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What's up Pixelmancer fans, Gem here and welcome to update 0.72!
- - - Updates & Bug Fixes - - -
- Updated game engine export system [quote]The new game engine export system has reduced the game size from ~400mb to ~80mb[/quote] - Added new save file system [quote]This is part of the new game engine export system, the old save files cannot be read through the new system[/quote] - Updated to latest Steam SDK
- - - A Note From Gem - - -
I was waiting over a month for the latest stable game engine before making further game updates because this forces me to change my export system to the new system as well as the save file system. From what I understand, the new game engine export system breaks Steam Deck support but I can't confirm if that's the case since I don't have access to a Steam Deck. Also the new system breaks Steam Overlay support [quote]This is an issue with Valve, they're aware of the issue and they're not currently working on a fix because not enough developers have complained about it yet[/quote]
[ 2025-01-31 14:27:07 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Pixelmancer is a casual roguelite game developed by a single developer - You play as a mage with companions that will aid on your journey, you can upgrade almost anything for your hero, beasts & weapons.
You will die constantly but become stronger with every death - How far can you go?
The beginning of the game can be difficult as your hero will be weak but your enemies will drop soulstones upon death and with soulstones you can upgrade your hero and your beast companion and go back into the world and try again
- - - Features - - -
Controller Support
In addition to Mouse & Keyboard, there is full Xbox controller support and any other xinput controllers.
Steam Achievements
There are achievements in the game with more added during early access
No Micro-transactions Or DLCs
There are no micro-transactions in this game nor any planned ones. There are also no intentions of working on DLCs, all new content will be received as FREE updates
- - - Game Features - - -
Adventure
You'll be spawned into level 1 (Tier 1) of the world and work your way up the tiers with more and more enemies to defeat as well as meeting new enemies. Dying in adventure mode will reset you back to level 1 (Tier1) in the world but you keep your soulstones and player progression, you will re-enter the world stronger than previously and try to get further than before
Lots Of Upgrades!
At the moment there are over 10 upgrades to choose from with more being added during early access. You can upgrade almost anything, for example you can upgrade your hero's movement speed, mana regen, fireball damage and its range. There are also beast companions in the game that you can upgrade, for example their max health, damage, movement speed, detection radius and even unlock a new ability to revive your companions
Beast Companions
Pixie - Your first loyal companion that stays with you forever
Stadie - Favourite by the community, Stadie can take down enemies with range attacks
Honey - The world's cutest and best bear, Honey is your front line tank pulling enemies for you
Anima - Anima is a grave stone companion which you can raise from the dead and be part of your companion horde
Weapon Types
There are multiple weapons to unlock, each with unique abilities
Tiers & Biomes
Currently the game has 3/5 tiers; Forest, Dark Forest & Desert with more being added during early access
Dynamic Event System
This system provides random events that may occur in your adventure, some events can be bad or good, events can also stack
Soul Hunter
When you spawn into the world, you arrive with a summoning portal. Watch your back though as Soul Hunters are known to use summoning portals too
Soul Mastery
Defeating enemies will increase your Luckstone and with it you will increase your drop rate for Soulstones that can be used to upgrade your abilities
Enemy Variants System
Every enemy has different stats orbiting around their core values. There are no two enemies that have the exact same stats, this causes a bit of mystery and uncertainty for each enemy you encounter
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