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Pixelmancer is a casual roguelite game developed by a single developer - You play as a mage with companions that will aid on your journey, you can upgrade almost anything for your hero, beasts & weapons.

You will die constantly but become stronger with every death - How far can you go?

The beginning of the game can be difficult as your hero will be weak but your enemies will drop soulstones upon death and with soulstones you can upgrade your hero and your beast companion and go back into the world and try again

- - - Features - - -

Controller Support

In addition to Mouse & Keyboard, there is full Xbox controller support and any other xinput controllers.

Steam Achievements

There are achievements in the game with more added during early access

No Micro-transactions Or DLCs

There are no micro-transactions in this game nor any planned ones. There are also no intentions of working on DLCs, all new content will be received as FREE updates

- - - Game Features - - -

Adventure

You'll be spawned into level 1 (Tier 1) of the world and work your way up the tiers with more and more enemies to defeat as well as meeting new enemies. Dying in adventure mode will reset you back to level 1 (Tier1) in the world but you keep your soulstones and player progression, you will re-enter the world stronger than previously and try to get further than before

Lots Of Upgrades!

At the moment there are over 10 upgrades to choose from with more being added during early access. You can upgrade almost anything, for example you can upgrade your hero's movement speed, mana regen, fireball damage and its range. There are also beast companions in the game that you can upgrade, for example their max health, damage, movement speed, detection radius and even unlock a new ability to revive your companions

Beast Companions

  • Pixie - Your first loyal companion that stays with you forever

  • Stadie - Favourite by the community, Stadie can take down enemies with range attacks

  • Honey - The world's cutest and best bear, Honey is your front line tank pulling enemies for you

  • Anima - Anima is a grave stone companion which you can raise from the dead and be part of your companion horde

Weapon Types

There are multiple weapons to unlock, each with unique abilities

Tiers & Biomes

Currently the game has 3/5 tiers; Forest, Dark Forest & Desert with more being added during early access

Dynamic Event System

This system provides random events that may occur in your adventure, some events can be bad or good, events can also stack

Soul Hunter

When you spawn into the world, you arrive with a summoning portal. Watch your back though as Soul Hunters are known to use summoning portals too

Soul Mastery

Defeating enemies will increase your Luckstone and with it you will increase your drop rate for Soulstones that can be used to upgrade your abilities

Enemy Variants System

Every enemy has different stats orbiting around their core values. There are no two enemies that have the exact same stats, this causes a bit of mystery and uncertainty for each enemy you encounter

Pixelmancer
Gem Bear GamesDeveloper
Gem Bear GamesPublisher
2022-10-14Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (12 reviews)
Public Linux Depots:
  • [0 B]
Pixelmancer Update 0.87 - Quality Of Life, Optimisations & Bug Fixes

What\'s up Pixelmancer fans, Gem here and welcome to update 0.87!\n\n

- - - Updates & Bug Fixes - - -

\n- Improved coding of camera smoothness to be the same across all refresh rate displays\n- Nightshade Secondary attack now hits multiple enemies without missing\n- Optimised Steam API to use far less network usage with achievement unlocks\n
The game used to check Steam for achievements ~60 times a second, now it only checks once when triggered to unlock
\n- Controller cursor should now move same speed on any refresh rate\n- Fixed audio issue where spawning multiple Phoenix or Frostbite at same time would audio stack and make it louder\n- Increased knockback of Phoenix Secondary\n- Increased knockback of Nightshade Primary\n- Massive CPU optimisations in general\n
I\'ve managed to compress about ~30% of coding of the entire game. For a high-end PC this means nothing unless you\'re in high levels of Survival Mode. Low-end PCs and handhelds should see significant CPU efficiency
\n- Improved homing functionality of Stadie, Shadowmancer and Lifebloom Secondary to be consistent through all refresh rate displays\n- Changed friendly and companion projectile velocity to be same as movement speed upgrade rate\n- Fixed defeat screen where fade to black wasn\'t working properly\n- Added homing mechanism to Phoenix Primary\n- Added homing mechanism to Lifebloom Primary\n- Increased Frostbite damage\n- Decreased Mana cost for Lifebloom Primary\n- Luckstone now shows you the percentage drop chance of a soulstone\n
For example if your luckstone is 30, then that means there\'s a 30% chance a soulstone will drop per enemy death
\n- Fixed controller cursor not working in pause menu

[ 2025-11-30 16:17:08 CET ] [Original Post]
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