Get penguins home safely in Gentoo Rescue! Penguins must coordinate with walruses, who just want to escape into the water. Items let you break the rules in progressively more extreme ways. They come with drawbacks, though, so tread carefully.

Featuring
Penguins, walruses, and fish. They bring opposing win criteria, which complements the "blessing and curse" nature of the mechanics.
Rapidly expanding set of mechanics and emergent interactions.
Over 300 diverse, hand-crafted levels that are simple, instructive, but deceptively difficult.
An interconnected network of puzzles with item-based progression and metagame twists.
Journal for tracking mechanics, which also lists entries needed for the current puzzle.
A tiered hint system for when you're truly stuck. These teach a deduction-based approach.
16 biomes distinguishing areas and mechanics.
Original music.

Accessibility
No time-sensitive inputs, with undo and redo binds that work through resets.
Use controller, keyboard, or mouse with customizable binds. (Note: Puzzle editor requires a mouse.)
Colorblind friendly with customizable colors.
Most puzzles are optional for progression, and a setting makes any puzzle skippable.
Map navigation system for quickly returning to anywhere you've been.
Old solutions are saved.
Many other QoL features and options.
Wishlist and join the discord
Join our small community and say hi! I love bouncing ideas off of players and answering questions.
This patch has been in the works for the last two months. It has ballooned in size to become quite a big patch. I hope you enjoy! This wouldn\'t have been possible without all of the feedback that I\'ve been receiving on Discord , on the Steam forums, on my Twitch stream , and elsewhere. Please keep it coming :)\n\nA little over a month ago I made post about all of the hype that was building around Gentoo Rescue. At that time the game had 81 reviews, and I was hoping to hit the 100-review threshold. Well I was blown away from the response, as Gentoo Rescue now has 154 reviews! Thank you so much for the support <3\n\nThere have been some requests for me to make the game\'s OST available, so I\'d like to announce that it\'ll be available within a week or two. Other than that, I don\'t have anything official to mention. Please stop by the discord server or my stream (links above) to say hi!\n\nNew content\n
- \n
- A new puzzle called [spoiler]Boomerang[/spoiler] in [spoiler]Crowdsurf[/spoiler].\n
- A new (post Replication) [spoiler]bonus solution[/spoiler] for [spoiler]Exfiltration[/spoiler].\n
- \n
- Changed animal colors in [spoiler]Tango[/spoiler], [spoiler]NAG[/spoiler], and [spoiler]Mutual[/spoiler].\n
- Removed extra tile from [spoiler]Thrusters[/spoiler].\n
- Removed useless column from [spoiler]Exfiltration[/spoiler].\n
- Changed [spoiler]Crowdsurf[/spoiler] to make room for new puzzle.\n
- \n
- Support ultrawide aspect ratios.\n
- Show saved (post Inception) [spoiler]exports in export popup[/spoiler] even when an [spoiler]export[/spoiler] is disallowed.\n
- Don\'t show (post Replication) [spoiler]bonus solutions and percentages[/spoiler] until [spoiler]Replication has been beaten, for real[/spoiler].\n
- Don\'t show (final ending) [spoiler]the game end animation and message[/spoiler] when loading the [spoiler]solved state on initial load or on undo[/spoiler].\n
- Open \"end popup\" when beating any instance of the hub puzzle. Only relevant for custom levelpacks.\n
- Set better defaults for puzzle editor hotkeys.\n
- Puzzle editor hotkeys can now be customized.\n
- You can now record journal entries for your custom puzzles that require [spoiler]importing[/spoiler].\n
- Animal colors (including grey) can now be fully customized by hue/saturation/value sliders.\n
- Added new \"Colors\" settings submenu.\n
- Support usage of \" in puzzle names and hints for custom levels.\n
- Added 180 degree rotation function to puzzle editor.\n
- Special puzzle editor testing bind ctrl+shift+A to complete a puzzle with all [spoiler]exports[/spoiler] will now also unlock all [spoiler]imports[/spoiler].\n
- \n
- Settings entry labels are now responsive to mouse hover.\n
- Don\'t show the \"journal entry count\" at the bottom of the journal/hint menu when the hint submenu is open.\n
- Fix animal from being deselected when 5+ moves were queued. This mainly affects players on low end machines with a 30 fps cap.\n
- Fix rare bug where entering a new world while a lock is exploding could cause a different lock to be glowing.\n
- Fix rare bug where spamming redos of (post Inception) [spoiler]exports[/spoiler] could cause animals to become very tiny.\n
- Fix rare bug where animations for an item that was just (post Pickpocket) [spoiler]stolen by a mask[/spoiler] (in the same move) would not play properly.\n
- Handle scroll clipping in the custom levelpack menu.\n
- Fix bug where exiting the solver would sometimes change the puzzle that was being solved.\n
- Fix bug in puzzle editor where an item discarded during testing would be gone from the puzzle upon returning to edit mode.\n
- Fix bug in puzzle editor where it was possible to surpass the 12 row, 20 column limit on puzzles using the rotation functions.\n
- Fix bug in puzzle editor UI that let players combine incompatible tile elements like trap and cracked tile or sublevel and [spoiler]export[/spoiler].\n
- A removed item can no longer be added to custom levels by editing the JSON file. Steam Workshop levelpack \"hmmmmm\" (or something like that) will now be unplayable.\n
- It is no longer possible to redo past the win state of a puzzle. Steam Workshop levelpack \"jank\" will now be impossible.\n
- Fix journal entry for (post Crowdsurf) [spoiler]spring launch bounce[/spoiler] not unlocking if the animal just [spoiler]picked up the spring from the block it is bouncing off of[/spoiler].\n
- Fix rare bug where (post Transplant/Contraband) [spoiler]importing into puzzle with multiple animal instances could sometimes not apply the import for every instance[/spoiler].\n
- Catch and show error message for infinite loop caused by bug found in custom levelpack Combine.\n
- Fix typo in (post game) [spoiler]end message[/spoiler].\n
- \n
- Credit Michelle Caldeira for Portuguese translation of the Steam page.\n
- Sort animals in (post Transplant/Contraband) [spoiler]import/export menu[/spoiler] by item based on when (roughly) the item is encountered.\n
- Time text in end screen will now be gold if everything else is.\n
- Added \"[cheat]\" tag to \"Allow skipping\" gameplay toggle.\n
- Hints were improved for SO MANY LEVELS. Thanks for the feedback!\n
Minimum Setup
- Storage: 1 GB available space
Recommended Setup
- Storage: 1 GB available space
[ 6176 ]
[ 5746 ]
[ 1265 ]
[ 2018 ]
[ 986 ]















