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You are the leader of a new Kingdom, starting from nothing and hoping to reach the highest levels of Prosperity. Each turn, play Cards to add Citizens, Constructions, Animals, and Soldiers to your Kingdom, building a city that can produce vast amounts of resources and protect itself from disease, invaders, and other challenges.

Card Kingdom is all about trying to create synergies, placing Citizens near each other to generate resources and activate abilities. As your city grows, you will need to rearrange things and decide what must be kept, and what must be removed to make way for new additions. Do you keep your Cobbler near the Farmers to increase your Food, or is it time to shift it over to boosting the Miners for Labor? Or perhaps we could remove the Cobbler and put in a Cook instead?

Challenges will emerge from nature, hostile nations, and the fabric of magic itself. While you are trying to grow your Kingdom, you must also find ways to protect it from disease, criminals, invaders, and more. New challenges are always emerging, and always growing stronger— so your Kingdom must always be growing stronger as well.

Most of your resources reset every turn. This means that if you can't afford to build a Construction you want, you can't just sit around and wait— you need to figure out what must change in your Kingdom to reach the levels of resources required. Reach new levels of production by carefully arranging Citizens to activate synergies.

As you ascend through the Tiers of Prosperity, you will be continually unlocking new Cards to add to your Kingdom, discovering new resources, abilities, and synergies. Will the older Citizens be valuable building blocks to combine with your newer members, or should some of them be removed to make way for new abilities?

Card Kingdom
Matthew PontaroloDeveloper
Matthew PontaroloPublisher
Q3 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Post-NextFest bug fixes and tweaks

  • Various UI bug fixes

    [/*]
  • Fix issue where two promotions at the same time could cause a stuck game state

    [/*]
  • You can now hover cards and see details in the midst of Emigration and Deconstruct cards being played.

    [/*]
  • Fix Aqueduct forecast showing the wrong number of affected Citizens

    [/*]
  • Fixed a tutorial not showing up (A tutorial that explains battle tactics more clearly)

    [/*]
  • Added a tutorial making it clear you can drag and drop Citizens in between each other.

    [/*]
  • Can now right click or Shift+F to toggle speed downwards

    [/*]
  • Wildfires now toggles behavior between even and odd turns instead of being random

    [/*]
  • Added a \"Recently Lost\" UI that shows you a log of what has recently been killed/destroyed and on what turn.

    [/*]
  • Added a new utility card: Royal Order. When played, you pick a target thing you need help with (A resource, repairs, medicine, etc) and then draw 2 random, relevant cards.

    [/*]

[ 2025-10-21 01:51:10 CET ] [Original Post]
NextFest Patch

Usability:

- Can now hover and inspect cards during Emigrate and Deconstruct

Balance:

- Silkworm is stronger and lives 2 turns shorter

- Chicken lives 1 turn shorter

- Baker now makes max 10 Food when promoted (instead of 9), and the happiness bonus from adjacent

Food is now 2 (3 while promoted) instead of 1 (2 while promoted)

- Promoted Shepherd now draws 3 Animal cards instead of 2

- Jeweler\'s Promoted ability is now stronger (adjacency bounses are 3 instead of 2)

- Priest now gives 3 XP while Promoted (instead of 2)

Bugfixes:

- Fixed some UI issues with popups covering the continue button on Events

- Fixed issue with Deconstruct logic

- Fixed display issue with Aqueduct forecast only affecting the first 3 Citizens

- Fixed issue with some UIs overlapping each other when opened during turns

[ 2025-10-15 22:17:50 CET ] [Original Post]
NextFest Live Stream

Take a look at Automatic Kingdom\'s gameplay, and try it yourself this Steam NextFest!

[ 2025-10-12 19:10:16 CET ] [Original Post]
NextFest Demo Update

The extended version of the demo for Steam NextFest is now live!

  • Play through an additional ~10 turns, seeing 3 more Challenges from Tier 2

    [/*]
  • If you reach the Prosperity check for Tier 3, you\'ll unlock some sneak-peek Tier 3 cards

    [/*]
  • Various balance adjustments and visual fixes

    [/*]

As always, feedback is majorly appreciated!

[ 2025-10-11 19:52:13 CET ] [Original Post]
September Demo Update

  • New \"Inspect\" interface: Now shows a larger version of the card with a plaintext description of various icons.

    [/*]
  • Ranged Soldiers now target the opposite enemy (or closest match) instead of highest/lowest health. This lets you be more strategic with your positioning.

    [/*]
  • Fix for a UI bug where cards would overlap pop-up banners

    [/*]
  • Repairs now target the first damaged Construction instead of random. This lets you re-order Constructions to prioritize what you want repaired first.

    [/*]
  • Criminal Blocking now always targets the last Criminals, and Criminal Catching targets the first Criminals. This means you can re-order Criminals to prioritize what you want removed first vs what you\'re fine just Blocking for now.

    [/*]
  • Paragon of Beasts Dedication changed to: The first 3/6/9 Animals activate their \"On turn\" ability twice.

    [/*]
  • Hovering the Prosperity meter will give more details on where your points are coming from.

    [/*]

[ 2025-09-15 01:03:28 CET ] [Original Post]
August Demo Update

  • Fast-forward now can be set to 1.5x, 2x, 3x, and 5x instead of being locked at just one speed.

    [/*]
  • Fixed a bug that caused a freeze at the main menu when opening the game subsequent times. This was caused by the service I used for analytics abruptly shutting down.

    [/*]
  • Many minor balance tweaks.

    [/*]
  • Some dedications altered. Watcher of Hearts is a new Dedication that can Block Criminals.

    [/*]

[ 2025-08-17 21:56:07 CET ] [Original Post]

Minimum Setup

  • Processor: 64 bitMemory: 4 GB RAMStorage: 1 GB available space
  • Memory: 4 GB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
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