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What's up Pixelmancer fans, Gem here and welcome to update 0.56!
- - - UPDATES & BUG FIXES - - -
- Added 4 player local multiplayer! (Pick up an additional controller and join! For online play you can use Steam Remote Play feature) - Added Moby! (Moby is part of the new companions that spawn in the new dynamic event system. Moby will come and join your adventure sometimes, he's a very good dog) - Added Shadowbeasts (Shadowbeasts are played by players 2, 3, 4) - Added new dynamic event system (This system completely randomises events on when they spawn in your level, there are both bad and good events that can spawn) - Added companions - Soul hunters no longer counts towards the enemy counter to pass the level - Soul hunter zerg rush has a rare chance of spawning through dynamic event system - Slightly increased all Player stats - Slightly increased all Pixie stats - Slightly increased all Stadie stats - Slightly increased all Honey stats - Slightly increased all Anima stats - Improved particle effect system to support custom sprites (You can see this in action with Moby's healing trail)
- - - PERSONAL MESSAGE FROM DEV - - -
Multiplayer was a massive project to include into the game, unfortunately it's not online multiplayer but you can play online up to 4 players thanks to Steam Remote Play Together feature, there are other third party software out there as well that supports online local multiplayer The way multiplayer works is that additional players (2 - 4) will play as "Shadowbeasts", they can join any time in your adventure and their upgrades start at level 1. The longer they survive the stronger they'll get (The number next to their health bar is their level). Multiplayer is a double-edged sword, having additional players is an unfair advantage as it makes your team very strong, especially early game. I've designed a fun system where any time a shadowbeast dies, they will spawn a shadow portal. An enemy will spawn every second until the portal closes on its own. The portal's life duration increases based on the shadowbeast's level Shadowbeast players can respawn manually after 10 seconds by pressing "Start" again, they will start from level 1 again and survive their way up to get stronger In addition to multiplayer, I've created a new Dynamic Event System where a soul hunter can randomly raid your adventure as well as a soul hunter zerg. They have a low chance of appearing in your adventures. Thanks to the new dynamic event system, the soul hunter zerg is a separate event and has a very low chance of appearing. Also, my favourite part of the new system is that you can also get good events now Introducing Moby, (Meg's very good doggie) I've wanted to add Moby into my game for a long time and now he has arrived today on Meg's birthday. Moby is part of the new dynamic event system as a good event Moby is a healer and immortal, he will randomly join your adventure and start sending you and your pets a lot of love to make sure you reach to the end of your level
[ 2023-05-19 07:17:10 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Pixelmancer is a casual roguelite game developed by a single developer - You play as a mage with companions that will aid on your journey, you can upgrade almost anything for your hero, beasts & weapons.
You will die constantly but become stronger with every death - How far can you go?
The beginning of the game can be difficult as your hero will be weak but your enemies will drop soulstones upon death and with soulstones you can upgrade your hero and your beast companion and go back into the world and try again
- - - Features - - -
Controller Support
In addition to Mouse & Keyboard, there is full Xbox controller support and any other xinput controllers.
Steam Achievements
There are achievements in the game with more added during early access
No Micro-transactions Or DLCs
There are no micro-transactions in this game nor any planned ones. There are also no intentions of working on DLCs, all new content will be received as FREE updates
- - - Game Features - - -
Adventure
You'll be spawned into level 1 (Tier 1) of the world and work your way up the tiers with more and more enemies to defeat as well as meeting new enemies. Dying in adventure mode will reset you back to level 1 (Tier1) in the world but you keep your soulstones and player progression, you will re-enter the world stronger than previously and try to get further than before
Lots Of Upgrades!
At the moment there are over 10 upgrades to choose from with more being added during early access. You can upgrade almost anything, for example you can upgrade your hero's movement speed, mana regen, fireball damage and its range. There are also beast companions in the game that you can upgrade, for example their max health, damage, movement speed, detection radius and even unlock a new ability to revive your companions
Beast Companions
Pixie - Your first loyal companion that stays with you forever
Stadie - Favourite by the community, Stadie can take down enemies with range attacks
Honey - The world's cutest and best bear, Honey is your front line tank pulling enemies for you
Anima - Anima is a grave stone companion which you can raise from the dead and be part of your companion horde
Weapon Types
There are multiple weapons to unlock, each with unique abilities
Tiers & Biomes
Currently the game has 3/5 tiers; Forest, Dark Forest & Desert with more being added during early access
Dynamic Event System
This system provides random events that may occur in your adventure, some events can be bad or good, events can also stack
Soul Hunter
When you spawn into the world, you arrive with a summoning portal. Watch your back though as Soul Hunters are known to use summoning portals too
Soul Mastery
Defeating enemies will increase your Luckstone and with it you will increase your drop rate for Soulstones that can be used to upgrade your abilities
Enemy Variants System
Every enemy has different stats orbiting around their core values. There are no two enemies that have the exact same stats, this causes a bit of mystery and uncertainty for each enemy you encounter
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