz+ Intel Core 2 Duo or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3+ support
- Storage: 1 GB available space
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