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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Gentoo Rescue Demo is part of the Box-Pushing Festival, running April 21-28 at 10 AM PT! Gentoo Rescue is not a traditional sokoban game. The player controls multiple animals that move independently, and the "boxes" are the animals themselves. The animals move by sliding, and they can pick up items to gain new abilities - some of which allow for pushing, pulling, and other ways to manipulate other animals. The game plays like traditional sokoban games with: - Grid-based movement. - Discrete state-space. - Puzzles that can be deduced by working backwards from the "solve" state. Of course there non-sokoban influences as well, such as: - Many emergent mechanics for a rule-discovery focus. - Open-world of nested puzzles. - Meta elements, including recursion, [spoiler]redacted[/spoiler], and [spoiler]redacted[/spoiler]. If this sounds interesting, be sure to leave a wishlist, try the demo, and join the Discord server. I'm eager to get any and all feedback I can while extra eyes are on the game during the event, so don't hesitate to reach out. You can also follow my personal account on BlueSky and my Gentoo Rescue account on Twitter/X.
Get penguins home safely in Gentoo Rescue! Penguins must coordinate with walruses, who just want to escape into the water. Items let you break the rules in progressively more extreme ways. They come with drawbacks, though, so tread carefully.
Penguins, walruses, and fish. They bring opposing win criteria, which complements the "blessing and curse" nature of the mechanics.
Rapidly expanding set of mechanics and emergent interactions.
Over 300 diverse, hand-crafted levels that are simple, instructive, but deceptively difficult.
An interconnected network of puzzles with item-based progression and metagame twists.
Journal for tracking mechanics, which also lists entries needed for the current puzzle.
A tiered hint system for when you're truly stuck. These teach a deduction-based approach.
16 biomes distinguishing areas and mechanics.
Original music.
No time-sensitive inputs, with undo and redo binds that work through resets.
Use controller, keyboard, or mouse with customizable binds. (Note: Puzzle editor requires a mouse.)
Colorblind friendly with customizable colors.
Most puzzles are optional for progression, and a setting makes any puzzle skippable.
Map navigation system for quickly returning to anywhere you've been.
Old solutions are saved.
Many other QoL features and options.
Join our small community and say hi! I love bouncing ideas off of players and answering questions.
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